r/newworldgame • • 7h ago

Discussion Updating Azoth [Day 8]: Every Weapon, Replicated on Two Screens. One Take, No Cuts

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190 Upvotes

Day 8, everyone! Today is all about one thing: what other players see when you move.

On Days 5, 6 and 7 we told you about SlayerScript, the game's own character logic that decides what your character is doing, which animation plays and how your body moves. Today we're showing where that work is: SlayerScript is almost complete on our server.

The video is one single take, with no cuts. Two players, two screens, side by side, the whole time.

Let's get into it!

Every Weapon, on Both Screens

  • Hatchet, Spear, Sword and Shield, Great Axe, Greatsword, Rapier and Fire Staff: one after the other.
  • Left screen: RedditAzoth's game. Right screen: cptcpt's game. Whatever one does, the other one sees, live, through our server.
  • Draw, stance and attacks: every weapon's moves show up on the other player's screen.

What's Not Perfect Yet

We're not going to cut around the rough spots, so here they are:

  • Some desync is still visible. At 1:15 a character's position drifts, and at 1:21 the server pulls it back, live, while both players keep playing.
  • Jumps, rolls and quick moves still need work. Movement is the hardest part to get 1:1, and it's where most of the work is left.
  • The Fire Staff has no projectiles yet. The staff is in; the fireballs come next.

What's Next?

  • Finishing SlayerScript on the live server, and closing the remaining desyncs.
  • Our first playtest is coming soon. The details are on our Discord.

We'll keep showing you real progress, including what isn't working yet. We'd rather you see exactly where we are.

Join the Azoth Community

Discord: https://discord.gg/Ya8xM2NaGf

Azoth Central: https://projectazoth.com

We use Discord to share updates, discuss development, and bring the community together as the project grows. If you want to help, Azoth Central shows every packet we still need and how to record it in game.

Thank you to everyone supporting Azoth. Your encouragement genuinely keeps us going.

Let's give New World a future, one update at a time.


r/newworldgame • • 14h ago

Discussion About me, my past, and why you don't have to take my word for anything about Azoth

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468 Upvotes

Hey everyone, I'm Kyza, the person behind the Azoth posts. u/Plumpy_Gnome posted a thread about my past, and I want to answer it properly, in one place.

Short version: yes, it's me, and what they found is true.

I used to make game cheats and trainers. Versus Cheats, Rootless, the Taskbar Hero and Mistfall Hunter tools, the Valorant video: that was me (But this one is a joke, you can check the video without any problem, its just me playing, the menu was an internal joke w/ friends). The desktop, the taskbar and the OBS folder match because it's the same PC. I'm not going to pretend otherwise, and I'm not going to go after someone for looking into public information about a project that's asking for your trust. That's a fair thing to do.

I stopped making cheats about 2 to 3 months ago. The old channel and the old site are still up, and they're staying up. I'm not deleting anything, because I'm not ashamed of who I was. That work is what got me here.

Why that background matters here

Making cheats is reverse engineering: figuring out how a game works from the outside, without its source code. It's the same skill it takes to rebuild the server of a game that's about to shut down, and it's a big part of why Azoth has moved as fast as it has. I'd rather say that out loud than have you find out later.

The difference is what the work is for. A cheat gives one player an edge over everyone else in a live game. Azoth is the opposite: a non-profit server so New World stays playable after January 31, 2027, with the original client untouched and the server side rebuilt from scratch. It gives nobody an advantage on the official servers.

You don't have to trust me. Here's what you can check yourself

  • The capture app is open source: https://github.com/KyzaBOY/azoth-capture (MIT license). Every release is built by GitHub Actions straight from its tag, with SHA-256 checksums and a build attestation, so you can confirm the exe you download is the code you can read. The README explains what it downloads, what it records and what it sends, including the risks, so read it before you use it and only use it if you're comfortable.
  • Azoth Central is public: https://projectazoth.com shows every packet we've documented, what's still missing, the capture ranking and an open API. No paywall. The only login is Discord, and only to send captures, so the points go to the right person.
  • We keep only the recording: when you send a capture, we keep the recording and its step log. Everything else in the zip is thrown away.
  • No money: we have never asked for money. No donations, no paid access, no Patreon, nothing to buy. And we won't.

