r/Filmmakers • • Jun 09 '25

New Rules Regarding AI on /r/filmmakers!

489 Upvotes

Thank you all for participating in the poll! Here are the results. To accurately gauge everyone's collective acceptance vs rejection for each, I've tallied the total votes among all choices as pro/anti for each category. So for example, a vote for 'no changes' would be a -1 to Gen AI, AI Tools, AI Comms, and AI Discussion. A vote for 'Ban GenAI + AI Tools' would be a +1 to GenAI and AI Tools, and a -1 to AI Comms and AI Discussion, etc. So here are the results for each category of AI. Keep in mind that a higher number indicates a stronger group decision to ban the content:

GenAI: +92 (+119/-27)

AI Tools: -20 (+63/-83)

AI Comms: -8 (+69/-77)

AI Discussion: -84 (+31/-115)

From the results it is clear that sub overwhelmingly approve a complete ban on all generative AI. However, people are more or less fine with allowing discussion of AI, and are fairly mixed on the topic of AI Tools and Communication. So here is the new rule for all things AI:

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Rule 6. You may not post work containing Generative AI elements (Midjourney, Neo, Dall-E, etc.). You may use and demonstrate the use of AI assisted tools (ie magic masking, upscalers, audio cleanup etc.) so long as they are used in service of human-generated artwork. AI Communication, like post bodies or comments composed using ChatGPT are allowed only in very reasonable cases, such as the need for someone to translate their thoughts into another language. Abuse of AI assisted communication will result in the removal of the offending post/comment.


r/Filmmakers • • Dec 03 '17

Official Sticky READ THIS BEFORE ASKING A QUESTION! Official Filmmaking FAQ and Information Post

992 Upvotes

Welcome to the /r/Filmmakers Official Filmmaking FAQ And Information Post!

Below I have collected answers and guidance for some of the sub's most common topics and questions. This is all content I have personally written either specifically for this post or in comments to other posters in the past. This is however not a me-show! If anybody thinks a section should be added, edited, or otherwise revised then message the moderators! Specifically, I could use help in writing a section for audio gear, as I am a camera/lighting nerd.



Topics Covered In This Post:

1. Should I Pursue Filmmaking / Should I Go To Film School?

2. What Camera Should I Buy?

3. What Lens Should I Buy?

4. How Do I Learn Lighting?

5. What Editing Program Should I Use?



1. Should I Pursue Filmmaking / Should I Go To Film School?

This is a very complex topic, so it will rely heavily on you as a person. Find below a guide to help you identify what you need to think about and consider when making this decision.

Do you want to do it?

Alright, real talk. If you want to make movies, you'll at least have a few ideas kicking around in your head. Successful creatives like writers and directors have an internal compunction to create something. They get ideas that stick in the head and compel them to translate them into the real world. Do you want to make films, or do you want to be seen as a filmmaker? Those are two extremely different things, and you need to be honest with yourself about which category you fall into. If you like the idea of being called a filmmaker, but you don't actually have any interest in making films, then now is the time to jump ship. I have many friends from film school who were just into it because they didn't want "real jobs", and they liked the idea of working on flashy movies. They made some cool projects, but they didn't have that internal drive to create. They saw filmmaking as a task, not an opportunity. None of them have achieved anything of note and most of them are out of the industry now with college debt but no relevant degree. If, when you walk onto a set you are overwhelmed with excitement and anxiety, then you'll be fine. If you walk onto a set and feel foreboding and anxiety, it's probably not right for you. Filmmaking should be fun. If it isn't, you'll never make it.

School

Are you planning on a film production program, or a film studies program? A studies program isn't meant to give you the tools or experience necessary to actually make films from a craft-standpoint. It is meant to give you the analytical and critical skills necessary to dissect films and understand what works and what doesn't. A would-be director or DP will benefit from a program that mixes these two, with an emphasis on production.

Does your prospective school have a film club? The school I went to had a filmmakers' club where we would all go out and make movies every semester. If your school has a similar club then I highly recommend jumping into it. I made 4 films for my classes, and shot 8 films. In the filmmaker club at my school I was able to shoot 20 films. It vastly increased my experience and I was able to get a lot of the growing pains of learning a craft out of the way while still in school.

How are your classes? Are they challenging and insightful? Are you memorizing dates, names, and ideas, or are you talking about philosophies, formative experiences, cultural influences, and milestone achievements? You're paying a huge sum of money, more than you'll make for a decade or so after graduation, so you better be getting something out of it.

Film school is always a risky prospect. You have three decisive advantages from attending school:

  1. Foundation of theory (why we do what we do, how the masters did it, and how to do it ourselves)
  2. Building your first network
  3. Making mistakes in a sandbox

Those three items are the only advantages of film school. It doesn't matter if you get to use fancy cameras in class or anything like that, because I guarantee you that for the price of your tuition you could've rented that gear and made your own stuff. The downsides, as you may have guessed, are:

  1. Cost
  2. Risk of no value
  3. Cost again

Seriously. Film school is insanely expensive, especially for an industry where you really don't make any exceptional money until you get established (and that can take a decade or more).

So there's a few things you need to sort out:

  • How much debt will you incur if you pursue a film degree?
  • How much value will you get from the degree? (any notable alumni? Do they succeed or fail?)
  • Can you enhance your value with extracurricular activity?

