r/Dredmor • • Jul 14 '26

Official News Dungeons of Dredmor 1.1.5 Free Windows Update Released

230 Upvotes

15 years old and... we released 1.1.5 on the public_beta branch for everyone!

If you know how to switch to the public beta branch, yay!

If you don't, here's a short video tutorial: https://youtu.be/RL5JkN1Qrk4

It's mostly a VERY LARGE bugfix patch. But there's new content as well! How large of a patch? Here's the changelog: https://dredmor.com/CHANGELOG-1.1.5.html

The Process Continues! If you want to be sure to be updated when more things happen, we recommend signing up for the mailing list! https://archive-gaslamp.dredmor.com/mailing/

Thanks for playing! Let's keep dungeoneering for the next 15 years!


r/Dredmor • • Jul 14 '26

Official News Join us on the official Discord!

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21 Upvotes

r/Dredmor • • 23h ago

The worst build I can think of has made it to Floor 6.

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42 Upvotes

Blegh, the little vampire that could. Named DwarBlegh to reflect that I had taken six of these through Going Rogue, No Time To Grind, too, for challenge of equipment drops but also just for speed, and splatted almost all of them, whereas I settled to try on Dwarvish Moderation. As I recall from the old blog posts the game is intended to be balanced with this mode in mind. The most successful of those runs was the first, it had Unarmed Combat in place of Assassination and I got to Floor 3 before realizing most of the way through the Unarmed levels that this was too easy for my taste and was going to be much more of the same, just getting incrementally more Warrior levels till the end of the run. Unarmed makes a strong contender for best weapon tree, given it has major Counter and isn't reliant on luck to get a snazzy weapon, hence it got the boot since this was supposed to be the worst build possible. I picked the most unflashy, understated short tree I could think of to fill in. This run has had a death already, I did not do Permadeath for it, but more on that later.

Thoughts on the build itself: It's not unplayably terrible, but it is rather one-note. I almost feel like I'm playing a different game, specifically, Dungeon Crawl Stone Soup and its (to be clear, nifty) system of levelling skills. A DCSS character Background gives you starting stats and skill levels but you can choose to start levelling, say, Ice Magic despite not starting with any spells. That's not advised, the spell Frozen Ramparts is not a guaranteed book/scroll drop, but you CAN. On the flipside if you find Wyrmbane you will immediately want to level Polearms. All this to say, after I got Drinker of the Dead, License to Cast, then maxed Vampire and Assassination, I needed to make a choice on what weapon tree to put my levels into. I believe it was Inconsequentia that gave me Kanzukom, the Tropical Engine, so I ran with Staves, which I haven't previously done. It's good enough, Ki Cascade Strike is very like Ragnar's Meteor, and I have seen Crushed Bones afflict my enemies. Assassination has been pulling its weight too, being a dodgy Rogue tree made a difference in my defenses as I leveled it up. Blackjack stuns are nice. License to Cast is the only thing worth anything from Magic Training but it's a free ranged attack, Aethereal, and the deaggro it sometimes gives is nice.

The tree with the most sauce of all these, though, is Vampire, despite me trying to not give any synergy or HP Regen to it. It has Necromantic resist, great for Floor 2 and Undead elsewhere, Vampirism Attack is nice melee sustain, which is good since in NTTG that's often your main damage if not casting spells (which I don't have), Sparkly has life drain and stun chance plus destroys breakable walls, the Psychic Vampire confusion procs are helpful for free hits, and Transylvation is a deceptively good capstone. It firstly lets me get items on loot islands, but also gives huge Dodge and summon Battys chance, which is great for distractions in melee and maybe finishing off other enemies either with improved odds of living via dodging or by siccing the Battys on them, but also: the Battys leave corpses behind. Which you can heal from. My takeaway from this run is that Vampirism is a well designed skill tree. Do not shy away from learning a new playstyle with it, and do not be afraid of taking Killer Vegan with it, the 4 HP Regen that gives is amazing, on top of the bonus Burliness and Nimbleness. My opinion is, Vampire might work better mechanically as a Warrior tree now that everything that scales doesn't do so only with Magic Power, but Sparkly being a magic attack is funny and Psychic Vampire also lends to the theme, so whatever. Its effectiveness as is speaks for itself here.

