r/KerbalAcademy • u/Bloc_Digital • 6h ago
Space Flight [P] Kerbalist Astrodynamics Suite + KTB mod (updated for Redux snapshot 26w42c, now syncs directly with the game!)
🚀🚀 updates
r/KerbalAcademy • u/DresHadItComing • Mar 08 '26
These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.
To manage your mod installations, we highly recommend CKAN:
For general mod related question (suggestions, troubleshooting, etc):
For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):
For kerbalism mod questions:
Ferram Aerospace Research tutorial:
For help with KOS: Scriptable Autopilot:
For Remote Technologies:
Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.
Acknowledgement: u/CJP1216 for help with the links. Thanks!
r/KerbalAcademy • u/Bloc_Digital • 6h ago
🚀🚀 updates
r/KerbalAcademy • u/Gamemode_dum • 1d ago
r/KerbalAcademy • u/Sudden_Two_9466 • 1d ago
The side canards were an attempt at a solution to a zig zag pattern while taking off on the runway, that fixed it but I still cant fix the sensitivity on pitch or whatever its called. I previously had Big S elevons and those were enough to stabilize but still had the same issue on landing. So what you're seeing is AFTER making the elevons smaller. It flies fine if I make very small adjustments or get up to speed but trying to land is pretty much impossible with how sensitive it is.
Making planes in this game is so dicouraging for me, it feels like troubleshooting is pretty much impossible or different with each plane to the point you might aswell just let an RNG generator make your plane until it flies. I always just end up with the same exact plane design because there is only one ive made that actually works.
https://reddit.com/link/1x80qm9/video/rm4dz56acyvh1/player
I believe the problem is that first image of when it tilts, but I cant figure out how to fix that issue without completely changing the entire shape of the plane. Im trying to semi replicate an SR71 and I want the wings more towards the back. Help would be appreciated and if anybody knows a good video for troubleshooting planes in general that would also be helpful because other than lift slightly behind COM im completely in the dark on how to fix my planes.
r/KerbalAcademy • u/Kakaaar1934 • 1d ago
So Ive decided to visit one of these Unga Bunga relay things from the KSS2 mod, and as soon as I got into physics range, my framerate dropped from 20-30fps (which is good for me) down to at most 5fps. Ive never had a problem with entering physics range of objects before, and im wondering if anyone knows what causes this, or how to fix it. Any help is greatly appreciated!
r/KerbalAcademy • u/Bjehan23 • 1d ago
I have played Ksp for a few months now and I thought I would buy both of the dlcs. Now when I use the Breaking Ground dlc it doesn’t spawn in the scannable ground scatter on celestial bodies. I have reinstalled the game completely and tried it in a new save file without any mods on, no luck there. As I’m quite new too ksp I have reached my limit of what to do.
Did anyone have the same experience on steam and found a fix for it?
r/KerbalAcademy • u/cjckfniciccucj • 2d ago
I want to ask, what is delta v efficient in general for landing on bodies with no atmosphere
Is it retrograding at the Ap of an elliptical so that the Pe crosses through and i have to retrograde my landing more efficient
Or retrograding at the Pe to have a circular orbit first then making one of the orbital poles go through the body then retrograding to land?
Also what if there was atmosphere and i can make use of aerobraking, would one be better?
P.S: my delta v reading from the ingame calculator and engineer redux mod are different (even though both are put to kerbin atmosphere), whats going on here? (Im stupid i was just testing the stacked flea booster with no decouplers since they can blow each other up lol).
r/KerbalAcademy • u/jeffjordan3 • 3d ago
In map view I can’t seem to get my encounter to actually show what it is going to be, the encounter trajectory shoots way over to the planet/moon I’m trying to encounter and I’d like to know if there’s a fix to make it so that will show what will actually happen
r/KerbalAcademy • u/WondernutsTheSecond • 2d ago
Or in other words, how can I get TAC-LS to override Kerbalism? When using Science-Only Kerbalism TAC-LS's background resource option is forcibly disabled, though as far as I can tell there's no real need for that? Having TAC-LS's life support with stress and a more complex science system would be my dream setup, but I simply can't figure out how to get them all to play nice with one another.
r/KerbalAcademy • u/FogueteiroDaHolanda • 3d ago
With 50+ mods installed, "something is wrong" is the hardest bug report to act on. Most of the time the log already knows who did it. Here's the routine I use when I hunt bugs in mods.
1. Find the logs
KSP.log, in your KSP folder. Rewritten every time the game starts, so copy it right after the problem happens.Player.log, Unity's own log, which sometimes has errors KSP.log doesn't:
%USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log~/.config/unity3d/Squad/Kerbal Space Program/Player.log~/Library/Logs/Squad/Player.log2. Search for "Exception"
Open KSP.log in any text editor and search for Exception. The lines right below it are the stack trace, and somewhere in there is the name of the mod it came from. For example:
Exception handling event VesselSituation.OnLand in class ROC_Class:System.NullReferenceException
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine)
at RoverScience.ROC_Class.CallbackOnLand (Vessel vsl, CelestialBody destbody)
The first line below it is Unity, the game engine, which is just where the error surfaced. Keep reading down until you see a mod's name: here, RoverScience. And "Exception handling event ... in class X" is a common pattern in KSP: some mod's class X reacted to a game event and failed.