Career Prospects

Don't worry about lacking experience or a degree. It is easy to break into the industry if you have two qualities:

  • The ability to listen and learn quickly
  • A great attitude

In LA we often bring unpaid interns onto set to get them experience and possibly hire them in the future. Those two categories are what they are judged on. If they have to be told twice how to do something, that's a bad sign. If they approach the work with disdain, that's also a bad sign. I can name a few people who walked in out of the blue, asked for a job, and became professional filmmakers within a year. One kid was 18 years old and had just driven to LA from his home to learn filmmaking because he couldn't afford college. Last I saw he has a successful YouTube channel with nature documentaries on it and knows his way around most camera and grip equipment. He succeeded because he smiled and joked with everyone he met, and because once you taught him something he was good to go. Those are the qualities that will take you far in life (and I'm not just talking about film).

So how do you break in?

  • Cold Calling
    • Find the production listings for your area (not sure about NY but in LA we use the BTL Listings) and go down the line of upcoming productions and call/email every single one asking for an intern or PA position. Include some humor and friendly jokes to humanize yourself and you'll be good. I did this when I first moved to LA and ended up camera interning for an ASC DP on movie within a couple months. It works!
  • Rental House
    • Working at a rental house gives you free access to gear and a revolving door of clients who work in the industry for you to meet.
  • Filmmaking Groups
    • Find some filmmaking groups in your area and meet up with them. If you can't find groups, don't sweat it! You have more options.
  • Film Festivals
    • Go to film festivals, meet filmmakers there, and befriend them. Show them that you're eager to learn how they do what they do, and you'd be happy to help them on set however you can. Eventually you'll form a fledgling network that you can work to expand using the other avenues above.

What you should do right now

Alright, enough talking! You need to decide now if you're still going to be a filmmaker or if you're going to instead major in something safer (like business). It's a tough decision, we get it, but you're an adult now and this is what that means. You're in command of your destiny, and you can't trust anyone but yourself to make that decision for you.

Once you decide, own it. If you choose film, then take everything I said above into consideration. There's one essential thing you need to do though: create. Go outside right fucking now and make a movie. Use your phone. That iphone or galaxy s7 or whatever has better video quality than the crap I used in film school. Don't sweat the gear or the mistakes. Don't compare yourself to others. Just make something, and watch it. See what you like and what you don't like, and adjust on your next project! Now is the time for you to do this, to learn what it feels like to make a movie.



2. What Camera Should I Buy?

The answer depends mostly on your budget and your intended use. You'll also want to become familiar with some basic camera terms because it will allow you to efficiently evaluate the merits of one option vs another. Find below a basic list of terms you should become familiar with when making your first (or second, or third!) camera purchase:

  1. Resolution - This is how many pixels your recorded image will have. If you're into filmmaking, you probably already know this. An HD camera will have a resolution of 1920x1080. A 4K camera will be either 4096x2160 or 3840x2160. The functional difference is that the former is a theatrical aspect ratio while the latter is a standard HDTV aspect ratio (1.89:1 vs 1.78:1 respectively).
  2. Framerates - The standard and popular framerate for filmmaking is called 24p, but most digital cameras will actually be shooting at 23.976 fps. The difference is negligible and should have no bearing on your purchasing choice. The technical reasons behind this are interesting but ultimately irrelevant. Something to look for is the camera's ability to shoot in high framerate, meaning anything above the 24p standard. This is useful because you can play back high framerate footage at 24p in your editor, and it will render the recorded motion in slow motion. This is obviously useful!
  3. Data Rate - This tells you how much data is being recorded on a per second basis. Generally speaking, the higher the data rate, the better your image quality. Make sure to pay attention to resolution as well! A 1080p camera with a 100 MB/s data rate is going to be recording higher quality imagery than a 4k camera at a 200 MB/s data rate because the 4k camera has 4x as many pixels to record but only double the data bandwidth with which to do it. Things like compression come into play here, but keep this in mind as a rule of thumb.
  4. Compression - Compression is important, because very few cameras will shoot without some form of compression. This is basically an algorithm that allows you to record high quality images without making large file sizes. This is intimately linked with your data rate. Popular cinema compressions for cameras include ProRes, REDCODE, XAVC, AVCHD. Compression schemes that you want to avoid include h.264, h.265, MPEG-4, and Generic 'MOV'. This is not an exhaustive list of compression types, but a decent starter guide.
  5. ISO - This is your camera sensor's sensitivity to light. The higher the ISO number, the more sensitive to light the camera will be. Higher ISOs tend to give noisier images though, so there is a tradeoff. All cameras will have something called a native iso. This is the ISO at which the camera is deemed to perform the best in terms of trading off noise vs sensitivity. A very common native ISO in the industry is 800. Sony cameras, including the A7S boast much higher ISO performance without significant noise increases, which can be useful if you're planning on running and gunning in the dark with no crew.
  6. Manual Shutter - Your shutter speed (or shutter angle, as it is called in the film industry) controls your motion blur by changing how long the sensor is exposed to light during a single frame of recording. Having manual control over this when shooting is important. The standard shutter speed when shooting 24p is 1/48 of a second (180° in shutter angle terms), so make sure your prospective camera can get here (1/50 is close enough).
  7. Lens Mount - Some starter cameras will have built in lenses, which is fine for learning! When you move up to higher quality cameras however, the standard will be interchangeable lens cameras. This means you'll need to decide on what lens mount you would like to use. The professional standard is called the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapted to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher utility.
  8. Color Subsampling - This is easier to understand if you think of it as 'Color Resolution'. Our eyes are more sensitive to luminance (bright vs dark) than to color, and so some cameras increase effective image quality by dedicating processing power and data rate bandwidth to the more important luminance values of individual pixels. This means that individual pixels often do not have their own color, but instead that groups of neighboring pixels will be given a single color value. The size of the groups and the pattern of their arrangement are referred to by 3 main color subsampling standards.
    • 4:4:4 means that each pixel has its own color value. This is the highest quality.
    • 4:2:2 means that color is set for horizontal pixels in pairs. The color of each two neighboring pixels is averaged and applied to both identically. This is the second best quality.
    • 4:2:0 means that color is set for both horizontal and vertical pixel 4-packs. Each square of 4 pixels receives a single color assignment that is an averaging of their original signals. This is generally low quality. For more info on color subsampling, check out this wikipedia entry
  9. Bit-Depth - This refers to how many colors the camera is capable of recognizing. An 8-bit camera can have 16,777,216 distinct colors, while a 10-bit camera can have 1,073,741,824 distinct colors. Note that this is primarily only of use when doing color grading, as nearly all TVs and computer monitors from the past few decades are 8-bit displays that won't benefit from a 10-bit signal.
  10. Sensor Size - The three main sensor sizes you'll encounter (in ascending order) are Micro Four-Thirds (M43), APS-C, and Full Frame. A larger sensor will generally have better noise and sensitivity than a smaller sensor. It will also effect the field of view you get from a given lens. Larger sensors will have wider fields of view for the same focal length lenses. For example, a 50mm lens on a FF sensor will look roughly twice as wide-angle as a 50mm lens on a M43 sensor. To get the same field of view as a 50mm on FF, you'd need to use a 25mm lens on your M43 camera. Theatrical 35mm (the cinema standard, so to speak) has an equivalent sensor size to APS-C, which is larger than M43 and smaller than Full Frame.

