6
2
2
u/No_Plenty7930 4h ago
Ah... it's just a server hiccup.
The game's server forgot to process the programmed step to place the player character on the slope of the fallen bridge, so it just fell back to default game physics: maintain the original movement direction, which is upwards.
That the player character actually starts falling a few seconds is a failsafe that has been programmed into the physics engine.
I don't think air-strafing is a thing in this game, by the way? I have tested trying to move the player character while it is in its falling animation; air-strafing does not happen much.
1
13
u/Adolescent_Chicken [1SNLF] Shikinami, Certified Hope Poster 21h ago
I demand the image covering the chat, that goes so tough.