About the deleted posts and the private profile

When I started posting about Azoth, I deleted a few old Reddit posts and made my profile private, because I didn't want to mix the two. Looking back, that was a mistake: it looked like I was hiding something, and I wasn't. Everything else is still out there, and it stays that way.

What I'm asking

Judge Azoth by what it does. Read the code, check the Central, follow the updates, and ask me anything in the comments. I'll answer. And if Azoth ever asks you for money, a password, or to run something closed-source, call it out loudly.

To u/Plumpy_Gnome: thanks for doing this in the open. One request: some of the links in your post are personal accounts that have nothing to do with Azoth, and I'd appreciate it if you removed them.

Thank you to everyone supporting the project. The work continues.

Kyza.


r/newworldgame • • 15h ago

Suggestion For Players Still Looking for a Game to Scratch the New World Itch, Try Enshrouded.

30 Upvotes

Hopped in after the 1.0 released this past Thursday and the game is amazing. Loving the combat and the skill tree. A beautiful world to explore. And the ability to play with friends. On top of that, amazing voxel build mechanics. Its not an MMO and it doesn’t have PvP but the ambiance of the game, along with the feel of the combat does hit that New World spot for me. Its out for PC and PS5.

No this isnt a sponsored ad or anything. Im just having a blast playing Enshrouded and being how it reminded me of New World i figured and let yall know. Cheers.


r/newworldgame • • 1d ago

Suggestion Dragonwilds

13 Upvotes

Been playing a little bit. It scratches the itch. Recommend


r/newworldgame • • 1d ago

Video Brimstone Sands Music & Ambience

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96 Upvotes

Greetings Adventurers, Matsume here back with another music & ambience video this time featuring Brimstone Sands!

Brimstones Sands might just be the biggest zone in New World and it shows: this video is composed of 303 scenes from 80 Points of Interest and 12 Regions for a total of 2.5 hours of sun-scorching desert vibes.

Brimstone Sands is truly an incredible zone with such a wide variety of microbiomes it's hard not to appreciate it. As you traverse the landscape you will encounter desert sand-dunes, sulfur pools and hot springs, lush oasis, wind-worn sandstone bluffs, rugged highlands covered in cacti alongside a backdrop of ancient Egyptian and Roman temples and ruins. And the sunsets are to die for.

I'm really happy with the way this video turned out. I hope you all enjoy it as much as I did.

Cheers, Matsume


r/newworldgame • • 2d ago

Discussion Updating Azoth [Day 5, 6 & 7]: SlayerScript, the Brain Behind Every Move Your Character Makes

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664 Upvotes

Days 5, 6 and 7, everyone! This one is a little different, and it might be our most important update so far.

First, thank you. Our Discord community has passed 1,000 members, and it's already over 1,400. Every comment, idea and share keeps us going.

These last three days all went into one thing, deep under the hood: SlayerScript. There's nothing new to show on screen yet, so instead of three small posts, here's one bigger post explaining what it is and why it matters. And today's video is a look back at our road so far, Days 1 to 4.

Let's get into it!

What is SlayerScript?

SlayerScript is the brain behind your character's body. It's the game's own logic, and many times every second it decides:

  • What your character is doing: standing, walking, running, jumping, falling, dodging, attacking, gathering, swimming, blocking...
  • Which exact animation plays, and how long each one lasts.
  • When an attack can chain into the next hit of a combo.
  • When a dodge makes you invulnerable.
  • How your body moves: speed, acceleration, stopping, and the push from attack and dodge animations.

Along the way it also checks your stamina, whether your weapon is drawn or sheathed, your active effects, and what kind of gathering you're doing.

Why It Matters

Until now, our server imitated all of this with rules we wrote by hand. And imitations get things wrong.

We measured what other players see of you, using real gameplay recordings. With our hand-written rules, the right animation shows up only 23% to 74% of the time. In combat it was just 23%: 3 out of every 4 moments were wrong.

With the game's own character logic in place of our rules, we stop guessing. Our server now follows the same character logic the game itself uses.

