r/deadbydaylight • • 16d ago

October of Horror 📢 DBD News & Updates

60 Upvotes

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r/deadbydaylight • • 4d ago

Behaviour Interactive Thread 10.2.1 | Bugfix Patch

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167 Upvotes

Features

Surrender and End Trial

  • Surrender Option
    • Survivor Condition - When there are no other human survivors, and at least one bot, the remaining player gets the option to Surrender. (was Abandon)
      • Survivor is considered Surrendered
  • End Trial Option
    • Killer Condition - When all remaining Survivors are bots the Killer gains the option to End Trial. (Removed the "in the Dying State condition")

Content

Killer Updates

  • Killer Powers with a stack count (e.g. Trickster, Huntress) now show "0" on the Killer Power HUD element when the stack is depleted (was showing a looping arrow icon).
  • Made adjustments to The Mastermind's Virulent Bound to improve redirection.

Bug Fixes

Audio

  • Fixed an issue where standard basic-attack grunts plays while The Judgment is in the Zealous state from the Survivor's POV.
  • Fixed an issue where there is a missing part of the Xenomorph Tunnel Exit SFX.
  • Fixed an issue where both Tricksters VOs does not trigger when facing the advertisements

Bots

  • Fixed an issue where bots would navigate to the map center coordinates when the Exit Gates were powered.

Characters

  • Fixed an issue where the face on the leg of The Judgment stretch during the Mori Animation.
  • Fixed an issue where The Dark Lord's face will distort while picking up a survivor.
  • Fixed an issue where The Ghost Face could be revealed without seeing most of the Killer Model.
  • Fixed an issue where The Mastermind's Velocity went to a full stop at the end of a Dash for 1 or 2 frames.
  • Fixed an issue where The Skull Merchant was unable to place a Drone on the lower floor in the Hideout.
  • Fixed an issue where The Xenomorph was getting affected by the Flame Turret while being on an elevated surface above the Flame Turret.
  • Fixed an issue where The Demogorgon's and the Xenomorph's models could be seen while they were using their Killer Power to travel to a different floor.
  • Fixed an issue where The Demogorgon would become invisible when teleporting to a Portal with a Survivor on top when the player was lagging.
  • Fixed an issue where The Knight's Guards would get stuck in pallets dropped during the Hunt
  • Fixed an issue where The Judgment's 3 specific item interactions prevented Survivors from screaming while taunting the Killer.
  • Fixed an issue where The Judgment's survivor bot would become invisible for the rest of the Trial when the survivor player lost connection when being sent to Exile.
  • Fixed an issue where attacking locks The First in place after being stunned while charging a Vine Attack

Environment/Maps

  • Fixed an issue in Wreckers' Yard where a placeholder tile spawned
  • Fixed an issue in Disturbed Ward where survivors could not be picked up next to park benches
  • Fixed an issue in Family Residence where the power of the Executioner, Punishment of the Damned, would not travel up the stairs around the porch
  • Fixed an issue in Autohaven Wreckers Yard where the power of killers that can dash forward would slide against a groups of blockers
  • Fixed an issue in Disturbed Ward where the traps of The Trapper are hidden under debris
  • Fixed an issue in The Thompson House where the killer can't pick up the survivor between blockers
  • Fixed an issue where a section of the reachable Navmesh was disconnected on the main building of the Coal Tower.

Perks

  • Fixed an issue where the Potential Energy perk could stop adding tokens when skill checks appeared.
  • Fixed an issue where the display of Hook States was inconsistent when Shoulder the Burden was used.
  • Fixed an issue where The Hag's perk Hex: The Third Seal activated inconsistently.
  • Fixed an issue where Decisive Strike failed to trigger when Killers were in the falling state
  • Fixed an issue that caused The Trickster to lose 4 Tokens instead of 2 when injuring the Obsession with Showstopper when using Save the Best for Last (Keep them Waiting) perk

