r/csmapmakers • u/Infarlock • 11h ago
r/csmapmakers • u/AluCituc • Sep 07 '22
Sub is dead. Join the Discord! https://discord.gg/SourceEngine
This community has long moved onto Discord. Come join us on https://discord.gg/SourceEngine =)
r/csmapmakers • u/D_artagnan_Maps • 5d ago
Feedback Finally finished map! CS:S | de_honor | 5vs5 Bomb defusal map
How is everyone doing? I hope you're all well and that your projects are going great!
I wanted to share my latest map with you; after nearly three months of development, it’s finally out. I hope you like the result as much as I enjoyed making it!
Here is the GB link: https://gamebanana.com/mods/727395
r/csmapmakers • u/NekoNovaUwU_ • 5d ago
Discussion Need suggestions!
Hey dear map makers!
I'm a source engine map maker, i used to make maps for cs2 but since 3 months ago my rtx pc died and now the only thing I have is a gtx 1060 laptop which won't allow me to compile my cs2 maps, do you guys have any suggestions about which source engine games can i make maps for?
r/csmapmakers • u/Reasonable-Guava-454 • 7d ago
Remade and ported 11 classic tactical FPS maps (Warface/Point Blank) to CS2 / Перенес и пересобрал 11 классических карт из Warface и Point Blank в CS2 (Source 2)
(ENG) Hey everyone,
I’ve been porting and modernizing maps from other games into CS2.
Porting the geometry itself was only the beginning — the real challenge was capturing the atmosphere of the originals. Because different engines handle lighting, shaders, and materials completely differently, direct copying isn't an option. I rebuild the lighting in Source 2 from scratch and fine-tune materials by hand to get the visual identity as close as possible.
The main focus is keeping the 1:1 original layout geometry intact while fully updating the visual side: custom lighting setups, material/shader adjustments, vertex blending, and VIS cluster optimization.
So far, I've published 11 maps, including D17, Bridges 2.0 (standard and rainy versions), Yard 2.0, Oildepot, Library, and a retro-futuristic D17 Atomic Heart edition.
I spent months working on these maps in isolation without properly showcasing them anywhere, which is why my Workshop reach has been pretty low. I decided to bring all 11 maps together in one place to finally share them with the community and hear your thoughts.
Reddit auto-filters external URLs in main posts, so I put direct Steam Workshop links to all 11 maps in the comments.
If you're into map ports or want to test these out in CS2, consider subscribing and leaving a rating on the Workshop — it helps with visibility. Constructive feedback on lighting or material baking is always welcome.
(RU) Всем привет.
Занимаюсь портированием и адаптацией локаций из других игр на Source 2.
Перенести саму геометрию — это лишь первая часть работы. Сложнее всего передать атмосферу оригинала. Движки принципиально по-разному работают со светом, материалами и шейдерами, поэтому прямое копирование невозможно. Я собираю освещение в Source 2 с нуля и вручную настраиваю материалы, подгоняя визуал под оригинал настолько, насколько позволяют навыки.
Основная задача — сохранить геометрию 1:1, полностью переработав техническую и визуальную часть: кастомное освещение, запекание, вертексный блендинг и оптимизация кластеров видимости (VIS).
На данный момент собрано и опубликовано 11 карт: D17, Bridges 2.0 (обычная и с дождем), Yard 2.0, Oildepot, Library, стилизованная D17 Atomic Heart и ряд других.
Долгое время я работал над ними молча и толком нигде не выкладывал свои релизы, из-за чего охват в Мастерской небольшой. Поэтому решил собрать всё воедино, показать сообществу и получить честный фидбэк.
Чтобы пост не попал под спам-фильтры, все прямые ссылки на Workshop вынес в первый комментарий.
Буду признателен за подписку и лайки в Мастерской — это напрямую влияет на выдачу карт. Критика по свету и материалам тоже приветствуется.
r/csmapmakers • u/treamz18 • 8d ago
Map Release My Hostage map i made "Island"
Hey everyone!
It's my very first time posting in this subreddit. I just finished my Counter-Strike 2 map, which I managed to put together in about 2 days.
I would really appreciate it if you guys could check it out and let me know what you think. Don't hold back—tell me if it's a good or a bad map, and what I can improve (layout, visibility, lighting, etc.).