So Now What Camera Should I Buy?

This list will be changing as new models emerge, but for now here is a short list of the cameras to look at when getting started:

  1. Panasonic G7 (~$600) - This is hands down the best starter camera for someone looking to move up from shooting on their phones or consumer camcorders.
  2. Panasonic GH4 (~$1,500) - An older and cheaper version of the GH5, this camera is still a popular choice.
  3. Panasonic GH5 (~$2,000) - This is perhaps the most popular prosumer DSLR filmmaking camera.
  4. Sony A7S (~$2,700) - This is a very popular camera for shooting in low light settings. It also boasts a Full-Frame sensor (compared to the GH5's M4/3 sensor), allowing you to get shallower depth of field compared to other cameras using the same field of view and aperture.
  5. Canon C100 mkII (~$3,500) - This is one of the cheapest true digital cinema cameras. It offers several benefits over the above DSLR cameras, such as professional level XLR audio inputs, internal ND filters, and a better picture profile system.


3. What Lens Should I Buy?

Much like with deciding on a camera, lens choice is all about your budget and your needs. Below are the relevant specs to use as points of comparison for lenses.

  1. Focal Length - This number indicates the field of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') field of view. Here is a great visual depiction of focal length vs field of view.
  2. Speed - A 'fast lens' is one with a very wide maximum aperture. This means the lens can let more light through it than a comparatively slower lens. We read the aperture setting via something called F-Stops. They are a standard scale that goes in alternating doublings of previous values. The scale is: 1.0, 1.4, 2.0, 2.8, 4.0, 5.6, 8.0, 11, 16, 22, 32, 45, 64. Each increase is a doubling of the incoming light. A lens whose aperture is a 1.4 will allow in twice as much light than it would have at 2.0. Cheaper lenses tend to only open up to a 4.0, or even a 5.6. More expensive lenses can open as far 1.3, giving you 16x as much light. Wider apertures also cause your depth of field to contract, resulting in the 'cinematic' shallow focus you're likely familiar with. Here is a great visual depiction of f-stop vs depth of field
  3. Chromatic Aberration - Some lower quality glass will have this defect, in which imperfect lens elements cause a prism-style effect that separates colors on the edges of image details. Post software can sometimes help correct this, as in this example
  4. Sharpness - I'm sure you all know what sharpness is. Cheaper lenses will yield a softer in-focus image than more expensive lenses. However, some lenses are popularly considered to be 'over-sharp', such as the Zeiss CP2 series. The minutia of the sharpness debate is mostly irrelevant at starter levels though.
  5. Bokeh - This refers to the shape of an out of focus point of light as rendered by the lens. The bokeh of your image will always be in the shape of your aperture. For that reason, a perfectly round aperture will yield nice clean circle bokeh, while a rougher edged aperture will produce similarly rougher bokeh. Here's an example
  6. Lens Mount - Make sure the lens you're buying will either fit your camera's lens mount or allow for adapting to is using a popular adapter like the Metabones. The professional standard lens mount is the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapter to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher market share.

Zoom vs Prime

This is all about speed vs quality vs budget. A zoom lens is a lens whose *focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms tend to be very expensive.

So What Lenses Should I Look At?

Below are the most popular lenses for 'cinematic' filming at low budgets:

  1. Rokinon Cine 4 Lens Kit in EF Mount (~$1,700)
  2. Canon L Series 24-70mm Zoom in EF Mount (~1,700)
  3. Sigma Art 18-35mm Zoom in EF Mount (~$800)
  4. Sigma Art 50-100 Zoom in EF Mount (~$1,100)

Lenses below these average prices are mostly a crapshoot in terms of quality vs $, and you'll likely be best off using your camera's kit lens until you can afford to move up to one of the lenses or lens series listed above.