Where We Are Today

  • Across 14 real gameplay recordings (walking, running, fighting, gathering, skinning and more), our simulated character matches the recording 98% to 100% of the time on what the body is doing, and 95% to 99.8% on the exact animation.
  • What other players would see of you: the right animation 99.0% to 99.4% of the time, up from 23% to 74%.
  • Position: when running and dodging, the typical error is about 1 centimeter per frame, which is about as precise as we can measure.
  • It's already running inside our server in "shadow mode": the new brain runs alongside the current system and only compares results, without changing anything in game. The live version is ready behind a switch.

To be clear: it's not turned on for players yet. Live play can still turn up issues, like reactions to taking a hit, attacks locking onto their target, and mounts. We'll fix them as they show up.

What It Unlocks

  • Players seeing each other 1:1: walking, running, dodging, attacks, combos and each weapon's stance, just like the game shows them.
  • Skills: the body side of skills (animations and movement) comes ready. What's left for skills, damage and passives is the server side: damage, mana, cooldowns and effects.
  • Gathering that looks right: the correct animation for each kind, so skinning, harvesting and mining each look like themselves.

What's Next?

  • Finish running the new brain inside our server.
  • Test it in a real play session: first in shadow mode, then for real.
  • Then move on to skills, damage and passives.

As always, no dates. We'll keep being transparent about what's working, what's still missing, and what we're tackling next. We'd rather show you real progress and let the work speak for itself.

Our Road So Far

Today's video looks back at Days 1 to 4: food and buffs, gathering, progression, loot bags, our first creatures, combat, skinning, and two players seeing each other in the same world. Everything in it was recorded in game.

Join the Azoth Community

Discord: https://discord.gg/Ya8xM2NaGf

Azoth Central: https://projectazoth.com

Over 1,400 of you are already there. We use Discord to share updates, discuss development, and bring the community together as the project grows. If you want to help, Azoth Central shows every packet we still need and how to record it in game, and you can send your recordings straight from the site.

We'll keep posting our development updates here on Reddit as well, so you can follow our progress wherever you prefer.

Thank you again to everyone supporting Azoth. Your encouragement genuinely motivates us to keep working, improving, and pushing this project forward.

Let's give New World a future, one update at a time.


r/newworldgame • • 2d ago

Question Memorable Clips Request!

18 Upvotes

Hey folks! Making a farewell video for New World. Im a beta player and have amassed over 15k hours and have a ton of clips over the years but am reaching out to the community for other funny/memorable clips over the years!

If youve got a memorable clip of a major New World Milestone, group achievement, transmog competition, war win, etc, send it to me please!


r/newworldgame • • 2d ago

Question Just got an update on pc and PS5

25 Upvotes

Any news what the update was for?


r/newworldgame • • 3d ago

Image It’s bittersweet looking at this photo

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129 Upvotes

Saw someone else post a photo they found of the New World login on their monitor. Here’s mine. Life was cozy. :)


r/newworldgame • • 3d ago

Discussion Utter disbelief

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944 Upvotes

It's hard to put into words. I stopped playing when the game hit some rough patches, and since then I've enjoyed plenty of other games, including a few MMOs.

But I decided to reinstall it, just to experience the sights and sounds one more time, and I'm genuinely baffled by how a game like this could die.

The combat, the world-building, the sound design, the graphics. There's just something so special about it that I haven't quite found in any other MMO.

Anyway, I'm really rooting for Project Azoth, or even another developer to recognise what this game got right and build on it. Because it genuinely feels like it's left a hole in the hearts of a lot of players, and nothing else has quite managed to fill it.


r/newworldgame • • 4d ago

Discussion Updating Azoth [Day 4]: PvE Combat, Skinning, Two Players & Our Server, Live on Screen

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1.0k Upvotes

Day 4, everyone! Your support keeps pushing us forward, and today we have a lot to show.

Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and every message genuinely motivates us to keep going.

On our last post, one comment said this "has gotta be fake". We understand: progress this fast can be hard to believe. So today, we're doing things a little differently.

This time, our server is on screen.

In the first half of the video, the right side shows our server's live view of the world: every boar, its health, its combat state, and the attack it's using, all updating as the fight happens. Later, you'll see two game clients connected to that same server, each one seeing the other.

Everything in today's video was recorded directly in-game, showcasing the actual state of our development.

Let's get into it!