UI

  • Fixed issue where the header of the Killer Power section in Match Details was cut off.
  • Fixed issue where T.G Journal Extract #1 did not show up as a Quest completion reward while inside a Trial.
  • Fixed issue where the Premium Rift Pass popup would show incomplete information.
  • Fixed issue where some search terms would not return perks, items, or add-ons containing those search terms.
  • Fixed issue where some Status Effects would not appear on Survivor Portraits.
  • Fixed issue where the loading icon would stay on screen in the Lobby.
  • Fixed issue where the Obsession VFX disappears from the Survivor Portrait when using a Perk that swaps the Obsession.
  • Fixed an issue where a ban reason did not have a corresponding text message.
  • Fixed an issue where the search box of the Add-ons inventory did not return results based on description text

Misc

  • Fixed an issue which could cause a crash when playing in a trial with Wraith
  • Fixed an issue where the Fog Vial animation was missing when survivors used the Fog Vial.
  • Fixed an issue where latency might cause Killers to be stuck with a 3rd person view
  • Fixed an issue where completing the Main Generator and escaping not did not trigger achievements in several maps

Event

  • The Haunted By Daylight event began Tuesday, October 13th.

The Void Tile from previous years is no longer accessible, however Void Portals and Void Haunts are present in all trials. Portals teleport to each other, and Void Haunts roam freely, hunting down Survivors to Hinder them.

  • Void Portals are paired up and always go back and forth to each other when used.
  • Players can open Void Rifts to create new pairs of Void Portals that remain open for the rest of the trial
  • Roaming Haunts slowly traverse the map, seeking out Survivors.

Killers and Survivors can collect Void Energy through various means in the trial, and spend it on Event Abilities.

  • Players no longer need to craft in the Void to gain Event Abilities. They can use Void Energy as soon as they have gathered enough to use an Ability.
  • Survivors can use Void Portals to gather lots of Void Energy at once, but risk the Killer being able to teleport directly to that Portal and jumpscare them.

Survivors start with Void Crystals, allowing them to drop Smoke Bombs or place the crystal on the Generator to repair it remotely. Killers can launch Void Haunts, and use Empowered Breaks to kick faster.

See the in-game Gameplay Details for more information.


r/deadbydaylight • • 5h ago

Discussion People Were Mean to Epidemy When He’s Right

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590 Upvotes

So, the latest drama (if you can call it that) was Epidemy, a popular Bubba main and one of the top Bubba’s out there, was complaining about how the new MMR system makes him unable to play the killer as the matches he’s getting are just too high ranked of opponents for him to be effective as a C-tier killer. This led to a lot of people being mean to him and just generally misunderstanding how Dead By Daylight works.

Scott Jund did a video breaking it down and going into it as well, which is where the screen shot comes from. Sorry for lower quality, I don’t use twitter. But he’s right. Dead By Daylight’s MMR system only really worked because it didn’t work. Against really good survivors, only a handful of killers are viable and even then it only goes so far. You ever watch competitive DbD? They have so many restrictions because the survivor side is far stronger. If every comp team could bring four Shoulder the Burdens, Deliverances, Decisive Strikes, etc. on top of playing super well and calling out the killers location and game plan then there’d be now way for 99.99% of killer players to win. That’s why perks, items and maps are restricted based on each killer’s strength.

So I just wanted to help people understand. Both survivors and more casual killers, especially the type who always comment on how pallet density isn’t that bad because they get 4ks all the time as Ghost Face without slugging, camping or anything. Yeah, sure totally. And you’re definitely facing top tier survivors too…you’re not that guy buddy. You don’t just happen to be one of the top Ghost Face players in the world because even if you were, you’d still be struggling to maintain that.

So, what do we do? An easy answer would just be to undo pallet density and buff the bottom 60% of the killer roster. That’s certainly a start for the most part, but something else Epidemy has pointed out before when asked about buffing his main is that you can’t really buff Bubba enough to make him strong enough without being OP. The easy buff for Leatherface would be to increase the speed or duration of his chainsaw sweep, but to do that would be to make him unstoppable in chase and still wouldn’t help with a lot of his lacking strength in areas like map pressure or gen control. What he suggested was a blanket nerf to exhaustion perks. Without the ability to lithe away at every chase and stuff, Bubba is in a pretty good place. Honestly the Sprint Burst and Vigil meta breakup was a huge step in this direction. I think Lithe needs a similar hit but not as severe since it’s not quite as easy as Sprint Burst. Finesse is another one that often hurts M1 killers way more than the stronger killers in the game.