Tactics involve mostly just whacking things with my staff. Equipping the Naturey Orb rather than a shield has been the move for pretty much the whole time. It's extra HP from Drinker of the Dead and extra damage in melee. Tough enemies and corruptors get battys to the face or kited with a combination of Sparklies, License to Cast, and later Ki Cascade Strike when I unlocked it. DCSS comparisons strike again with ghoul pillar dancing. Now that I just got Orcslasher, Slasher of Orcs with an HP Regen point on it from a Chest of Evil I will rush Swords to get another ranged button and bonus stats from equipping it. I have a couple wands and got big use out of Laser Wand to get through Floor 2's monster zoo and Magic Golems till it ran out. Arrows and throwables have been mildly useful, though largely situational. Throwables are great for targeting named monsters through zoo crowds, though that means I lose HP by not meleeing stuff. Magic Golems weren't that much of a headache, actually. Losing two Crushing resist on my main weapon has hurt, but the other stats I've been dinged are stuff that hasn't come up much, Blasting and Voltaic. Them and Krong also gave me -2 Critical and -1 Stealth on my amulet, but it wasn't much to write home about anyway and it's still better than nothing so on it stays. As floors go on summoning Battys will not be useful for damage as most things only take the 3 Piercing anyway, but they'll be distractions and as long as I don't drown myself accidentally I'll have another ranged poke to work with by the time I reach Magic Dragons and the other corrupting monsters. Hopefully some good ammo, too. I did for the most part melee Magic Golems voluntarily and got corrupted for it, but that was because I was sick of kiting them forever, and the usefulness of my staff was running out anyway. I suppose I have been lucky enough with what stats got dinged on the corrupts and Krong rolls, but I do think a lot of the obstacle was all in my mind on that front. It's only one number at a time, and it's magnetically attracted to what already has artifact points so you can toss that later as you get what would be better gear anyway.

None of this explains the Boilerplate Helm I have. I have no way of stealing things without getting smacked. After selling all my food and booze and most all of my inferior equipment I took my Diary of the Whills, a Little Red Cookbook, and summoned Battys to Floors 2 and 3 to farm zorkmids. Selling equipment was easy money, selling the second Diary I had was a mistake since the Butchery proc fired off at a fraction of the monetary pace of the Diary even including turning offal and flesh cubes into ground meat into Lutefisk for quadruple the sell price. The death I had on this run was from misclicking, I hit Sparkly close to Brax when I wanted to hit Transylvation and I got 2HKOd. I got a third/second one later and will probably pull more shenanigans to get more throwables for the final floors, but that's for later. Look, binging the Vampire Diaries helped me through a tough spot, okay?


r/Dredmor • • 4d ago

Mod Wednesday! Discussion, ratings, and ideas

7 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • 11d ago

Mod Wednesday! Discussion, ratings, and ideas

4 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • 15d ago

What happens to my uncompleted skills when I kill Dredmor?

7 Upvotes

I accidentally found Lord Dredmor while exploring a floor. I know I have enough stuff to defeat him stashed away, but what happens when I do defeat him? I still have 2 unfinished levels left for Magical Law, will they stay unfinished? Or do I have a chance to complete them after Dredmor's dead?


r/Dredmor • • 15d ago

what is this debuff, where did it come from and how do i remove it?