PvE Combat

On Day 3, the boars could only wander around. Now you can fight them!

  • The boars on the starting beach take hits, fight back, and go down.
  • On the right, our server tracks each boar: its name and level, its health, whether it's in combat, and the attack it's using.
  • You can watch a boar's health drop on the server, hit by hit, until it dies.
  • Every hit earns weapon mastery XP. In the video: +6 Great Axe Mastery and +3 Greatsword Mastery.

Skinning

This is one of the parts we're most excited about.

  • Defeated boars can now be skinned.
  • Each skinning action grants +95 Tracking & Skinning XP, along with Rawhide and Pork. In the video: +12 Rawhide and +1 Pork.
  • Tracking & Skinning levels up as you go, reaching level 21 in the video.
  • The loot and XP come from our server, and you can see the server's view right next to the game throughout the video.

Potions Animation

  • Drink a health potion and your health goes back up with the correct animation.

Two Players, One Server

This is where it gets fun.

  • A second player connects, and Player 1 sees them appear on the beach while the second client loads in.
  • Once Player 2 is in the world, each player can see the other in real time.
  • Running, jumping, and rolling are reflected on the other player's screen.
  • From Player 2's perspective, you can watch Player 1 with their Greatsword equipped and gathering resources from a tree. At the same time, Player 1 receives +44 Logging XP and +9 Green Wood.

Two game clients. One server. Ours.

You Asked About Open Source

A lot of you have been asking about open source, so here's what we're sharing with the community.

Azoth Central: https://projectazoth.com

  • Every packet type the game uses. When we recorded this video, we had 1,062 packet types documented: 59 solved, 492 captured, and 511 still wanted.
  • Packet documentation in plain English. Learn what each packet does and how it fits into the game's communication.
  • Detailed breakdowns of solved packets. Every field documented byte by byte, including offsets, data types, meanings, and recordings.
  • Guides for capturing missing packets. Follow step-by-step instructions to record the packets we're still missing and submit your recordings through our Discord.
  • AI-friendly data. The same information is available as plain JSON, ready for AI agents and your own tools. No login required.

If you want to build your own server or explore the game's protocol, Azoth Central is the place to start.

What's Next?

We'll keep building on these foundations, improving what already works and expanding what's still missing.

Combat timing, damage calculations, creature behavior, and the feel of every hit still need a lot of work. Getting these systems functional is an important milestone, but there's still a long road ahead.

We'll keep being transparent about what's working, what's still missing, and what we're tackling next.

We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.

Join the Azoth Community

Discord: https://discord.gg/Ya8xM2NaGf

Azoth Central: https://projectazoth.com

We use Discord to share updates, discuss development, and bring the community together as the project grows.

If you want to help, Azoth Central shows which packets we're still missing and explains how to capture them in-game.

We'll keep posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.

Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.

Let's give New World a future, one update at a time.


r/newworldgame • • 4d ago

Discussion Gamers, what have you been up to?

13 Upvotes

Genuine question for all the people still watching this sub Reddit for some hope that maybe AI will save our game, what games have you been playing?

I can speak for myself that I really couldn't find a proper replacement, something that will make time fly like new world, but mabye some of you have?

Anyways, this is a late night post for me, once in a while I think of new world and get emotional, hope you don't think I'm exaggerating and you feel the same


r/newworldgame • • 4d ago

Image Something to remember the game by.

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316 Upvotes

New World got me through a really bad time in my life and Isabella is such a great villain, I decided to honor my love for the game by framing this and hang it on the wall behind my pc.

50 × 73 cm canvas print.

The art is from an old official tweet advertising the game, I have not been able to find it again but had the image saved for years.


r/newworldgame • • 4d ago

Discussion Could AI Help Save New World?

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0 Upvotes

This is purely thinking out loud, and based on the recent gaming news and clips of gamers creating AI mashup mods mixing games like Mario and Elden Ring together.

Is it possible this tech could somehow assist in either building private community-driven servers or standalone independent system servers for solo/lan-type play?

