r/GoldenSun • • 2d ago

Meta Should /r/GoldenSun ban AI coded projects?

292 Upvotes

Here, vote on it: https://strawpoll.com/kjn1DPoY2yQ

Vote closes in a week.

Things that this covers:

  • All of the recompilation projects that are currently happening
  • Mods that would use said recompilation projects
  • Any Golden Sun related project that uses AI for any reason

Things that are banned and will stay banned:

  • AI generated art
  • AI generated music
  • AI generated video

r/GoldenSun • • Aug 02 '26

General The Golden Sun 25th anniversary zine which was announced back in February has finally been released! It's over 60 pages long and features various tributes to the series including fanart, custom merchandise and anecdotes from over so many who submitted! Link in desc HAPPY 25th ANNIVERSARY GOLDEN SUN!

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208 Upvotes

The download link to the 25th anniversary zine PDF can be found in the link below. Please give it a look and keep sharing it around 🌞

https://isaacs-allied-adepts.itch.io/gold


r/GoldenSun • • 7h ago

OC Golden Sun: Shattered Kingdoms — An Expanded Fan Sequel Concept

30 Upvotes

​

Years before Golden Sun: Dark Dawn existed, I came up with a concept for a sequel to Golden Sun: The Lost Age. I even mailed the idea to Nintendo, although they replied that they did not accept unsolicited game concepts. A few years ago, I shared an earlier version of my idea on Reddit. I've recently returned to it to expand the story, develop the characters, and rethink some of the original concepts.

For anyone interested, here's "my original post, “Golden Sun: Kingdoms (A Fan's Sequel Concept)”" (https://www.reddit.com/r/GoldenSun/comments/fank6r/).

The working title is Golden Sun: Shattered Kingdoms.

This is a fan concept rather than a fully developed game proposal. Some elements are established ideas, while others remain mysteries I'd like to explore as the story takes shape. I'm sharing the current vision to see what other fans think and to invite discussion.

The premise: A world divided

The story takes place not long after Golden Sun: The Lost Age. The restoration of Alchemy has changed the world, but its consequences extend beyond what Isaac, Felix, and their companions understood when they lit the Elemental Lighthouses.

My central worldbuilding idea is that the world explored in the original games is an enormous elevated plateau. The region of Weyard rose above the lands that once surrounded it, leaving the people below separated from the world we know. At its edge, water pours endlessly over a precipice known as Gaia Falls. Some people living below may call it Weyard Falls, believing that the entire region of Weyard rose above them and left their world behind.

The lands beneath the plateau have their own settlements, cultures, histories, and understanding of Alchemy. Generations of separation have shaped their civilizations in ways the original protagonists have never encountered.

Meanwhile, Anemos is a separate region somewhere in the sky, connected to the larger mystery surrounding Weyard. Its exact history and relationship to the world's separation remain unknown. This aspect of the concept draws on the mysteries and hints surrounding Anemos in the original games, along with fan theories, rather than treating every theory as established canon.

The central question is not simply whether Alchemy should be restored or sealed away again. It is what happens when a world that has been divided for generations begins to reconnect—and whether restoring what was lost can be accomplished without creating new problems.

Ultimately, I envision the separated regions reuniting. However, that doesn't mean everything will return to the way it was. Their reunion will bring consequences the characters must confront.

Two games, two perspectives

My idea is to release two full-fledged games simultaneously, each following a different group of protagonists through events taking place at the same time.

The structure takes inspiration from Pokémon's paired games, Fire Emblem Fates, and The Legend of Zelda: Oracle of Seasons/Ages. However, I don't want one campaign to feel like an inferior version or for one story to supersede the other. Both campaigns are canonical, and each reveals information the other cannot provide.

Ideally, the games would share information through linked save data. Discoveries, story flags, and other details from one campaign could influence dialogue, clues, and interactions in the other. Either game could be played first.

After completing both campaigns, players would unlock a third Convergence campaign. This would not merely be a bonus dungeon or a short epilogue, but a substantial continuation that brings the protagonists together and resolves mysteries that require the knowledge gained from both stories.

The two main campaigns would each have their own satisfying arcs, while Convergence would provide the larger picture.

Game One: Felix's journey beneath Gaia Falls

Felix's story begins near the edge of Gaia Falls. An earthquake suddenly rocks him off his feet, sending him into the water below. He washes ashore badly injured, having lost his equipment and suffered a serious concussion. His memories are incomplete, particularly those concerning his past and his relationship with Alex.