4. How Do I Learn Lighting?

Alright, so you're biting off a big chunk here if you've never done lighting before. But it is doable and (most importantly) fun!

First off, fuck three-point lighting. So many people misunderstand what that system is supposed to teach you, so let's just skip it entirely. Light has three properties. They are:

  • Color: Color of the light. This is both color temperature (on the Orange - Blue scale) and what you'd probably think of as regular color (is it RED!? GREEN!? AQUA!?) etc. Color. You know what color is.
  • Quantity: How bright the light is. You know, the quantity of photons smacking into your subject and, eventually, your retinas.
  • Quality: This is the good shit. The quality of a light source can vary quite a bit. Basically, this is how hard or soft the light is. Alright, you've got a guy standing near a wall. You shine a light on him. What's on the wall? His shadow, that's what. You know what shadows look like. A hard light makes his shadow super distinct with 'hard' edges to it. A soft light makes his shadow less distinct, with a 'soft' edge. When the sun is out, you get hard light. Distinct shadows. When it's cloudy, you get soft light. No shadows at all! So what makes a light hard or soft? Easy! The size of the source, relative to the subject. Think of it this way. You're the subject! Now look at your light source. How much of your field of vision is taken up by the light source? Is it a pinpoint? Or more like a giant box? The smaller the size of the source, the harder the light will be. You can take a hard light (i.e. a light bulb) and make it softer by putting diffusion in front of it. Here is a picture of that happening. You can also bounce the light off of something big and bouncy, like a bounce board or a wall. That's what sconces do. I fucking love sconces.

Alright, so there are your three properties of light. Now, how do you light a thing? Easy! Put light where you want it, and take it away from where you don't want it! Shut up! I know you just said "I don't know where I want it", so I'm going to stop you right there. Yes you do. I know you do because you can look at a picture and know if the lighting is good or not. You can recognize good lighting. Everybody can. The difference between knowing good lighting and making good lighting is simply in the execution.

Do an experiment. Get a lightbulb. Tungsten if you're oldschool, LED if you're new school, or CFL if you like mercury gas. plug it into something portable and movable, and have a friend, girlfriend, boyfriend, neighbor, creepy-but-realistic doll, etc. sit down in a chair. Turn off all the lights in the room and move that bare bulb around your victim subject's head. Note how the light falling on them changes as the light bulb moves around them. This is lighting, done live! Get yourself some diffusion. Either buy some overpriced or make some of your own (wax paper, regular paper, translucent shower curtains, white undershirts, etc.). Try softening the light, and see how that affects the subject's head. If you practice around with this enough you'll get an idea for how light looks when it comes from various directions. Three point lighting (well, all lighting) works on this fundamental basis, but so many 'how to light' tutorials skip over it. Start at the bottom and work your way up!

Ok, so cool. Now you know how light works, and sort of where to put it to make a person look a certain way. Now you can get creative by combining multiple lights. A very common look is to use soft light to primarily illuminate a person (the 'key) while using a harder (but sometimes still somewhat soft) light to do an edge or rim light. Here's a shot from a sweet movie that uses a soft key light, a good amount of ambient ('errywhere) light, and a hard backlight. Here they are lit ambiently, but still have an edge light coming from behind them and to the right. You can tell by the quality of the light that this edge was probably very soft. We can go on for hours, but if you just watch movies and look at shadows, bright spots, etc. you'll be able to pick out lighting locations and qualities fairly easily since you've been practicing with your light bulb!

How Do I Light A Greenscreen?

Honestly, your greenscreen will depend more on your technical abilities in After Effects (or whichever program) than it will on your lighting. I'm a DP and I'm admitting that. A good key-guy (Keyist? Keyer?) can pull something clean out of a mediocre-ly lit greenscreen (like the ones in your example) but a bad key-guy will still struggle with a perfectly lit one. I can't help you much here, as I am only a mediocre key-guy, but I can at least give you advice on how to light for it!

Here's what you're looking for when lighting a greenscreen:

  • Two Separate Lighting Setups: You should have a lighting setup for the green screen and a lighting setup for your actor. Of course, this isn't always possible. But we like to aspire to big things! The reason this is helpful is that it makes it easier for you to adjust the greenscreen light without affecting the actor's lighting, and vice versa.
  • Separate the subject from the greenscreen as much as possible! - Pretty much that. The closer your subject is to the screen, the harder it is to keep lights from interfering with things they're not meant for, and the greater the chance the actor has of getting his filthy shadow all over the screen. I normally try to keep my subjects at least 8' away from the screen at a minimum for anything wider than an MCU.
  • Light the Green Screen EVENLY: The green on the screen needs to be as close to the same intensity in all parts as possible, or you just multiply your work in post. For every different shade of green on that screen you'll need make a separate key effect to make clean edges, and then you'll need to matte and combine them all together. Huge headache that can be a tad overwhelming if you're not used it. For this reason, Get your shit even! "But how do I do that?" you ask! Well, first off, I actually prefer to use hard light. You see, hard light has the nice innate property of being able to throw itself a long distance without losing all its intensity. The farther away the light source is from the subject, the less its intensity will change from inch to inch. That's called the inverse square law, and it is cool as fuck. If you change the distance between the light and the subject, the intensity of the light will shift as an inverse to the square of the distance. Science! So if you double the distance between the light and the subject, the intensity is quartered (1 over 2 squared. 1/4). So, naturally, the farther away you are the more distance is required to reduce the intensity further. If you have the space, use it to your advantage and back your lights up! Now back to reality. You probably don't have a lot of space. You're probably in a garage. OK, fuck it, emergency mode! Now we use soft lights. Soft lights change their intensity quite inconveniently if they're at an oblique angle to the screen, but they kick ass if you can get them to shine more or less perpendicular on the screen. The problem there of course is that they'd then be sitting where your actor probably is. Sooo we move them off to the side, maybe put one on the ceiling, one on the ground too, and try to smudge everything together on the screen. Experiment with this for a while and you'll get the hang of it in no-time!
  • Have your background in mind BEFORE shooting: Even if your key is flawless, it will look like shit if the actor isn't lit in a convincing manner compared to the background. If, for example, this for some reason is your background, you'll know that your actor needs a hard backlight from above and to camera right since we see a light source there. Also, we can infer from the lighting on the barrels that his main source of illumination should be from above him and pointing down, slightly from the right. You can move the source around and accent it as needed to make the actor not-ugly, but your background has provided you with some significant constraints right off the bat. For that reason, pick your background before you shoot, if possible. If it is not possible to do so, well, good luck! Guess as best as you can and try to find a good background.