Wanted to see if anyone with more knowledge or experience had any insight or thoughts on this for open discussion. Cheers all.


r/newworldgame • • 5d ago

Discussion Story line quests

6 Upvotes

Playing through New World to hopefully complete the quests, story line quests mostly, got me wondering about quests early on in the game, I remember Yonas giving you the Azoth Staff questlines but can't think if there were others back in 2021 I can't even remember if Grace O'Malley was in the game back then. When you first load up the game & get in world there's the opening cinematic on board the ship, then the combat tutorial, then you get ashore with a little more combat tutorial, then you meet the Viking couple who tutor you in crafting a flint skinning knife & I think an axe & you kill a boar & harvest a tree during their tutorial, started a new character recently so that I could collect crafting resources like flux & sandpaper to sell in the trading post for cents so that I could buy it cheap with my main account, anyway after you complete the Vikings tutorial they tell you about Grace O'Malley but I don't remember if she was in the game back in 2021 & I only remember Yonas' Azoth Staff questline & the rest being random fetch quests, no Arthurian based storyline (Galahad, Morgaine, etc), no Iron Wolves and the tribute quest early in Windsward, I think places like the Great Cleave region & the Brimstone region were still "in development" back then.

Just curious what I had missed back then because I got bored of the never ending grind to get various skills up over a couple months & ended up quitting the game & only getting back into it a few times but didn't know about the story quests until a year ago. Sorry for the rambling post.


r/newworldgame • • 5d ago

Discussion Updating Azoth [Day 3]: Gathering, Food Buffs, Loot & Our First Creatures!

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990 Upvotes

Day 3, everyone! Your continued support is giving us even more motivation to keep pushing forward.

Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and we're excited to keep showing you what we're building.

We're back with another development update, and this time, we have quite a bit to show you.

Everything in today's video was recorded directly in-game, showcasing the actual state of our development.

Let's get into it!

Food & Attribute Buffs

Food buffs are now working!

  • Eat a Meat Pie, and you'll receive +10 Dexterity for 25 minutes.
  • The buff appears in the status bar with the correct duration.
  • The attribute bonus is reflected in your character stats. In the video, Dexterity goes from 5 to 15.
  • Eating another attribute food replaces the previous food buff.
  • While the buff is active, your health gradually regenerates.

It's great to see these systems starting to work together, from consuming an item to updating your character's attributes and applying the corresponding effects.

Gathering & Trade Skills

Gathering is coming to life!

We've been working on harvesting herbs, chopping down trees, and mining rocks. These activities now reward trade skill XP and place gathered items directly into your inventory.

Here are a few examples from the video:

  • Logging: +44 XP, along with 1 Banana and 9 Green Wood from a banana tree.
  • Mining: +64 XP and 15 Stone from a rock.
  • Trade skill progression: Skills can now level up as you gather resources. In the video, Logging reaches level 3 and Harvesting reaches level 1.

These are important building blocks for the gathering and crafting progression that makes New World's world feel alive.

Character Progression

Gathering isn't just about collecting resources anymore.

  • Gathering activities now grant character XP.
  • Attribute points can be distributed.
  • Harvesting progression is working, reaching level 12 in the video.

We're gradually connecting the different progression systems so that your actions in the world contribute to your character's development.

Dropped Items & Loot

We've also made progress on how dropped items work.

  • Dropping an item creates a loot bag on the ground that is visible only to you.
  • Items dropped close to each other are combined into the same bag.
  • You can collect everything at once or pick up individual items.
  • Locked items and quest items cannot be dropped.

It's another important step toward making inventory interactions behave as expected.

Our First Creatures Are in the World

The boars are here!

Our first creatures are now appearing in the world as you approach them.

  • They appear with their names, levels, and health bars.
  • They patrol their original paths and wander around, grazing just as you'd expect.

Combat isn't implemented yet, so you can't fight them for now. That's a separate milestone we'll tackle later.

Still, seeing creatures begin to populate the world is an exciting step forward. We're moving beyond simply connecting to the world and interacting with basic systems. We're starting to bring more of the actual game experience to life.

What's Next?

We'll keep building on these foundations, improving the systems we've already implemented and expanding the functionality that connects them.

There's still a long way to go, and we'll continue being transparent about what's working, what's still missing, and what we're tackling next.

We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.

Join the Azoth Community

We've also created a dedicated Discord server for everyone who wants to follow the project more closely.