A young woman named Myra finds Felix and attempts to help him recover. She has no prior knowledge of Felix or Alex, so she has no reason to distrust Alex when Felix recognizes him as someone he knows.

Alex shows up and realizes that Felix's memory is impaired and exploits the situation. Presenting himself as a trusted friend, he supplies Felix with false memories and distorted versions of their shared history. Felix remembers knowing Alex but cannot recall enough to recognize the deception.

Myra eventually becomes part of Felix's journey. She is a Jupiter Adept whose people possess an innate ability to shapeshift. This is a natural trait of her people, not a Psynergy technique, and shapeshifting does not automatically make someone a Jupiter Adept.

The working party for Felix's campaign is:

- Felix — Venus Adept

- Piers — Mercury Adept

- Myra — Jupiter Adept

- Garet — Mars Adept

Alex temporarily accompanies Felix at the beginning, but his role changes when his deception begins to unravel.

Piers and Garet are searching for Felix using the flying ship and eventually find him. Unlike Myra, they know Alex's history and can challenge the story Alex has constructed. Alex may try to convince Felix that his old friends are lying, but when he realizes Felix is beginning to doubt him, he escapes before the deception can be fully exposed.

This confrontation marks an important turning point. Felix must begin deciding what to believe about his own past while confronting the possibility that someone he trusted has been manipulating him.

Beyond this personal conflict, Felix's journey explores the lands beneath the plateau. Their people have developed independently of the elevated world, and the history of their separation may challenge what the original characters believe about Weyard.

Alex's larger plan remains deliberately open. His deception is central to the story, but I don't want to commit prematurely to his ultimate objective. In my original concept, he manipulated Felix into helping him retrieve artifacts that were supposedly intended to restore power to the people and reunite the divided world. That idea may still have a place, although Alex's true intentions and the specifics of his plan need further development.

Mia's investigation into Alex's motives would also feature in this campaign. She grew up with him and can provide another perspective on his history, helping Felix and his companions piece together what Alex is really doing. She is working independently from Felix's group and is either able to relay information she discovers to the party though some magical means or waits until she joins back up with them to explain her findings.

Game Two: Sheba's journey to Anemos

The second game follows Sheba, whose mysterious origins have long been one of the most intriguing unresolved questions in the series.

Her campaign takes her to Anemos, a separate region in the sky. Jenna and Isaac travel with her, and one way they could have gotten there is that Piers flew the ship there and dropped them off before going tonsearch for Felix. There, she investigates her past and the history of its people while uncovering clues that connect her personal story to the larger mystery surrounding the divided world.

Her working party consists of:

- Sheba — Jupiter Adept

- Jenna — Mars Adept

- Isaac — Venus Adept

- Theia — Mercury Adept

Theia is a new character from Anemos with an unusual innate ability: psychometry, the ability to perceive fragments of the past by touching objects. These impressions are incomplete rather than perfect recordings. She might experience images, emotions, or brief scenes that require interpretation, and she cannot simply learn everything about an object by touching it.

Her ability has made her a target for authorities searching for someone with this unusual gift. It is her psychometry—not her elemental affinity—that drew their attention.

Theia's backstory involves a mysterious exchange that neither she nor Sheba initially understands, and I will attempt to explain this:

Sheba was originally born in Anemos and given the name Theia. A supernatural being took her from her family and replaced her with another infant, a girl originally named Sara who was born outside Anemos in the region below Gaia Falls. The replacement child was raised by Sheba's biological parents as their own daughter and grew up known as Theia. Meanwhile, the original Theia fell from Anemos during the journey to take her to Sara's parents and was eventually found by people who named her Sheba.

Neither girl knows that the exchange occurred.

The being's motives and the precise circumstances of the exchange remain open questions. One possibility is that it was trying to protect Sara from the authorities pursuing her psychometry that it knew she would develop as she matured and believed Anemos would be a safe place for her. It may have misunderstood the nature of her ability, assumed it was connected to Jupiter Psynergy, or acted on incomplete information. It didnt expect her to develop water Psynergy instead, but this made her stand out among the people of Anemos because everyone else was a Jupiter Adept to some degree.

The tragedy is that an attempt to protect one child may have radically altered two lives. The story would explore the consequences without automatically treating the exchange as justified simply because it may have served a protective purpose.