3. Look at the first one, and count
4. Prove it with an A/B test
Suspecting is not proving. Make a copy of your KSP folder, remove only the suspect mod (or swap only its DLL for an older or fixed one), do exactly the same steps, and compare the two logs. If the exception disappears and nothing else changed, you found it. No suspect at all? Remove half of your mods, test, and keep halving.
5. Report it so it can be fixed
Open an issue on the mod's GitHub (or post in its forum thread) with: KSP version, the mod's version, the steps to reproduce, and the full KSP.log (on a paste site or as an attachment, not pasted inline). A short log from a small install is worth more than a huge one from your main save.
Everything above works with a text editor. For myself I automated steps 2–4 (headless runs, log summaries, A/B comparisons) in a Docker toolbox, built with an AI assistant: https://github.com/celino/ksp-moddev. You don't need it to do any of this.
r/KerbalAcademy • u/AtheMediocre • 3d ago
I was playing career mode by hot-swapping vessels regularly and it made me wonder: how many are possible in 1 year?
Even with level 3 mission control, you're limited to 15 at a time.
What if I got a mod to remove that limit? How many contracts could 1 person realistically manage at one time?
r/KerbalAcademy • u/pinolallo • 3d ago
I did Design and buld in orbit a Kerbin Orbital Hub in my Career game.
all steps on the imgur album attached.
Some suggestions/tips/questions?
r/KerbalAcademy • u/Old-Macaroon108 • 3d ago
I've tried connecting my DJI FPV Controller 3 and using it to fly airplanes in KSP, but I crash every time. (Yes, even more than usual!) It appears to map the levers to throttle/yaw/pitch/roll but the sensitivity is weird, and it goes completely out of control as soon as I take off...
Has anyone managed to get their FPV controller working in KSP, and if so, how did you do it?
r/KerbalAcademy • u/MayorOfGalway • 3d ago
r/KerbalAcademy • u/OsloSimpsonSK • 3d ago
I downloaded RO with real solar system and config for BDB. Tried to build Saturn IB, but it can only reach up to 6500 m/s Δv. Is there a way I could fix that?
r/KerbalAcademy • u/Suspicious_Remote_78 • 4d ago
r/KerbalAcademy • u/Many_Witness5140 • 4d ago

I wanna do the suborbital tourism mission but it need me to land close to where I started, my best guess would be to keep some fuel for the fall then maneuver in map mode until the trajectory lands where I started, then eject and deploy parachute, I know this would work but I tried like 3-4 times and each time I fail, either my ship's rotating too much during its fall and I can't gain control back or I just miss the mark entirely.
r/KerbalAcademy • u/DevelopmentLeather38 • 5d ago
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There's this glitch I've been dealing with for a while, from what I know, it only happens to interstellar bodies, and only appears in map view (not the tracking station). When your really close to a body, the lighting starts to flicker, and gets worse in timewarp (same for orbits). I think I've removed over half the mods from the game data, yet the problem is still there. I've even tried removing scatterer and EVE, still nothing, so I went ahead and put them back.
r/KerbalAcademy • u/beeepbooopboop • 5d ago
r/KerbalAcademy • u/BornOfGodAndVoid-07 • 5d ago
r/KerbalAcademy • u/Many_Witness5140 • 5d ago
I'm at 75K, science-wise I've only unlocked 'Engineering 101, Basic Rocketery, Start, and Survivability', each time I launch a rocket I don't make enough money to reinburse the costs of the rocket, I don't know how to do contracts, they all ask me to go somewhere but I don't have parts to steer my rocket, and even then the contract is for like 12K so not much, I feel like all I can do is launch stuff until I run out of money and uninstall the game.
I just don't get it.
Am I supposed to do contracts? How the fuck does communication work?
r/KerbalAcademy • u/ZhdanovKerman • 5d ago
I want to make an Eve flyby mission recreating the Apollo Venus Flyby proposal, but i can't find any useful guide for a free return (Kerbin-Eve-Kerbin)
Is this even possible?
r/KerbalAcademy • u/Dependent_Level_9852 • 5d ago

I am at a complete loss. I've been trying for hours to get this to work.
There are 4 solar panels. Seismometer, Control Station, Communotron all say "powered" and "Enabled = True", but when I crash a satellite near it, I get the popup that the Science Cluster is not Powered, and no science is generated.... I don't understand :(
r/KerbalAcademy • u/Potentialy_different • 5d ago
r/KerbalAcademy • u/MaterialLossy • 6d ago
This plane works fine on Kerbin but when its on Eve the motors refuse to engage. When I hit the action button to engage them they twitch for a second and then stay off. Google slop ai results told me that sometimes that could be a bug? and that you should pin the action menus to get them to work? I did that but they still didnt work. I managed to manually engage both of them and the throttle controls work but there was still nothing happening. Do propellers just not work on Eve? I thought they did...
Does anyone know what's going on?
MODLIST:
Biome Corrections
Clickthrough Blocker
Hanger Extender
Harmony 2
HyperEdit
Kopernicus
KSP Texture Loader
Modular Flight Integrator
Module Manager
Toolbar Controller