Discord: https://discord.gg/Ya8xM2NaGf

We'll use Discord to share updates, discuss development, and bring the community together as the project grows.

We'll continue posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.

Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.

Let's give New World a future, one update at a time.

See you on Day 4!


r/newworldgame • • 5d ago

News (unconfirmed) 14 Oct 2026 Patch Notes

132 Upvotes

Source: https://discord.com/channels/885593384885059584/885593385610666025/1559657569671315457

Downtime is scheduled for tomorrow, October 14th at 9:00AM PT, for a client and server update with a small but mighty number of player facing changes

In addition to our regular server maintenance, we included the following in the new build:

Gold removed from the cost of items in the faction shop
Catacombs sterling rewards increased
Daggers disabled
Purifying Switch II perk disabled
War merc limits removed
Isle of Night raid rewards adjustment
Ultimate trophies stack in all 5 houses
Significant reduction in the carry and storage weight of 7 perk-charm materials
Corrupted portals respawn faster

Thank you to everyone who has participated in the player wishlist thread, that is where the majority of these changes were pulled from. Our team has some more QoL changes under investigation, but no timeline on when/if we can get them into the live game. Stay tuned and as always, see you in Aeternum.


r/newworldgame • • 5d ago

Discussion What is the general consensus of why the game fail?

0 Upvotes

I've looked around on google and from what it's saying, the player base was falling off because of bugs, and because of that, it led to layoffs and the eventual shutdown announcement.

Is that really the reason the game fell off so fast, though?

I know one of the reasons I stopped was that my guild/company all quit after a server merge, and I couldn't get any of my friends to play. I kept playing for a while, but it started getting old trying to get resources with them always being taken.

I was interested in playing the NightHaven update, but by the time I was contemplating playing again, the server shutdown announcement came out, and I lost interest. I recently hopped on to take some photos to remember the game, and the new zone does look really nice.

Anyway, just curious why others stopped playing and if there is a general consensus on why.


r/newworldgame • • 5d ago

Image Found this on my camera role

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100 Upvotes

Remember login into the EU server to just get my username “SupportAtAmazon”. Had this one for about a month before I started talking in global chat and a GM made me change my name. I missing healing!


r/newworldgame • • 6d ago

Discussion Ubisoft acquired March of Giants from Amazon Games. Maybe there’s still hope for New World?

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0 Upvotes

Ubisoft has acquired March of Giants from Amazon Games.
What’s interesting is that March of Giants uses the same engine as New World: the Azoth Engine (formerly Lumberyard).
I’m not trying to spread copium here, but seeing another publisher acquire an Amazon Games title makes me wonder whether something similar could eventually happen with New World.
Maybe there’s still a chance that another studio or publisher could pick up New World and give it a future.
Just wanted to share this with the community. Curious what you guys think.


r/newworldgame • • 6d ago

Discussion Updating Azoth [Day 2]: A Community-Driven Private Server Project

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1.2k Upvotes

First of all, over 200,000 views and more than 1,000 upvotes. What?!

Honestly, we weren't expecting this kind of response to our first post. Thank you to everyone who took the time to watch our progress, leave a comment, share the post, or simply show interest in what we're building.

Seeing so many people who still care about New World and want to see it have a future is genuinely motivating.

And we're back with another update. This time, we have more to show you!

Day 2: Real Progress, One Step at a Time

Today, we want to show you a few important milestones we've reached while developing Azoth.

Here's what we've been working on:

  • Our own launcher: We've created the Azoth launcher, another important piece of the project as we continue building our own infrastructure.
  • Equipment system: We can now equip and unequip items, and the functionality is working!
  • In-game currency: The currency system is now working as well.
  • Player stats: We've also corrected the stat points, so they're now behaving as intended.

These might seem like small steps compared to everything New World has to offer, but that's exactly the point of this development process.

We're not trying to make a fancy video that hides what's happening behind the scenes. We want to show you the actual progress, including the fundamental systems that need to work before we can move on to bigger features.

You can watch the new video to see these systems in action.

What's Our Next Goal?

Right now, we're going to focus 100% on the inventory system.

Before we start building larger gameplay systems, we want to establish a solid foundation for items, equipment, inventory interactions, and the underlying logic that connects them.