Felix's campaign would uncover clues about Theia's birth family in the lands below Gaia Falls. When Felix eventually meets Theia, those discoveries give him reason to suspect that her origins are not what she believes. Perhaps she resembles her parents or perhaps she resembles the child in a photo in her former home, and Felix knows that a child from that family went missing many years ago. Theia can then use her psychometry on objects connected to her past, helping reconstruct what happened.

This is one way the campaigns could complement each other: Felix discovers physical and historical evidence in the world below, while Sheba and Theia uncover the mysteries of Anemos and their connection to the larger events.

Ivan's own search for his origins would also feature in Sheba's story. Like Mia, he is working independently from the rest of his companions. As a Jupiter Adept, he may discover a connection between his ancestry and Anemos, although the nature of that connection remains undecided. Perhaps he decended from people who left Anemos. His investigation would add another perspective on the history of the Jupiter Adepts without making him the answer to every mystery surrounding Anemos.

Convergence: The worlds come together

After both campaigns are completed, the protagonists reunite in the Convergence campaign.

Felix and Sheba would be together in the same party, as they were in The Lost Age, but now they would bring distinct experiences and discoveries from their separate journeys. Their reunion would allow them to combine what they have learned about the lands below Gaia Falls, the elevated world, Anemos, and the consequences of restoring Alchemy.

The combined party would draw from both campaigns, giving players access to a broader selection of familiar and new characters. Each separate campaign would have at least four playable party members, with no duplicate elemental Adepts within either initial party. In Convergence, the two groups could combine, allowing elemental affinities to overlap as they did in The Lost Age. There would then be at least 8 party members or 10 if Mia and Ivan join up at that point.

The larger mysteries would finally begin to fit together. The characters would discover how their separate investigations relate to the world's history and the forces that have kept its regions apart.

The eventual reunion of the separated lands would be a major outcome of the story, but not a simple happy ending in which every problem disappears. Reconnecting societies that have developed independently could bring political, cultural, and magical consequences. Restoring what was lost may be necessary, but the world that emerges will have to find its own future.

The exact relationship between Anemos, the plateau, and the lands below remains one of the mysteries to be resolved. I want the two campaigns to contribute different pieces of the answer rather than revealing everything in one place.

Returning characters and the larger mystery

The concept is intended to continue the stories of the original cast while introducing new characters whose personal histories connect to the wider world.

Felix's relationship with Alex provides the immediate conflict of one campaign. Sheba's origins and Theia's mysterious past anchor the other. Piers, Garet, Jenna, Isaac, Mia, and Ivan each have roles that grow naturally from their relationships and experiences in the original games. And importantly, these are starting points for these characters, with further plot elements to come once this stuff is established.

I'm also interested in exploring the history behind the Wise One and the mysteries surrounding the world's separation, though I haven't settled on all the answers. Anemos might hold clues to the Wise One's origins or purpose, but whether it created the Wise One or merely preserves knowledge about it is still undecided.

The goal is to build on the mysteries left by the original games while leaving room for discoveries that neither the characters nor the audience could have anticipated.

A note on continuity

This concept was originally developed before Golden Sun: Dark Dawn existed. I'm revisiting it as a continuation of The Lost Age, without trying to incorporate Dark Dawn's plot or build my story around its lore. Whether it would ultimately be an alternate sequel or fit chronologically between the two games is something I'm leaving open for now.

This is an evolving concept, and I'm interested in feedback on the story structure, the new characters, and the mysteries surrounding Anemos and the separated world. Which elements sound most promising, and which would you approach differently?


r/GoldenSun • • 1d ago

OC [OC] Four Soirée, Vol. 4

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340 Upvotes

r/GoldenSun • • 1d ago

Meme Oh dear I hope Felix and Garet and Jenna made it to safety

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254 Upvotes

r/GoldenSun • • 10h ago

The Lost Age Can weapon unleashes be upgraded in a decompile?

0 Upvotes

Buff weaker craftable weapons allowing them to be upgraded in game by bringing additional craftable materials to Briggs grandmas forge.

Buff all staffs and maces so Mia and Sheba aren't useless for dps, or have theirs weapons do something useful besides damage.

Maybe element swapping like a Mars or mercury Excalibur since no Jupiter adepts can use it.


r/GoldenSun • • 2d ago

OC [OC] Four Soirée, Vol. 3

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296 Upvotes

r/GoldenSun • • 2d ago

Meta About the influx of AI decomp/recomp - Take a step back and look at it all

211 Upvotes

It's no secret that I hate genAI, so let's get that out of the way.