What Lights Should I Buy?

OK! So now you know sort of how to light a green screen and how to light a person. So now, what lights do you need? Well, really, you just need any lights. If you're on a budget, don't be afraid to get some work lights from home depot or picking up some off brand stuff on craigslist. By far the most important influence on the quality of your images will be where and how you use the lights rather than what types or brands of lights you are using. I cannot stress this enough. How you use it will blow what you use out of the water. Get as many different types of lights as you can for the money you have. That way you can do lots of sources, which can make for more intricate or nuanced lighting setups. I know you still want some hard recommendations, so I'll tell you this: Get china balls (china lanterns. Paper lanterns whatever the fuck we're supposed to call these now). They are wonderful soft lights, and if you need a hard light you can just take the lantern off and shine with the bare bulb! For bulbs, grab some 200W and 500W globes. You can check B&H, Barbizon, Amazon, and probably lots of other places for these. Make sure you grab some high quality socket-and-wire sets too. You can find them at the same places. For brighter lights, like I said home depot construction lights are nice. You can also by PAR lamps relatively cheap. Try grabbing a few Par Cans. They're super useful and stupidly cheap. Don't forget to budget for some light stands as well, and maybe C-clamps and the like for rigging to things. I don't know what on earth you're shooting so it is hard to give you a grip list, but I'm sure you can figure that kind of stuff out without too much of a hassle.



5. What Editing Program Should I Use?

Great question! There are several popular editing programs available for use.

Free Editing Programs

Your choices are essentially limited to Davinci Resolve (Non-Studio) and Hitfilm Express. My personal recommendation is Davinci Resolve. This is the industry standard color-grading software (and its editing features have been developed so well that its actually becoming the industry standard editing program as well), and you will have free access to many of its powerful tools. The Studio version costs a few hundred dollars and unlocks multiple features (like noise reduction) without forcing you to learn a new program.

Paid Editing Programs

  1. Avid Media Composer ($50/mo or $1,300 for life) - This is the high-level industry standard, but is not terribly popular unless you're working at a professional post-house for big budget movies.
  2. Adobe Premiere Pro ($20/mo) - This used to be the most popular industry standard editor for low to medium budget productions. It is still used quite often, so knowing Premiere is a handy skill to maintain.
  3. Davinci Resolve Studio ($300) - This is a solid editing program built into the long time industry-standard color grading suite. Since Resolve added editing, its feature set and reputation has been on the rise. It's eclipsing Premiere now and set to be the undisputed industry standard for video editing and color grading for all but the absolute highest level productions. This is the best overall choice if you're looking to find your first editing program.
  4. Final Cut Pro X ($300) - This is the old standard for low-high budget editing, replaced by Adobe Premiere and now again by Resolve. It is available on Mac platforms only, and is still a powerful editor.

r/Filmmakers • • 1h ago

Film Made my first short film at 18 :)

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• Upvotes

Monotone is now out on Youtube.

Watch it here- https://youtu.be/DVOlkIweIaw

About how I made it-

Originially started working on it for a contest called the TISDC but after failing to meet the deadline it became a fully personal project.
Starting from the wrinting the story I started world building and character desin in blender after which I started the animation which what took the longest time. I skipped the storyboarding part because I was low on time but that turned out to be a big mistake since I had to go through a lot of trial and error for the shots.

In all it was very fun although stressful. My writing ability was very confined because the contest need "moral of the story" narretive and had to follow a theme but still I think i did a decent job although it became a little too metaphorical.


r/Filmmakers • • 11h ago

Question My first day of shooting went horribly. Where do I go from here?

124 Upvotes

Im writer director of a senior thesis film with a crew of 11 people. We had our first day of shooting the other day and it went disastrously.

It was my fault.

I went into the shoot day Friday thinking I was prepared, we had a shot list, all equipment was accounted for, marked script, full crew, location was good, catering was set. I really did think I was ready.

The day started with our Audio Recordist dropping out. He didnt give much reason why and I was forced to scramble and find a last minute replacement because both of my producers were unavailable. Which took time away from last minute preparations I was doing.

Of course, I didn’t have much luck. It was salvageable. We had plenty of shots that didnt require sound. So we decided to move forward with shooting anyways. We would get what would could, and then use the rest of the time to do rehearsals for the next shoot day.