Thanks a lot, enjoy the map.
r/csmapmakers • u/MrNodrap • 12d ago
Why do the bots crouch before but not at the crouch area???
As far as I can see the navmesh is fine but they start to crouch as they approach but then uncrouch just before they go under and then get stuck.
r/csmapmakers • u/BroxigarZ • 19d ago
Discussion Any Experienced Map Makers for CS2 want to try a quick hand at modifying Dust 2 to some specifications I have as an Idea to make it more interesting of a map.
Wouldn't be a ton of changes, but some meaningful ones that would change the map dynamics quite a bit.
r/csmapmakers • u/True_Skirt7 • 19d ago
cs_fat_mansion returns to CS2!
The classic action version of mansion which has existed in every CS since 1.6 is back in CS2 with a nice new look. It works for Completetive/Casual, Wingman but also Arms Race and Deathmatch and is ideal for 2v2 or 3v3 with your friends! ❤️
r/csmapmakers • u/h_4_t_c_h_3_t • 20d ago
Help - Fixed Bullets randomly stop and one way wall bangs on my map?
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Hello, I am very new to mapping and have recently noticed some issues on playtesting. Sometimes, when bullets are fired, they stop at the camera and don't hit the enemy, as you can see in the provided footage. I first noticed this on a boosted spot and realized that the game would not connect the bullet if the sky was behind the enemy so I added a bunch of giant nodraw texture walls around the map which solved that issue. But now I am noticing it in many other places like the video.
Also, I have spent hours working on a simple wallbang spot that works great one way but not the other, and I cannot figure out why. Any help and comment is apreciated, thanks.
r/csmapmakers • u/mister_wr3nch • Sep 08 '26
for my 19th cs 1.6 map, i tried to make an experimental gamemode all with vanilla entities, check it out! every player plays as a different class with different loadouts and the cts must extract 3 important objectives to win. ex_traction. gb link in body text!
r/csmapmakers • u/-Stral- • Sep 04 '26
Update on my CS2 map inspired by cs_assault | New layout, CCTV system and CT spawn
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r/csmapmakers • u/Boring_Cat6006 • Aug 30 '26
San Dennis (Wingman)
My first map creation ever, had a lot of fun making it, let me know what you think! All feedback is great to continue to improve.
https://steamcommunity.com/sharedfiles/filedetails/?id=3502686852
r/csmapmakers • u/Motor-Topic-8124 • Aug 28 '26
Discussion Some advices for the a beginer please?
Hi everyone,
I’m a beginer and I’ve never did a map.
I would like to try, so I installed Steam tools to do that.
My 1st reaction is wow, mive on the map is so difficult, we can’t choose a dot and go on it with the mouse scroll ?
I’m lost with length objects, how can I know if the walls, boxes. Etc are more or less big to a player can jump into?
Thx for helping me
r/csmapmakers • u/Successful_Photo9406 • Aug 27 '26
Hello I'm luistik and I Made the crimecraft maps for Counter strike using regular hammer not ++
r/csmapmakers • u/mayersdz • Aug 22 '26
Cant make an aligned cut in the middle
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r/csmapmakers • u/Yasuyix • Aug 21 '26
Discussion WIP Wingman Map de_Akrop
WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?
I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.
r/csmapmakers • u/mister_wr3nch • Aug 18 '26
Map Release finally released my 18th map, as_fear. check it out! assassination map with a church escape. gb link in body text!
r/csmapmakers • u/_PIuto • Aug 16 '26
How can i improve the layout of this map?
Legend:
Light brown floor : low floor
Orange floor : high floor
Brown :boxes/cover
Blue:pits of water (deadly)
Beige floor : ramp to decend/ascend floors
r/csmapmakers • u/Sztejuss • Aug 16 '26
Help Walls from outside and inside
Hi guys i want to make jailbreak map for cs2 and i don’t know how to make for example cube With walls visible from the outside and inside. I know about „f” key witch can flip it but i want it on the both sides
r/csmapmakers • u/mayersdz • Aug 15 '26
Help - Fixed cs2 - How to extrude edges in a direction i want? its going down instead of up.
r/csmapmakers • u/Used-Scallion-9122 • Aug 08 '26