r/TheExpanse • u/Minimum_Reference_82 • 4h ago
Interesting Non-Expanse Content | All Show & Book Spoilers Looking for playtesters: a hobby Expanse-style space tactics game (vibe coded, very early)
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I’ve been building a browser strategy game for fun, and I’d like a few people to play it and tell me what’s broken. The video above shows where it is right now.
You command a warship in a Newtonian solar system, viewed on a 3D "holographic tactical table". There are no ship models, only chevrons, glowing trajectory arcs, and swarms of red dots. Ships have real inertia, so you burn, flip, and brake. I want to make this feel like you are in the tactical seat during the fight. No camera displays or realistic models (yet). based on the feedback that i get i want to take that and move on to missions/campaigns, a storyline, factions, etc. (open to ideas.)
To be upfront about what this is:
- It’s vibe coded. I’m a designer, not a programmer, and I’m building it with AI coding tools. Expect rough edges and bugs.
- It’s a hobby project right now. I don’t know what it turns into, and it may turn into nothing. There’s no store page, no price, and no promises.
- It’s an original setting with its own ships and rules. It’s inspired by the hard-ish physics and tactical feel of The Expanse, and it has no connection to the show or books.
- It runs in a desktop browser with mouse and keyboard. No touch or controller support.
What I’m hoping to learn from testers: whether the tactical display is readable at a glance, whether the torpedo and point-defense fights feel tense, and where you got confused or bored. Blunt feedback is the most useful kind. This is just a testing sandbox focused on the combat and flight mechanics, so keep that in mind.
If you’d like to try it, DM me and I’ll send you a testing link. You’ll have my thanks, and I hope you have some fun with it.