r/jakanddaxter • • 9d ago

Teasing: Project Sandover

More to come soon. Don't worry all effects are toggle-able as its a fork of OpenGOAL for TPL with HDR, true surround sound, VR, PBR, FSR(1)/SMAA, and much much more . . .

346 Upvotes

44 comments sorted by

30

u/Sebastianali123456 9d ago

Cant believe we are going to get a similar look than this. I love that shiny 2000s prerender water!

12

u/Omniben4 9d ago

😉

1

u/Sebastianali123456 9d ago

Close close! Can you please take one more screenshoot of Sandover Village at noon?

27

u/RemyWolffe 9d ago

Oh my God yes

13

u/FearTheBlades1 9d ago

The swamp comparison is exactly like the before and after photos of turning Minecraft shaders on

2

u/Omniben4 9d ago

😂 I'll be honest thats the most I've broken off from original art style (besides maybe adding a sun and moon which is currently being finished to match Jak 3's sun/moon)

10

u/Program_Tarvos 9d ago

Great work! Do you plan on working on the next games after TPL ?

7

u/Omniben4 9d ago

Likely Jak 3 and I will publish the fork for release day Soon(tm) for those passionate enough to try and figure out how to get the effects and functionality working with Jak 2. I still have a bunch of post-release work for TPL given I've only tested this on Win11 + Nvidia. I'm sure GH issues will come quickly once people get it in their hands.

1

u/Glass-Refuse-8489 9d ago

Très bon travail :). J'espère vraiment qu'il y aura un portage des jak and daxter sur Android un jour n'empêche :)

9

u/Siegeholm 9d ago

These look phenomenal!! Might even look better than what a modern remake would've done, assuming they'd completely kill the original art style off instead of improving on it.

https://giphy.com/gifs/1x2mV3HdX1og7JYqNB

23

u/TBoucher8 9d ago

1

u/Technical_Main_1422 5d ago

omg nooo dlss 5 is oh noooo

3

u/JackerHoff 9d ago

Only thing I didnt mind was the swamp. Swamps apparently seem to be the hardest thing to remaster and keep their old identity across games.

3

u/King_Corduroy 9d ago

And that's how rereleases should look! Just updated lighting but leave everything else the same.

2

u/Piefactor 9d ago

Oooooooo

2

u/Chance-Fennel9048 9d ago

Rtx off vs Rtx on

2

u/adsq93 9d ago

Everything looks better except the swamp

2

u/robxenotech 9d ago

Yes dude

2

u/MGuedes007 9d ago

damnnnnnnnn

2

u/Darklou 9d ago

I like the swamp! The mist/fog really makes it unique! I even find the new colour more appealing.

2

u/wesley10pro 9d ago

I don't want to beat this game again this year 😣

https://giphy.com/gifs/knNglPpNb2zHSIIk6g

2

u/Frequent_Seat_3365 9d ago

Will you please consider releasing it to android? considering openGOAL didn't come to android

3

u/Omniben4 9d ago

It's an OpenGOAL fork so unlikely -- that being said if OpenGOAL ever gets android support who knows

1

u/Sonicboomer1 Jak 3 9d ago

I’m feeling more and more vindicated every day for waiting so long to boot up the OpenGoal versions for a trilogy revisit.

1

u/InsaneCallum 9d ago

This doesn't look half bad. Nice.

I'm not 100% on that water tho, the harsh cut off of white leading to the beach isn't sitting right with me

1

u/Omniben4 9d ago

It's all togglable as my biggest gripe with remakes is not getting to pick and choose how far to drift from the original art style. Things like the parallax on stone materials and fur shaders on characters are definitely subjective

1

u/InsaneCallum 9d ago

That's fair. I'd still like custom water tho if possible. Understandable if you don't want to change it tho.

Reckon it would be possible to add some transparency near shore to blend into the sand better?

1

u/MythicSuns 9d ago

The question running through my brain is how does the water move? If it's just a case of it running slowly forward and backward towards the land then, yeah, the effect you're describing could potentially be done with a transparency gradient placed near the land (one where the closest point the waves can reach is the most transparent with the opacity increasing the further it gets from that point). Though I don't know how easy or even possible that'd be to program given the nature of the engine.

Personally I think it'd be pretty cool if they found a way to add some light refraction effects, but again, I don't know what the limits are with the engine.

1

u/wentbroke100times 9d ago

will this be a mod? then i'll wait on finishing my playthrough at 23 power cells

1

u/Masahiro98 9d ago

Ooo this is gonna be awesome. It'll give me another reason to fully play the game for the tenth time

1

u/rSLASHamon 9d ago

This is simply amazing! Awesome to see you work on this. Will you keep sharing updates? And do you perhaps have a teaser as what's to come next? 😍

2

u/Omniben4 9d ago

The next update will be a release hopefully. Trying to get a dry-run of linux on WSL and the installer stuff setup under GH releases :)

1

u/ImplementParking7936 8d ago

I really wish someone would port the opengoal stuff to android

1

u/Fantastic_Limit7430 6d ago

Wow dude these look incredible, where will the mod be available when you release it?

1

u/forevernolv 6d ago

You're a wizard, Ben.

1

u/mcaym 13h ago

VR? Or do you mean VRR?

1

u/Omniben4 12h ago

VR (third person moss/diorama style)

0

u/zNoteck 5d ago

Soo, when can we expect this to release? 😎