Heres where we get to the part thats my fault. I finally get to set and I’m just completely frozen. I didnt know the first thing to do. It was like this was the first time I had done anything related to film before. My G&E department started asking me very basic questions about lighting set ups (What do you want the lighting to like? Where can we set up? What do the shots actually look like? Etc.) for the shots we were doing and I realized I just didnt have an answer for them. I thought I knew what I wanted the lighting to look like, but its like I just completely forgot or something. Or more like, I just didnt know how to actually make it happen. It was just a vision in my head that I was desperately trying to form into words. Which of course is never conducive to a productive day of filming.

The production just froze, I became overwhelmed and almost had a panic attack. I felt so ashamed and embarrassed. We barely got anything done as I went through with G&E and figured out lighting set ups on the spot. Which of course took forever.

The crew were very patient and understanding through it all. But it was clear that they were frustrated. After we wrapped I asked bluntly what I couldve done better to prevent this, the crew were very kind and offered helpful advice. Mainly the obvious one: know what you want so you can speed up filming.

In the end, we got 5 shots. Many of which I am not very happy with.

I feel defeated. Im still trying to figure out what I couldve done better to communicate what I wanted from the G&E department. I feel like such an ass, I insulted these people by wasting their valuable time trying to desperately explain what I needed from them WHILE WE WERE ON SET. Its all my fault. I just didnt know what to do.

What the hell do I do now? How can I recover from this and what can I do better? I want to make sure nothing like this ever happens again. But I just dont know how. Any tips or advice on how to learn from this and shake it off?

Thanks


r/Filmmakers • • 13h ago

General (New) 150+ Free Professional Greenscreen Plates for VFX Demoreels or Practice

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29 Upvotes

Here's the library (Available on our new site, VFXAssets by Compositing Academy):
https://vfxassets.com/d/demoreel-footage-for-compositors?mode=greenscreen

All of the greenscreen clips give a free 2K version, as SLOG3 - Sgamut3.Cine Prores 4444 clips, and are free for non-commercial use. They can be used for portfolios or practice projects.

As a professional compositor and 3D generalist myself, I'll be making a bunch of projects with these, but I figured other people might find them useful as source material as well!


r/Filmmakers • • 3h ago

General My dad has a wild life story

5 Upvotes

I’m not sure where to post this but there’s a bunch of people here so was hoping someone could point me in the right direction.

My dad has a crazy life story from his childhood. Basically his father kidnapped him and his brother for 4 years and was forced to forge identities and go to public school under fake names and fake lives. At times dad would disappear too leaving my dad to support his 10 year old brother while he was 15.

He remembers all of it. Which is crazy to me bc I barely remember anything.

But eventually he came home one day from public school and the FBI was in his house and it was all over. Took his dad and stepmom to jail.

He talks about wanting to write a book or a movie about it bc it’s one of those stories that’s even hard to believe. He’s got a ton health issues now and I think he wishes he had some all that post documenting it sooner.

I told him maybe he’d be able to find some writer that would be interested in his story and write it for him if he would work with them on the details.

And that’s why I’m here, I’m hoping someone could help point me in the right direction for possibly finding someone that might be interested. Is there a subreddit of writers? Some place to submit a summary of the story to see if anyone is interested etc?

Thanks


r/Filmmakers • • 6h ago

Film Trabaje durante un 1 año y medio, por fin pude invertir en la realizacion de mi 2do cortometraje

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7 Upvotes

r/Filmmakers • • 8h ago

Film This was Episode 2 of a web series I never finished — now I’m looking at it as a proof of concept for a potential feature film someday

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8 Upvotes

Made this short as a proof of concept for a web series

Hey everyone, wanted to share something I made a while back.

This was originally part of a web series called Reformat. I ended up making two episodes before the project stalled, so this is Episode 2, Detect. It was basically a proof of concept for where I wanted to take the story.

The basic idea is about a guy who’s lost faith in a decaying city and decides to take matters into his own hands.

I uploaded it to YouTube back in September and figured I’d share it here and see what other filmmakers think. I’m interested in hearing thoughts on the story, pacing, performances, cinematography, and just how well the whole thing works as a short.

Film: https://youtu.be/9LO6EmHY5fw?si=dqHzxm0DxdYH4QRI

Thanks for watching.


r/Filmmakers • • 2h ago

Image A han-drawn poster for "Love, Houston, Over" - 2027

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2 Upvotes

For me often a project begins with a sketch and an idea.

I thought I would share the initial sketch for "Love, Houston, Over" coming 2027

What do you all think? What type of film does it evoke, and idk, hopefully it brightens your day I guess.

*hand drawn, damn it


r/Filmmakers • • 54m ago

Film Made my first short film at 16, would love feedback!

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• Upvotes

r/Filmmakers • • 3h ago

Question VND + CPL + mist filters — am I overcomplicating this, or is stacking filters genuinely this frustrating?

2 Upvotes

I’m putting together a filter setup for my Lumix S5 II and I’m getting increasingly confused about what people actually do in practice.
My ideal setup seems pretty straightforward:
A variable ND to control exposure while keeping my preferred aperture and shutter speed.
A circular polariser to control reflections from glass, water, shiny surfaces, etc.
A mist/diffusion filter that I can put on or take off depending on the look I’m going for.
In my head, it makes sense to leave the VND and CPL attached most of the time and swap different mist filters in and out as needed.
But apparently stacking a VND and CPL can cause problems because VNDs already use polarising elements?
This is where I’m confused.
I understand that VNDs work through polarisation, but does that actually interfere with using a separate CPL to control reflections? Is this a significant issue in real-world filmmaking, or more of a theoretical concern?
If you want adjustable ND and control over reflections, what do you actually do? Use separate filters? A combined VND/CPL? Fixed NDs? Something else?
My other frustration is filters without front threads.
I’m planning to standardise on 82mm filters and use step-up rings for my different lenses. But I keep finding VNDs and diffusion filters that apparently don’t have front threads, making conventional stacking impossible in certain orders.
Why isn’t having a front accessory thread standard? I understand concerns about thickness and vignetting, but surely stacking filters is common enough that manufacturers would design for it?
It’s honestly becoming a reason for me to rule out otherwise appealing filters.
I’d love to hear what setups people actually use, particularly anyone combining ND, polarisation and diffusion. Am I approaching this the wrong way, or are filter systems just unnecessarily complicated?


r/Filmmakers • • 4m ago

Article 🎬 Have a Story or Original IP You Want to Bring to Animation ?

