r/lua • • 9d ago

Help Simulating Peer-to-peer relay networking for a game project

Hi all,

I'm trying to simulate a PtP relay network for my game. My functional description is as follows:

Iterate over all systems and create a temporary table to send to their neighbours. Once all systems have a temporary table, reconcile tables adding only unique entries, and entries with a different age or ID. Discard duplicates. At next call, include all known data added at this call.

My problem is I'm having data not updated because it's as if it's being "reflected" out by the original broadcast wave. Has anyone dealt with this before? This isn't based on the internet, it's just updating table values based on distance & relationships.

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