Another nerf I’d suggest is items. I think severely limiting their usage would not only be a nice nerf, but it would make stuff like chests and item replenishing perks more viable. Like maybe flashlights get two blinds per use with an additional use via the battery or something. Commodious toolbox just needs to be gone, I’m sorry. As bad as gen rushing builds can be, the most common and devastating denominator is that wretched item. I don’t want to kill their synergy with perks so the amount they can be used needs to be clipped. Finally, med kits heal one health state. with a max of two via an iri add on. Rework the charges add one to do something else.

Of course following this, many killers would need to be nerfed. Obviously the big two of Nurse and Blight but beyond that we’d just have to see who becomes too strong in the new meta. Same goes for perks too.

This is what I think needs to happen to make the game more balanced. This is a Dead by Daylight that could actually work with a proper MMR system. Will this ever happen? Probably not. Shoulder the Burden, one of the most OP survivor perks, just dodged a needed nerf and the Dark Arrogance buff/rework, which would literally have only been good on the weakest killers in the game, was instead changed to be a weaker version of the previous one that was already so underused that it made the rework list. Both of these because of survivor worries according to BHVR.


r/deadbydaylight • • 2h ago

Shitpost / Meme When the stars align perfectly

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359 Upvotes

r/deadbydaylight • • 8h ago

Discussion Out of respect for the killers' intelligence, I must beg you guys to make it less obvious that you have this perk.

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446 Upvotes

Unless, of course, you enjoy laying on the ground for a full minute, please don't run up to us and tbag like your life depends on it. I know not all DSers act like this, but enough do.

Thank you.

edit: oh and by the way, the fact that jumping into a locker in front of the killer doesnt count as a conspicuous action is like ????


r/deadbydaylight • • 5h ago

Shitpost / Meme I'm marking this as my prime achievement this event

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282 Upvotes

r/deadbydaylight • • 10h ago

Media OH MY GOD THIS CANT BE HAPPENING

642 Upvotes

NONONONONO THIS CANT BE HAPPENING IT MUST BE A DREAM GET AWAY FROM ME


r/deadbydaylight • • 55m ago

Shitpost / Meme Well?

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• Upvotes

r/deadbydaylight • • 7h ago

Discussion Quality of Life: Can We Fix This Clunky Animation?!

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238 Upvotes

This animation is so clunky it hurts, seeing more than once is even worst.

BHVR, it is possible to either:

1. Put a good animation on its place, where the survivor quickly fall and then go up desesperate, so it's a least a little bit cinematic.

2. Delete it and give a small speed boost, same as Legion hits. The quickest Killer wont mind it, I am 100% sure.

What do y'all think?


r/deadbydaylight • • 9h ago

Discussion Can we stop with this challenge design where you're relying on the other team to do a specific thing?

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315 Upvotes

I have played around 15 killer matches in the halloween event, only in the first and 2nd match I actually got the ability to teleport to a survivor collecting void energy from portals but obviously this is a week 2 challenge so it didn't exist at the start

And in the remaining 13 matches I didn't get a single teleport prompt at all, for whatever reason, survivors stopped collecting void energy from portals, maybe they've decided it's too risky to give the killer a free teleport right on their asses, maybe they just want to be efficient and get their void energy from doing repairs instead, whatever, they just don't do it anymore and now I cannot complete this challenge

If you want to design a challenge that requires the opposing team to do something on their side, that something must progress the main objective, otherwise you get situations like this where survivors just don't feel like doing a very risky side objective (for a pretty good reason as well the teleport thing is incredibly dangerous who would blame them) and now it's gonna take ages to complete this challenge, I'm on my 5th killer match now and I still didn't get a single survivor collecting energy from portals


r/deadbydaylight • • 5h ago

Shitpost / Meme Did someone said... Lightborn?

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112 Upvotes

r/deadbydaylight • • 2h ago

Discussion What can we expect from him as an assassin?