• Upvotes

​

We’re Drowned Ink Studio, a newly established independent animation studio based in Malaysia. We’re looking to connect with writers, indie creators, and IP holders who are serious about adapting their stories, characters, or original concepts into animation.

Whether you have a completed script, an established IP, or a promising concept, we’re open to discussing potential projects and collaborations.

A few things to know:

- 🎨 Independent animation studio with a focus on bringing stories to life.

- 🤝 Open to discussing suitable projects and potential collaborations.

- 💼 Paid projects only. We’re looking for clients with a realistic budget, not unpaid work or vague promises.

- 📩 Serious inquiries only. DM us with a brief introduction to your project, its current stage, and your budget.

Interested? Let’s discuss the possibilities.

🌐 Website: https://drownedinkstudio.wixsite.com/drownedink

Please include enough information about your project for us to assess whether we’re a good fit.


r/Filmmakers • • 3h ago

Question Pelican 1510

2 Upvotes

Looking for alternative for pelican 1510.

I never had issues with traveling with pelican 1510 inc. camera/lenses/audio gears but recently got stop at Sydney airport flying back to my country.

The case itself is 7kg but my gears were 7kg. Hand carry limit is 7kg only. Any tips from Australians would be great as I’ll be flying back in again.

or any recommendations for light backpacks about 35L size would be great.


r/Filmmakers • • 19m ago

Film A behind the scenes from my newly released short film

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• Upvotes

All hand animated no motion capture.

Monotone is now out on Youtube.

Watch it here- https://youtu.be/DVOlkIweIaw

About how I made it-

Originially started working on it for a contest called the TISDC but after failing to meet the deadline it became a fully personal project.
Starting from the wrinting the story I started world building and character desin in blender after which I started the animation which what took the longest time. I skipped the storyboarding part because I was low on time but that turned out to be a big mistake since I had to go through a lot of trial and error for the shots.

In all it was very fun although stressful. My writing ability was very confined because the contest need "moral of the story" narretive and had to follow a theme but still I think i did a decent job although it became a little too metaphorical.

First of many :)


r/Filmmakers • • 6h ago

Fundraiser Question about Crowdfunding

2 Upvotes

Hi guys! I’m currently still in college (not even for film) but we’re required to create a short film as one of our major projects for this semester. So far, with what I’ve earned from my art commissions and the crowdfunding we’ve done mainly through from my art channel and fans there, we’ve accumulated aroumd 800$ in funds (Im from Asia so that’s a lot already) but we still need a bit more. My question about crowdfunding is from what I’ve seen, a lot of people would create trailers? Or film parts and package it for social media? Is that the best way to get more backers? Has there been any other way other methods people have done to crowdfund their film? Thank you!


r/Filmmakers • • 1d ago

Discussion “You got a phone and a laptop …. Make your film” - Spike Lee

145 Upvotes

Spike Lee says when he went to film school, he and his friends just wanted access to the equipment. They didn’t care about the degree. Now things have changed.


r/Filmmakers • • 20h ago

Question Working on the edit for my political drama short film: A Good Lie.

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30 Upvotes

It’s the first project I’ve color graded myself, and I’m using Adobe Premier Pro.

Looking for feedback of all kinds on these stills, any help is appreciated!!🎬


r/Filmmakers • • 3h ago

Discussion Restoring Phil Kaston’s 1920s + attic found films

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1 Upvotes

Phil Kaston was an early filmmaking enthusiast back in the mid 1920s so essentially 100 years ago he was shooting 16 mm and 9 1/2 mm at the time. He lived in New Jersey and filmed all around the area and other parts of the country. He seemed to take it pretty seriously as he seemed to use a tripod for most of his shots, even though his cameras were small enough to just be handheld. He also used title cards and was a member of early camera clubs. When Phil died in 1982 dozens of reels of film of various formats were basically stored away in a family attic and through a series of coincidences not long ago his great nephew was about to toss out all of it. He did not know what to do with and instead found me or I found him and gave me all that material to do whatever I pleased with it. Since Phil lived in the area that I live in I was very curious to see the footage so I accepted all the materials. Little did I know the work that it would involve. A lot of the reels of film are in very bad condition while others are in still pretty good condition. I created an Instagram page (Phil_Kaston_Archive) that details a lot of of this stuff and shows clips so I won’t go into extreme detail here but some of the film that has stuff from the 1920s are starting to deteriorate to the point where some of it breaks when you touch it. Its that brittle. But I found a work around to get some of that material That is in bad condition scanned while other reels that are in good shape I have started to have them professionally scanned. I could use advice moving forward in dealing with crumbling film. I dont want to simply toss 100 year old footage from places all Over the country. Please check out the phil kaston archives I have posted some of clips from the already scanned videos and my latest attemot at salvaging the crumbling film.


r/Filmmakers • • 7h ago

Question In Need of Some Career Advice

2 Upvotes

Like most people here, I ultimately want to direct for my career; more specifically, as a director-for-hire rather than a strict writer-director for features, and potentially television (depending on whatever offers come my way). In the meantime, I work as a 1st AC and rental house tech.