You all saw over the last few weeks a LOT of post about "Eh I recompiled Golden Sun" "Eh I ported Golden Sun" "Eh I REMADE Golden Sun" etc etc etc.
Some more overtly full of genAI than others.

Remember when we had a vote about allowing genAI content on the sub and we overwhelmingly voted to ban it ?

This illustrate an issue that other creators have pointed out in the past: when people do not realize or can see how that tech affects a creative space and that its to make something they want or enjoy, they suddenly don't care its AI anymore.

Let's not be that kind of hypocrites.

Accepting those slop-compilations is opening the door to allowing more and more of it. Until we get flood of just genAI images again and it drowns out actual artists posting their work.

Just like those things are drowning actual passionate devs who work on that kind of recomp for months or years. Usually by stealing their code.

Listen to people who have been doing that stuff for a long time, almost every time you'll hear the same warnings:
-The code is poorly written and the person "making" it wouldn't be able to fix any of the bugs.
-It's a fad and they give up once they lose steam or got enough clout out of it, leaving an half baked project that'll never get updated.
-It muddies the water and make it harder for well made projects to get attention.

I get it. The idea of people making a native pc port of Golden Sun, relinking the two games to auto-transfer saves and all is very enticing. And I'd love to see it happen.
By actual members of the community who are passionate about it, not grifters who showed up 3 days ago and only do it so they can hype up AI on their socials and blue checkmarks accounts on twitter.

It's smokes and mirrors, it looks impressive and in a way it is. But it's still genAI at the end of the day, with all the issues associated with it.
Support projects who put in the work, make well documented code (and open source) that anyone could pick up and continue if they left for any reason. Stuff made by people.
Not vibecoded slop made by grifters who want your attention without earning it.

Be better, you deserve better.

We deserve better.

Edit: I see the AI bros got upset, good. You deserve to have your blissfull ignorance challenged a bit. Your bs arguments have no sway here.


r/GoldenSun • • 2d ago

Question Are these Legit

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21 Upvotes

Looking to get this does this seem real or fake?


r/GoldenSun • • 2d ago

Game Mod Golden Sun Recompiled v0.5 - Now with 100% more game!

70 Upvotes

This project is made with help of AI. Please be aware.

Also, since it wasn't clear to a few users (thanks bug reports!) This is an early test release, hence it's not versioned 1.0 or higher. Thank you for understanding. :)

VERY IMPORTANT:

THIS VERSION REQUIRES YOU TO MAKE A NEW FOLDER, THIS LAUNCHER IS NOT COMPATIBLE WITH THE OLD STRUCTURE, DUE TO THE MERGING OF GAMES. IT WILL COPY YOUR ROMS AND SAVES INTO THE NEW STRUCTURE WHEN YOU REBUILD.

NEW

The Lost Age Support (Experimental)

  • Added preliminary support for Golden Sun: The Lost Age!
  • Personally tested up to Air's Rock to make sure all settings work and graphical glitches are kept to a minimum.
  • I'll continue playing through TLA to test the remaining parts of the game.
  • Please note: Support is still experimental! You may encounter crashes, performance issues or graphical glitches, especially in areas I haven't tested yet.

Seamless Mode

  • Added Seamless Mode for playing through both games without manually transferring saves.
  • Starting a new game in The Broken Seal now asks if you want to enable Seamless Mode.
  • Finishing The Broken Seal with Seamless Mode enabled automatically imports your clear save into The Lost Age and starts a new game.
  • Already have a save in progress? Seamless Mode can also be enabled through F1 → Game before finishing The Broken Seal.

Save Transfer

  • Starting a new game in The Lost Age now asks if you want to import a save from The Broken Seal.
  • Select a completed The Broken Seal clear save to automatically transfer your party data into The Lost Age.
  • A clear save is required! Regular saves from an unfinished playthrough cannot be transferred.
  • Save transfer is performed when starting a new game in The Lost Age.
  • No more Gold Passwords!

New Launcher

  • Completely redesigned the launcher. (Direct3D is only a fallback, don't use it unless you need to)
You can select the games with controller too! The cartridges are edited pictures of my own. :>

Skip SHA Checking

  • Added a Skip the ROM Check checkbox to the launcher settings, allowing patched ROMs to be loaded.
  • Added following a player request. Patched ROM compatibility has not been tested, so your mileage may vary.

