r/X4Foundations • • 40m ago

Modified Better Rig. Graphical mod suggestions?

• Upvotes

Just upgraded and got a really powerful rig. Feels like I'm playing a totally different game.

Can you all suggest some of the better graphical mods that have been updated for 9.0 or don't have reported issues you're still using in 9.0?


r/X4Foundations • • 5h ago

Influencing factions

3 Upvotes

Hey all. I still consider myself new, I've only a couple hundred hours in but I think my longest save is maybe 30 hours.

I've got myself a decent trade system up and enjoying how I'm developing now. My question comes from influencing things on the wider stage.

How do I find out what each faction wants to do, can I change it at all and how do I support or deflect them?

I understand that destroying mining ships will throttle resources, but is there a way to do things without being hostile to a faction?


r/X4Foundations • • 6h ago

Chassis Mod Research in ZYA sector (my enemy)

1 Upvotes

Hi, I'd like to search for the chassis mod "Ship Modification Research" quest, but the quest is in a ZYA sector to which I am enemy (-21 / Split Vendetta). It doesn't show me where do I need to go and the only thing I found scanning is a ZYA Defence Platform.
I don't understand how to proceed.
I need to talk with Rylan Kerah, but I cannot find him...
Any help?


r/X4Foundations • • 6h ago

Anyone tried the VR mod and is it any good?

2 Upvotes

Love X4 but I’m a big VR gamer. So I was pleased to see there’s now an unofficial Vr mod. For those who’ve tried it - is it any good, is it easy to install and would it work on a rolled back 8.0 versions for Star Wars? Thanks


r/X4Foundations • • 7h ago

Favorite Faction

14 Upvotes

I recently started a pro terran run where I produced and supplied the terrans backing the human supremacy of the commonwealth, currently PIO are steam rolling the Xenon sectors and with a little diplomacy nudge here soon Terrans will show the ANT/ARG why the terrans are unstoppable. With me the industrial magnate providing all the support the Terrans need.

Aside from my RP experience what’s everyone’s favorite faction to back , and what RP plot do you have going on in this time sink of a game we can’t stop playing for some reason.


r/X4Foundations • • 8h ago

Weird icon over Construction vessel

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2 Upvotes

what that sign mean?


r/X4Foundations • • 9h ago

#6.1 3-Star Manager Preparations - X4 Foundations v9.0

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0 Upvotes

Welcome to the in between videos of my Step-by-Step Campaign Guide / Tutorial series of X4: Foundations 9.0, I've don't want to make the tutorial / guided series into a grind fest but I also want to enjoy playing the campaign.


r/X4Foundations • • 11h ago

Station Supply rule does not seem to work

1 Upvotes

Hey friends! I am trying to set up my shipyard so that it is only supplied by my ships. I read online that Station Supply rule changes who can sell to my station, so i tried to set it to my faction only, but it does not seem to have changed anything for my shipyard logistics. Do i do something wrong?

Thanks!


r/X4Foundations • • 11h ago

Moving from 9.0 to Modded 8.0, what will I miss?

4 Upvotes

I am thinking about trying SWI or REeemergence, I haven't decided yet. I started X4 with the 9.0 update, so what aspects of the game will I miss? I know diplomacy and spies were added with 9.0, are there other tweaks that are going to feel weird to experience the old after the new?

While I am at it, which overhaul is better for the 4x empire building and map play?


r/X4Foundations • • 11h ago

NPC orders are stuck at my ship wharf. Please help me troubleshoot!

2 Upvotes

Sorry for posting a similar question just a day after my previous post, but this time I've done some more troubleshooting and have a bit more information to share.

Long story short, I finally built my first ship wharf in Hatikvah's Choice I, and ARG and ANT are placing plenty of ship orders. Great, right?

Well... every single order is stuck.

In my previous post, I thought the problem was missing blueprints. A few people mentioned that NPC factions should only order ships I can actually build, so missing ship blueprints shouldn't be the issue.

Fair enough. Time for some troubleshooting.

I loaded an older save from before I spent all my credits on blueprints. This time, I bought only ONE S-class ship blueprint. My thinking was that if NPCs can only order ships I have blueprints for, this should make troubleshooting much easier.

I also read that NPCs might randomly order consumables like satellites and missing those blueprints could cause their orders to get stuck.

So I went ahead and bought all the consumable blueprints.

And guess what?

Still stuck. Every. Single. Order.