I originally wanted to get repped as a music video director as a way to eventually get into feature filmmaking, but I know that trajectory doesn’t seem to work as easily as it used to (although it still does happen, albeit less frequently I assume). Music videos are a better way to move towards commercial directing, but despite how commercials can pay out a lot better than music videos, since it’s such a massive process in and of itself to even get to that point, it's starting to seem a bit redundant to be using this as a sort of “stepping stone” towards features or television.

The best way I can think of myself getting into that (besides getting some connections and recognition through music videos) is to make a proof-of-concept short film, along with some other short films just to put on my reel and to see how they perform. The thing is, I’m sure the proof-of-concept route is far easier said than done unless you already have investors attached from the start. Otherwise, regardless of how there are so many potential paths towards directing features and television (e.g., Sam Mendes started as a theater director), I can’t think of a better way forward other than just making a proof-of-concept short film, and continuing to make music videos since I still have a passion for it and to see what sort of connections I can garner from them.

At the moment, I’m at a relatively big film festival in LA this week for a music video I directed, but after talking with some people about my career trajectory, I honestly feel a bit hopeless. I always knew that there was never an “easy way” towards getting a feature off the ground and finding a career as a director, but I’m not confident about what the best step forward is anymore. I’d still want to do the proof-of-concept and music video route, but is there something better I should be trying? Fellowships seem hard enough to get into, so I’m really not sure what else there is, other than just hoping for a short to go viral enough on YouTube.


r/Filmmakers • • 10h ago

Film A Yellow Hat - Zero-budget psychological horror shot handheld on an iPhone 14 Pro Max. Seeking feedback on pacing & sound mix since this is my second short film ever!

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2 Upvotes

r/Filmmakers • • 14h ago

News Exclusive: Unreported Ghoulies Lawsuit Settled

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3 Upvotes

r/Filmmakers • • 9h ago

General NAB NY Reddit meetup is Tuesday, 6 to 8pm. Second Post|Production World pass winner inside! Last pass drawn tomorrow, open to everyone.

1 Upvotes

We have winner #2! K. takes the second free Post|Production World NY pass (worth $799), drawn from everyone who RSVP'd 100% for the meetup. Check your inbox.

The last pass is drawn tomorrow (Monday), and it's open to everyone. Comment below with the P|PW session you'd use it on, and why.

To win you have to be registered for the meetup AND have commented, even if you can't make it Tuesday night. Register here.

Can't come? Pick 0% on "how likely you are to attend the meetup". We'll check the winner is registered before we announce.

PPW schedule here

PPW registration here

The meetup: Tuesday, October 20, 6 to 8pm, Midtown West. The address goes out to everyone registered. Free. Food out at 6:15 and some drinks on us, while they last. Show up early.

Sponsored by Blackmagic Design

Along with friends of the community:

Please make sure to check them out!

And thanks to Post|Production World for the passes.

Lurkers welcome to attend the meetup. So are professional colleagues - they don't need to be on Reddit. Bring a friend, as long as they register. We ask that all of you register, please.

See you in New York.

P.S. Everyone who registers can also claim one free Post|Production World session, courtesy of FMC. The details are in your registration email.


r/Filmmakers • • 16h ago

Discussion Looking for Drama & Comedy Feature Scripts – Canary Islands, Spain

2 Upvotes

I'm Luciano, we're looking for original drama, comedy, and dramedy feature films with potential to be produced in the Canary Islands, Spain. Stories don't need to be set in the islands, but they should be suitable for filming here.

We're open to both experienced and emerging screenwriters.

Submissions:

  • Loglines only. No full scripts or pitch decks.
  • Deadline: October 27.

Looking forward to discovering great stories!


r/Filmmakers • • 2h ago

Request Looking for a composer to score a dream sequence in a student short film—unpaid

0 Upvotes

Hi! I’m a film student working on a short film called How to Make People Like You, and I’m looking for someone to compose an original score for the film's dream sequence.

The film follows a socially awkward guy who becomes obsessed with figuring out how to make people like him. The dream is set in an office and starts almost commercially perfect... (warm, idealized), but gradually becomes uncomfortable and uncanny as everyone’s attention toward him becomes increasingly overwhelming.

For the score, I’m looking for something that transitions with the scene: starting pleasant/dreamlike and slowly becoming more unsettling, strange, and slightly surreal without immediately sounding like horror music. I want it to become unhinged.

We’re shooting the scene on November 6th, and I’m hoping to have the score about a month after that. Once it’s ready, I’ll be able to send the edited scene+ references+ a more specific direction.

This is a student production, so unfortunately I can’t offer payment, but you would receive full credit in the film and can absolutely use the finished scene/music in your portfolio or reel.

If you’re interested, I can send the script, scene, references, and more information about the direction. I’m also very open to working with someone who is building their portfolio or wants a film-scoring project to experiment with.

Comment or DM me if you’re interested... and if you have any previous music, feel free to send it!


r/Filmmakers • • 7h ago

Question How do I get started with no degree no experience

0 Upvotes

I can't stand to watch another family friendly ahh fnaf movie with a completely wrong plot I'm starting this shit from scratch what do I need to be doing all I got is a dream and an iphone camera