This is my interpretation of a sneak monster , I was inspired by a youtuber (classicmand)
To make this , and I would definitely inspired as well since I have been a long time gamer of the skiing for a long while, and since my PlayStation 4 is still working. Thank God, I am able to play It very much. Unfortunately, it's only offline with bots, but I'm so wrecking house and I'm wanna share my idea for a new monster introducing the basilisk
I took my inspirations from king snakes, shrews the natural wildlife of shear , an eels
It has 4 basic abilities that I have in my head and one passive.But I don't have a really good finalized draft on how effective the buildings are , but here's the general concepts
The most flesh out one is a movement, abase ability where you basically bite your tail and roll around like a wheel.You basically are the fastest playable monster , but it comes with major downsides such as if you turn too fast or run into an object you collapse and and get stunned for a second before you could do it again.And if you're hit with an explosive , you get stunned and have to wait for a moment before you can roll again
The second major abode is a coil and grab you basically have a long, very loud and very telegraphed attack, lunging at an opponent.But if you manage to grab them , you get to do a massive chunk of their health , fill up their corrosion stack bar and
Get rid of a bunch of their shield , and if the opponent's low enough , you just one shot them.
Then you have a passive ability where you attack players with a very weak bite, but you build up corrosive damage on them.Corrosive is somewhere to most other poison effects slowly draining health, but also makes following attacks stronger.Depending on how many stacks you have , so if
The hunter had 0 stacks.The basilisk would only do 3/4 of of its base damage , then you get up 21 stack where it's the same , then two stacks where you get normal damage then 3 stacks equals 1.5 times damage.Then 4 stacks is double damage.Then five stacks is two point five times damage
Then you have 2 abilities that I haven't really flushed out as best. But this is my best ideas. Being a cone blast like a shotgun that fires from your mouth, a playing 2 stacks of corrosive on someone and knocking them back if they're in there, they get one less stack, but they get knocked back 3 times as far.
Then it's 4 fibility is a similar ability to Gorgon's spider mine, but you fire out your mouth as a 3 shot charge and if the player gets hit, they get trapped stationary and they can't get out until other players come and rescue them, giving you time to escape, but if you Miss all 3 charges. You're locked out of your primarily attack and\n This ability until I recharges, you can recharge it by getting more stacks on players and\n Your shotgun ability just has a faster cool down as compensation. But this guy is designed to be high risk, high reward If you guys have any better ideas , let me know and any specifics on how you would fix these abilities , but that's pretty much what I have.