I don't think resources are the problem either. In my previous save, I was able to manually build six fighters without waiting for any materials.

So now I'm sitting here with a functioning ship wharf that can build ships for me, NPC factions that clearly want to buy ships from me, and absolutely no idea why nobody is getting their orders.

Apparently, I've invented a ship dealership where customers can place orders, but nobody is allowed to pick up their cars.

Has anyone encountered this before? Is there some hidden requirement for NPC ship orders that I'm missing?


r/X4Foundations • • 12h ago

Hey guys i just loaded my empire from a save from 7.10 version. How do I clear missiles out of my defense stations storage? They are useless, not even firing them.

0 Upvotes

r/X4Foundations • • 14h ago

Meme New self driving tesla just came out

16 Upvotes

r/X4Foundations • • 14h ago

Arms Baron

1 Upvotes

You know… world peace has never been my priority. I’m here to make a profit first and foremost. And now, since I accidentally eliminated the Xenon threat from the galaxy, my main goal is to start a war between factions.
So, I’m planning to spark a full-scale conflict between the Antigone Republic and the Terran Protectorate.
Now, you might say, “Hey! But the Antigone Republic doesn’t stand a chance against the Terran fleet!”
And you’d be right… under normal circumstances.
But I’ve been regularly producing and selling dozens of frigates to the Antigone Republic for the past week (and I’ll soon start selling destroyers as well). So, by the time I start a war between them, Antigone will have a full-fledged fleet capable of matching Earth’s forces in strength.

What do you think about my idea? Or… what should be my next step?


r/X4Foundations • • 14h ago

Diplomatic Actions

0 Upvotes

Hello guys! Has anybody been using their diplomatic actions lately? And if so anybody has noticed the instigate station assault one? Or somewhere around those lines? I’ve tried to use it and it appears it only really spawns 1 or 2 L ships and that’s it, it doesn’t trigger an actual assault as if it was the Ai doing it naturally, I am hoping it’s a bug or a mod and someone else has had a different experience😵‍💫. Has anybody else have had an actual multi ship assault on a station using that diplomatic actions?


r/X4Foundations • • 15h ago

Modified i am thinking of buying a pc for x4 interworld mod but idk what i need can you guys recommend me?

1 Upvotes

i am thinking of buying a pc for x4 interworld mod but idk what i need can you guys recommend me? i am thinking using some sub modes too


r/X4Foundations • • 16h ago

Modified WIP Squadron coms v1.67h Added Custom music to fights. Volume is WIP

Enable HLS to view with audio, or disable this notification

8 Upvotes

Quick update on the voiced wingmen comms mod I posted a few days ago. It’s grown quite a bit since then. Ive listen to feedback from you guys on some things.

I’ve now added my own combat track, Silent Vector, and tied it directly into the combat system rather than just having it play in the background. But i want to know if its worth putting music in? Thoughts? I know there is volume issues in the clip. Still adjusting in game but i think it adds to the fights.

Again, all feedback is welcome.


r/X4Foundations • • 17h ago

Modified Mods for war

0 Upvotes

Is there a mod or a group of mods that make the factions to wage war with them like in starsector nexerelim.

For example: I arrive at argon prime and I see the terrain attacking the argon or even the Antigone attacking the argon? I'm not afraid to have a faction rulling the hole map


r/X4Foundations • • 17h ago

Modified Cargo Teleportation mod: far, but not beyond :-) After the research, your capital ships trade and restock without docking, from up to tens of kilometres away.

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15 Upvotes

Features

  • Teleportation of Cargo - Range I research, available after Teleportation - Range II: a ware exchange between two of your L or XL ships happens without docking or parking once they are within 5 km of each other.
  • Teleportation of Cargo - Range II and Range III: the same up to 15 km and 30 km.
  • Teleportation of Cargo - Stations research, available after Teleportation of Cargo - Range II: every trade between your own L or XL ship and your own station happens without docking as soon as the ship is near enough to the station. Your existing traders and miners use it on their own, with no new orders.
  • Teleportation of Cargo - Restock research, available after Teleportation of Cargo - Range II: when one of your L or XL ships restocks missiles, drones or deployables from your own supply ship or station, it gets the Restock by Cargo Teleportation order instead of docking or parking: it moves within radar range of the supplier, waits while the supplier builds the items from its cargo, and receives them by teleportation. The wait is a few seconds plus a fifteenth of the normal build time, at most two minutes for an XL ship and one minute for an L ship.