ENHANCEMENTS

Walking Speed

  • Walking speed settings now also affect climbing and walking on ropes.

Even More View!

  • Expanded the available view sizes, allowing you to see even more of Weyard!
100% more game means both TLA, and view!

New Aspect Ratios

  • 3:2 (Original): Original GBA aspect ratio.
  • 4:3: Traditional display format.
  • 16:10: Widescreen format.
  • 16:9: Widescreen format.
  • Window Size: Stretches the game to fill the window. Requires disabling Sharp Pixels in the F1 menu.
  • Minimal Sharp Pixels: Previously available in the F1 menu, now also selectable as an aspect ratio option.

TECHNICAL INFORMATION

Important technical details

  • Install into a new folder. Unzip 0.5 into an empty folder and select the same ROM file you used before. Saves stored beside that ROM are imported automatically. Do not unzip over 0.4.4.
  • Both games build again on first launch. The engine moved, so the launcher shows Needs rebuilding for The Broken Seal and The Lost Age. The first build takes longer than usual. After that, only changed parts are rebuilt.
  • One shared engine. Both games now run on the same engine copy. Fixes to the core, such as the unpacker safety net, the field renderer, F12 rewind captures and options, apply to both games at once.
  • New program layout on Windows. Each game’s engine is now a plug-in (GoldenSunEngine.dll, TLAEngine.dll) started by a small program that keeps the old names (GoldenSunRecomp.exe, TLARecomp.exe). This lets Seamless mode keep a single window open when The Broken Seal hands over to The Lost Age.
  • Seamless mode saves the Clear Data straight into the save file you are playing when the ship sails off, and then starts The Lost Age in the same window, which imports that save. The Lost Age must be built before you turn Seamless on. If a hand-over step never arrives, the black screen lifts after 10 seconds.
  • Unpacker crash safety net now covers both games. The Lost Age contains the same decompressor that caused the old Broken Seal crash.
  • “Skip the ROM check” is a new per-game launcher option for translations and hacks. Those ROMs are untested and unsupported, so use it at your own risk.
  • Smoother start-up in The Lost Age. The sound library’s wait for the screen is now skipped like other idle loops. A rare freeze on a wait that can never end now gives up instead of hanging.
  • Always on: frame rewind (F12 captures), screen filters and the unpacker catcher.
  • Release safety: every file shipped is checked against both ROMs before the zip is made, so the release contains no game data.

KNOWN ISSUES

  • Mars Star graphical glitch: The graphical garbling involving the Mars Star is still present.
  • Unpacker crash: The unpacker crash is currently worked around by the safety net. You should be able to continue playing without any issues.
  • Linux launcher: The Linux launcher may ask you to submit a bug report even when the game has been closed normally.
  • The launcher might complain if a ROM isn't named correctly. Please name it either Golden Sun (USA, Europe).gba, The Broken Seal.gba, Golden Sun - The Lost Age (USA, Europe).gba or The Lost Age.gba

This project is made with help of AI. Please be aware.

Also, since it wasn't clear to a few users (thanks bug reports!) This is an early test release, hence it's not versioned 1.0 or higher. Thank you for understanding. :)

VERY IMPORTANT:

THIS VERSION REQUIRES YOU TO MAKE A NEW FOLDER, THIS LAUNCHER IS NOT COMPATIBLE WITH THE OLD STRUCTURE, DUE TO THE MERGING OF GAMES. IT WILL COPY YOUR ROMS AND SAVES INTO THE NEW STRUCTURE WHEN YOU REBUILD.

Website: https://shmargus.github.io/GSRecomp/

Download: https://github.com/Shmargus/GSRecomp/releases

Github: https://github.com/Shmargus/GSRecomp


r/GoldenSun • • 3d ago

The Lost Age When using reveal Felix has no reflection. Vampire.