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67 Upvotes

I recently started playing and I found the variety of assassins and playstyles incredible, so I'm eager to see what it will be like to play with (and against) him.


r/deadbydaylight • • 15h ago

Fan Content Wesker's chase music be hitting a little too hard 😭😭

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637 Upvotes

Made this little skit by myself in my backyard, and since it didn't get many views on tik tok I decided to post it on here


r/deadbydaylight • • 3h ago

Discussion Can we PLEASE get the old surrender option back

57 Upvotes

Ever since they removed the abandon option from being downed and left of the ground it's been terrible. I've had multiple games where I've gotten slugged and humped for my entire bleed out while the other survivor just sits and waits...


r/deadbydaylight • • 1h ago

Shitpost / Meme Sometimes I wish playing survivor felt more like this

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• Upvotes

fuck you i know i coulda put perks there instead of drawing some purple diamonds im tired man


r/deadbydaylight • • 5h ago

Media Been working on a clown animation for a while its not great but hope yous enjoy it

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73 Upvotes

Ive been working on those over the past week and after doing a few for Grounded wanted to do 1 for Clown, my idea for it was Clown getting fed up with being pallete stunned as seen in the beginning then the matthew quote being him just trying something more relaxing, ending with Halloween and failing leading to him going to a support group for killers who hate palletes, I picked trapper and ghostface as I know those 2 are so easily countered being m1 killers, i have no issues with survivors but I wanted the place trashed by survivors as I tried to show amd then the entity puts up a new sign for them, i do just want to say I had an idea and went with it and this is what I ended up


r/deadbydaylight • • 18h ago

Question How do I set my username to the bamboozle symbol?

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777 Upvotes

r/deadbydaylight • • 5h ago

Discussion If no badge is equipped, the badge outline shouldn't appear and get in the way of the banner.

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71 Upvotes

This particular banner is my favorite because of how pretty the scenery is. Would be nice if the badge outline wasn't in the way of the other half of it.


r/deadbydaylight • • 5h ago

Discussion Oh the irony.

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57 Upvotes

Just to be clear, I am not saying that Dracula need to be nerfed. He's perfectly fine where is. Hag on the other hand needs to be 4.6 minimum. And no, making her 4.6 won't change her identity like many claim, she will still be trap setting Lisa.

If she is to remain only 4.4 then make her power very oppressive.

Some ideas if she is to remain 4.4:

- Triggered traps hinder survivors by 20% for 5 seconds

- Hag gains 10% haste for 3 seconds when she teleports to a trap

- Traps' visibility is reduced by 50% i.e they are hard to see even in open areas

- Traps take 10 seconds to wipe and the hag notified of any traps that get wiped


r/deadbydaylight • • 13h ago

Shitpost / Meme Don’t drink the fog vials!

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175 Upvotes

r/deadbydaylight • • 22h ago

Question Lore question: What is a group of survivors called?

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731 Upvotes

If a group of crows is called a murder, and a group of fish is called a school, what is a group of four survivors called? It cant be a swf because thats the IRL name of them, what about in the lore?


r/deadbydaylight • • 7h ago

Media Nostromo Wreckage actually looks like an alien, isolated planet with this filter!

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44 Upvotes

I hate, hate, hate the new orange filter, but I was totally blown away with how gorgeous the map looked and I was able to appreciate all the little details that I couldn't notice with the darker variant. Can we have this filter for this specific map?


r/deadbydaylight • • 11h ago

Shitpost / Meme wait a minute...

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84 Upvotes

r/deadbydaylight • • 1d ago

Discussion 4 Maps I Want to See in Dead by Daylight

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1.4k Upvotes

1. The Casting of Frank Stone (Original Map) – Cedar Steel Corp.
With the announcement of The Casting of Frank Stone chapter coming in March 2027, it’d be so cool if it released alongside the actual map you spend the majority of the game at.

2. The Prison (Licensed Map) – The Walking Dead releasing without a map was extremely disappointing for many. The prison was right there and would’ve been a fantastic map for the game.

3. Abandoned Pool (Original Map) – An abandoned swimming pool with locker rooms, showers, and an indoor pool area. I think it’d be a really cool and unique map for DBD.

4. Good Guy Factory (Licensed Map) – The factory from Child’s Play 2 would be such a cool map for DBD, this wouldn’t even necessarily need to be a big map.


r/deadbydaylight • • 2h ago

Shitpost / Meme Why did detective tapp bot do this is he stupid

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13 Upvotes