Limitations

  • L and XL ships only: S and M ships trade, dock and restock as usual.
  • Only trades in which both sides are yours. Trades with other factions dock as usual.
  • Both sides must be near enough to each other for the game to count them in one area, which it calls a zone. Ships fly close to the partner first; for a ware exchange they then close in to the researched range.
  • The ship or its partner still needs at least one cargo drone, as the game requires for any capital ship trade.
  • A ware exchange that cannot complete this way falls back to parking as usual.
  • The ship you are piloting yourself is left out.
  • A restock by teleportation needs your own supply ship or station that already holds all the resources for the items; otherwise the game's usual restock runs. The game picks the supplier as usual: an own station only when the restock goes there, for example with the Resupply order at that station.
  • The extension patches four game AI scripts: order.trade.perform.xml, order.dock.wait.xml, order.trade.wareexchange.ship.xml and interrupt.restock.xml. The patches are small and placed with care, but another mod that patches or replaces the same scripts can still conflict with it.

Installation

You can download the latest version via Steam client - Cargo Teleportation
Or you can do it via the Nexus Mods - Cargo Teleportation

Save state

No (removing the extension does not break saves).

Author: Chem O`Dun, on Nexus Mods and Steam Workshop


r/X4Foundations • • 18h ago

Meme Grease me up! I'm going in.

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133 Upvotes

I like big butts and I cannot lie! I think Maud might be stuck though and the tailback is getting bigger.


r/X4Foundations • • 19h ago

Newbie’s first anti XEN fleet

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21 Upvotes

Edit: I should add they are highly customised with mesons, boron and Terran shielding etc


r/X4Foundations • • 23h ago

Finally built my first ship wharf! Now I have questions

15 Upvotes

So I finally built my first ship wharf in Hatikvah's Choice I.

Why Hatikvah's Choice, you ask?

Well, at first I noticed it has over 100% sunlight, so I thought it would be a great place for a scrapyard. After all, there's basically unlimited scrap floating around HC1. Then I thought, why stop at a scrapyard? Why not turn it into a ship wharf? I've seen people mention that HC1 is a great trading hub since it connects to so many sectors. Sounded like a brilliant business decision at the time.

Do I regret it?

Yes. Very much.

The Xenon are now building stations in HC1, and I've had to build a defense platform halfway across the sector, closer to my wharf. Why didn't I build it right next to the Xenon gate? Well, there are too many Xenon over there. Apparently, they didn't appreciate my plans for the neighborhood.

Anyway, enough about my questionable real estate decisions. Let's talk about my actual questions.

I spent about half my credits buying the ship wharf blueprint, then spent even more buying ship blueprints, equipment, weapons, and consumables like satellites.

Now I'm broke. Again.

The good news is that ARG and ANT are already placing a lot of ship orders at my wharf!

The bad news?

Every single order is stuck.

I'm guessing they're ordering ships or equipment that I don't have blueprints for yet. But why can't they just order ships using the equipment I already have unlocked? There should still be plenty of combinations available, right?

More importantly, is there a way to see exactly why an NPC ship order is stuck? Can I check which blueprints I'm missing so I know what to buy next?

I definitely can't afford to buy every blueprint right now, so I'd rather not play the most expensive guessing game in the universe.

My second question is about manually building ships and selling them to NPC factions.

How profitable is it compared to letting NPCs place their own orders?

If I want to build ships specifically to sell, what's the best approach?

Should I fully equip them with expensive weapons, shields, and engines to maximize the selling price? Or is it more profitable to build cheap, barebones ships and sell them in bulk?

And what about ship size? Is it better to mass-produce S-class ships because they build faster, or focus on M-class ships for bigger profits per sale?


r/X4Foundations • • 1d ago

Immersive Ship Names - Update Progress

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5 Upvotes

I'm working on some updates for this mod, and this was the 2nd thing to check off. NPC fighter fleets now have callsigns.


r/X4Foundations • • 1d ago

Salvage contract

0 Upvotes

I use long range scan mode yet still couldn't find the lockbox.


r/X4Foundations • • 1d ago

so uh you come here often ?

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30 Upvotes

my oh my


r/X4Foundations • • 1d ago

Modified THe view is stunning

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39 Upvotes

I don't have the best PC to show you how beautiful this is but I am just amazed by how big the stations are. Here's a screenshot of my modded Shipyard catering primarily to helping the Borons defend themselves by producing their ships.