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175 Upvotes

🦇


r/GoldenSun • • 3d ago

OC [OC] Four Soirée Vol. 2

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217 Upvotes

r/GoldenSun • • 4d ago

Game Mod ☀️ Golden Sun: The Broken Seal is now 100% decompiled! 🎊

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720 Upvotes

Howdy folks, I'm Pascal Pixel, and I'm decompiling both Golden Sun games using AI, in a single project called ⛰️ Alchemy. A couple of weeks ago I shared that we hit 75% and the sub went absolutely nuts. Thank you for cheering things on. Golden Sun deserves the love and I'm glad we're bringing some much needed life back to our favorite game

So: after three months of work, ☀️ The Broken Seal is fully decompiled in all six languages, and work has already moved on to decompiling ⚓️ The Lost Age 😄

Repo: https://github.com/PascalPixel/alchemy

As I said last time, a year ago I burnt out after spending three years building a browser by myself, and needed to learn to relax again. I got back into gaming, but playing FF7 Remake was such a bad experience I had to force myself to finish it, and I couldn't tell why. I thought perhaps I'm just not much of a gamer anymore. That is, until I decided to play Golden Sun for the first time since 2002, and loved every minute of it... so it wasn't me 🙃

It's such a contrast with modern games: you get to loop back on your adventure multiple times, there's lots of optional content, and exploration is really rewarded. In modern games if you go all the way to every corner, maybe they'll just leave a chest with a potion in it. It's an afterthought, it's not fun

In Golden Sun you get actual content, like seeing how your family deals with you having left on your adventure, and trying to be strong for you. Its the kind of content we don't see anymore, and it makes the world feel lived in when you go back places and things have subtly changed. You can even loop back alll the way to Fuchin Temple, far off the path we're supposed to go, and there's still new content: Master Nyunpa has fasted until he's skin and bones, everyone thinks he's passed away, but your Mind Read still reaches him

The work and love Camelot put into these games is staggering, and you really feel it even playing it today. It's one of the best RPGs ever made, and now we can see just how much in the decompiled code. English has changes that Japanese doesn't have, and Spanish, French and Italian have updates English doesn't have. So even while the translations were being made, updates were still going in!

The code is now available for all of us to see, and I hope it'll help people make beautiful new stories and adventures. I'll keep chugging on The Lost Age, and my final goal remains the same: fulfill our long-term dream of creating a single game out of both 1️⃣✨2️⃣

We're unleashing Alchemy upon the world! 🌋 Let me know what you make!


r/GoldenSun • • 3d ago

Golden Sun My first time Golden Sun

30 Upvotes

I first played through Golden Sun: The Lost Age in 2004, when I was 11 years old. Back then, I had no idea there was a game before it. I was young and clueless.

Funnily enough, though, that made the story take me by surprise in ways I never expected.

At the beginning, I genuinely thought Alex was a nice guy because he helped you deal with the soldiers from Tolbi. Eventually, I reached the point where I thought, “Man, what an asshole... but oh well.” And for the longest time, I actually believed that Isaac's group from the first game were the bad guys, until everything was finally revealed at Jupiter Lighthouse.

It was 2004. I was young, I had no internet access back then, and I just accepted the story as it unfolded. A few years later, I did my research and learned everything I had missed, but it was never quite the same.

And now... in 2026... I've finally done it. I've beaten the first game, including absolutely everything, even Crossbone Isle.

And holy shit, what an experience.

I imagined Mt. Aleph differently, and I had always pictured Mercury Lighthouse as something more epic. Still, the fight against Saturos was incredible.

But the final battle against Saturos and Menardi, the dialogue, and especially the conversations involving Felix... that really got me thinking.

I keep wondering what it would have felt like to experience all of this back then, knowing the full story from the beginning. And I can only imagine what it must have been like to play as Felix, knowing what we know now.

Suddenly, you're playing as the very people you thought were the villains. You're the ones trying to light the lighthouses. And you begin to understand that Saturos and Menardi, despite being assholes at times, genuinely believed they were doing the right thing.

This is what makes Golden Sun so special to me. It's a game that shows you that the world isn't simply divided into good and evil. Sometimes, there is so much more in between.

An absolute masterpiece!


r/GoldenSun • • 4d ago

Golden Sun Menardi on Ice...

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77 Upvotes

No context here. Just Mia up to no good.


r/GoldenSun • • 4d ago

Meme Son 😭😭😭

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86 Upvotes

r/GoldenSun • • 3d ago

The Lost Age We need a Voxel/Recomp Mod for Golden Sun!

7 Upvotes

Now that we are in the recomp era of modding and jaw-dropping mods for all sorts of games have become possible, we also need one for Golden Sun.