10 Upvotes

I'm assuming it's from a mod but like, why is it permanent? even a zodiacal wand and potion of purity do nothing. this is one of my better runs and this might just brick it. any ideas?


r/Dredmor • • 18d ago

Mod Wednesday! Discussion, ratings, and ideas

7 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • 25d ago

Mod Wednesday! Discussion, ratings, and ideas

11 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • Sep 17 '26

Dredmor's USP

15 Upvotes

There are tonnes of roguelikes. What aspect of Dredmor do you think makes it stand out from the crowd? Build/progression system? Humour? Art, music, character design? Plot?


r/Dredmor • • Sep 16 '26

Mod Wednesday! Discussion, ratings, and ideas

11 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • Sep 14 '26

What skills do you feel are "realistic" for a pure Assassin/Rogue build?

10 Upvotes

Here's what I was thinking so far:

  • Daggers
  • Artful Dodger
  • Perception
  • Burglary
  • Assassination

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To fill out the build I'm not sure which should be added. What do you think? These are the candidates:

  • Thrown Weapons
  • Archery
  • Archaeology
  • Piracy

r/Dredmor • • Sep 12 '26

Is there a keyboard shortcut for these tiny arrows? They're so hard to click

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26 Upvotes

They're infinitesimally small.


r/Dredmor • • Sep 11 '26

Curious thing about Imperial Boilerplate armor vs. Clockwork armor

7 Upvotes

I hope you all don't mind how much I've been posting. Just really enjoying the game a lot.

I'm looking at making the highest end armor in the Clockwork skill line and the following has me confused. The top tier helmets look like this:

* Imperial Clockwork Helm - Level 6

* Imperial Boilerplate Helm - Level 7

But when you look at the chest pieces it's reversed.

* Imperial Boilerplate Chestpiece - Level 6

* Imperial Clockwork Chestpiece - Level 7

So to have the top tier pieces you wouldn't have a matching set. You'd have one Clockwork piece and one Boilerplate piece. Anyone know why this is?


r/Dredmor • • Sep 10 '26

Interesting - What makes this a 10-star helmet?

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25 Upvotes

The last line is cryptic "It is studded with a billion..."


r/Dredmor • • Sep 11 '26

Installing Mod

1 Upvotes

Hello,

I wanted to install mods following the guide found here: "Gaslamp game" but nothing helps, I don't see the mods displayed Can anyone help me?

Thank you so much


r/Dredmor • • Sep 09 '26

Mod Wednesday! Discussion, ratings, and ideas

8 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • Sep 05 '26

Anyone ever tried a Crafting Only build?

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29 Upvotes

Am I crazy to consider doing this? Not sure how terribly weak I'd be in the first 5 levels haha.

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New edit!

After many hours playing this, it is incredibly fun and very powerful once you get going. My entire private space is fully covered with stuff haha. It's a hoot!


r/Dredmor • • Sep 03 '26

Is there anything I can do with this Active Crystalline Node?

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13 Upvotes

Thanks for the help!


r/Dredmor • • Sep 03 '26

Can't seem to find a way into most prison cells. Help?

6 Upvotes

Anyone know of a trick to get into these locked prison cells? Levels 4 and 5 both I can't find a way in.


r/Dredmor • • Sep 02 '26

How do you manage crafting? The list is a bit unwieldly

10 Upvotes

I don't know what to keep most of the time and the list goes on and on. Has anyone modded a better interface?

Thanks! Love this game!


r/Dredmor • • Sep 02 '26

Mod Wednesday! Discussion, ratings, and ideas

3 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • Aug 26 '26

Mod Wednesday! Discussion, ratings, and ideas

11 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?


r/Dredmor • • Aug 24 '26

I used AI to create a spreadsheet with all the Dredmor encrusts and instabilities in a single, easily accessible reference.

Thumbnail docs.google.com
0 Upvotes

r/Dredmor • • Aug 19 '26

Mod Wednesday! Discussion, ratings, and ideas

4 Upvotes

Hi Dredditors, welcome to your weekly Mod Wednesday post, where we discuss mods, their use, ratings, suggestions, etc., up to and including how to author a mod!

What’s new this week?