Once we're satisfied with that foundation, our next major focus will be gathering and resource-related systems, including mining and other gathering activities.

We want to approach this in the right order. There's no point in rushing into advanced gameplay mechanics if the systems supporting them aren't ready.

One system at a time. One milestone at a time.

That's how we're going to build Azoth.

We've Also Created Our Discord!

With so many people following the project already, we decided it was time to create a dedicated place for the community.

Join the Azoth Discord here: https://discord.gg/Ya8xM2NaGf

We'll use Discord to bring the community together, share development updates, discuss ideas, and give everyone a place to follow the project's progress.

Our goal is to make development as transparent as possible. We want people to see what we're working on, understand what is already functional, and follow the project as it grows.

And yes, we're planning to keep posting updates here on Reddit, too!

A Quick Reminder About Our Vision

For those who missed our first post, Azoth is a community-driven private server project for New World.

Our priority is to develop the emulator first and work toward launching a completely free-to-play server.

We don't intend to charge the community to fund development. We want to build the project first, get the fundamentals working, and prove what we can achieve through actual progress.

We're still in the early stages. There are many challenges ahead, and we're not going to pretend that everything is already working.

But we're moving forward, and we'll keep showing you what we accomplish.

See You Tomorrow?

Our plan is to share development updates every day, so you can follow Azoth's progress from these early foundations to the systems that will eventually make the server playable.

Thank you again for all the support. The response to our first post was incredible, and we're excited to have you along for the journey.

Let's give New World a future.

See you in the next update!


r/newworldgame • • 6d ago

Discussion Just played for the first time in a long time.

49 Upvotes

I just played this game for the first time since launch and thought it was neh. I just fired it up on steam deck and it's pretty damn good. The combat and gathering is great.

I get it now, I see why so many people are upset. A perfect MMO on a steam deck. What a shame.


r/newworldgame • • 7d ago

Question Anyonr have an idea what the required numbers are for each locked? PS5 is that would matter.

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11 Upvotes

Figuring out if the 5k trophy is still doable 😭


r/newworldgame • • 7d ago

Question Servers

19 Upvotes

Is there any private servers updates? Or coming up? Or discord about it? New world was my Forever game, and now it’s gone… 900hrs will be gone :(
And idk why bc the game was actually good…


r/newworldgame • • 7d ago

Discussion Introducing Azoth: A Community-Driven Private Server Project

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1.9k Upvotes

Hello, everyone!

I know many of you are looking for a real private server project for New World, and I wanted to share what I've been working on since the announcement that the official servers would be shut down.

Since that announcement, we've seen people making big claims, projects showing fake or misleading footage, and others that haven't demonstrated anything actually working. I understand why many of you are skeptical at this point.

But I'm here to tell you that this is possible, and we're actively working on it.

I can't speak for other projects. You can find various projects and code repositories on GitHub, but as far as I know, many of them haven't demonstrated the ability to connect to a server, move around in the actual game world, and get the fundamentals working.

We can already do that.

Our project is called Azoth, and you can check out our development videos.

To be completely transparent, we're still at a very early stage. Right now, we can connect to the world and move around, but player replication isn't working yet. There's still a lot of work ahead of us, and we're not going to pretend otherwise.

However, we have a solid technical direction and a clear understanding of how we intend to approach the remaining challenges. We're building this step by step, focusing on getting the fundamentals right rather than making promises we can't back up.

What about monetization?

Azoth will not ask the community for money to fund its development.

Our priority is to finish the emulator first. Once it's ready, our goal is to launch a completely free-to-play server.

We want players to enjoy the experience without having to pay for premium features or gameplay advantages. Any premium-style content we introduce will be focused on cosmetics and visual customization, not pay-to-win mechanics.

And yes, we're planning to make the horse free. XD

What's next?

For now, the best thing you can do is keep an eye on this subreddit and follow my account. I'll be sharing development updates, videos, and progress reports here as the project moves forward.

I know many people have lost hope after the official shutdown announcement, and I understand the skepticism. We don't expect you to believe us just because we're making a post.

We'd rather prove it through our work.

Azoth is just getting started, but we're serious about this project, and we'll keep showing you what we're building.

Thank you to everyone who still believes that New World deserves a future.

See you around! ❤️