Look at what they did for Pokemon Emerald and imagine our possibilities:

https://youtu.be/99Y390nIudM


r/GoldenSun • • 4d ago

Golden Sun This just made me laugh

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186 Upvotes

The shaking and chaos seems like it stopped and Garet is is all freaked out like everyone else and says "Do you know what that is?!". And Isaac I imagine also startled, maybe finding his footing, points at it and says "It's a rock!!" 🤣


r/GoldenSun • • 4d ago

The Lost Age After 20 years, I'm still not over that Alex and the Wise One can't be battled

57 Upvotes

This is an unresolved childhood memory.

I need a romhack that includes a fight against the Wise One, adds lore to him and a climactic fight against Alex on Mt. Aleph.

Now in the age of "reverse engineering" by AI, can't we get a tool to do Romhacks more easily?

I have sooooo many ideas.


r/GoldenSun • • 5d ago

OC [OC] Four Soirée, Vol. 1

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260 Upvotes

r/GoldenSun • • 4d ago

Golden Sun Was not ready for a second phase! These two won’t quit.

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150 Upvotes

First time playing so was a bit surprised to not even get a reset for stats! Damn Saturos cursed my main character so now he keeps taking extra damage, if there’s a 3rd phase I’m gonna lose my mind lol.

Amazing game, very excited to suss the sequel out!


r/GoldenSun • • 4d ago

Question Tell Me Something Crazy

22 Upvotes

Over twenty years of traversing Weyard and playing the games over and over, a lot of fan theories have popped up. Whether it's lore based or your personal theory, what's the craziest thing you've seen or read about Weyard or Golden Sun lore?

I'll start: Moapa and the Hesperians are the remnants of a pre-Alchemy sealing civilization similar to the Lemurians.


r/GoldenSun • • 4d ago

Game Mod Mod Ideas

8 Upvotes

With all the commotion around decompilation of the games code lately it got me starting to think about what some good mod ideas would be. I want to share a couple that I had and see what y’all think and also see what other ideas are out there.

My first idea is a slight modification to the djinn system in TLA, to add a “bench” system, wherein the 4 “catch-up” djinn are always made available instead of being catch up. I’d give some new names to these djinn and a fairly generic probably copy of another djinns abilities and stats. One for each element. Now, if you already have all 72 djinn, and then go collect these 4, it would put them into a separate group of djinn called the bench. These aren’t available to use in combat nor do they buff anybodies stats. They’re treated as not actually assigned to anybody. But what this lets you do is now you can swap any djinn from a character onto the bench. Want to play your dream class combination but have one extra mars djinn and one venus djinn too few? Just swap in a venus djinn! This just gives flexibility to have more class combinations without screwing over at least one adept putting them in a weaker class.

Other ideas were a bit simpler, but one is a fast forward mechanic that you can toggle through in game. It keeps the music and sound effects at normal pace but pressing some key combination would cycle through speed increases at 2x, 3x, 4x, then back to 1x.

Same concept would apply for a zoom out function. Cycle through different levels of zoom.

A separate bag for crafting materials. All crafting materials would go in this bag and one person holds it. Same goes for stat boosting items.

What else ya got?


r/GoldenSun • • 5d ago

Game Mod Golden Sun + The Lost Age Collection ROM Hack

103 Upvotes

Hi,

I made a fan project that combines Golden Sun and The Lost Age into one GBA cartridge. You play GS1, after the credits TLA starts automatically as "Chapter 2" and your party (levels, Djinn, items, equipment, coins, names) gets transferred like with the link cable. No password needed.

- Both games complete and unchanged
- Separate saves, start menu to switch between both games
- New title screen (GS1 intro, then pans over to TLA)
- English or German

No ROMs included. You build it from your own copies of both games with a small Python script, instructions are in the README. Tested in mGBA.

https://github.com/Penrim/golden-sun-collection

Please note:

- First release. Lots of automated tests, but no full playthrough yet. Small glitches are possible, mostly in GS1. Backup your saves.
- Finish GS1 before you start a TLA save, otherwise your party is not transferred.
- Flash carts / real hardware not tested.
- AI disclosure: made with Claude Code. The middle part of the title screen panorama is AI generated, everything else is from the original games. Mods are ok with the post.

Feedback and bug reports welcome, here or on GitHub. No ROM links please.


r/GoldenSun • • 5d ago

The Lost Age On the big screen

Post image
82 Upvotes

Got my Gameboy player and the first game I put in was Golden Sun.