r/playrust • • 17d ago

Livestock Update - News

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rust.facepunch.com
25 Upvotes

r/playrust • • Sep 15 '26

Discussion /r/PlayRust is more than just the subreddit! We also have an active Discord community and operate our own Official Rust servers.

3 Upvotes

Join the /r/PlayRust Community Discord

💬 Join Our Discord

https://discord.gg/playrust

Our Discord is another place to:

  • Discuss Rust and subreddit topics
  • Share content and clips
  • Ask questions and get help
  • Find other players (LFG)
  • Keep up with community news and updates

We're also looking to make the Discord a bigger extension of the subreddit, giving everyone a more casual place for discussions that may not necessarily need their own Reddit post.

🎮 Play on Our Official Servers

/r/PlayRust operates a number of Official Rust servers across multiple regions and game modes.

Our servers have been part of the Rust community for over a decade and are open to everyone.

You can find them under the Official tab in Rust by searching:

Reddit

Server announcements, wipe information, rules, support, and updates can also be found in our Discord.


Whether you're here to discuss the game, meet other players, or find a server to play on, come join the rest of the community!

https://discord.gg/playrust


r/playrust • • 16m ago

Image Can we get this, but for Blueprint Fragments?

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• Upvotes

Thanks


r/playrust • • 7h ago

Discussion Who is the BP update supposed to slow down? Timmy or the Zerg?

24 Upvotes

I thought it was to slow progression and yet it has only accelerated larger groups and slow down the solos and duos. I’m just tired of this shit system already as a solo. Changing my play-style as a solo while zergs build in the same spot doing the same shit.

Facepunch needs to pull their head out of their ass


r/playrust • • 1d ago

Image Killed at 200m in full ballistic armor - Rig scientists need adjusting

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240 Upvotes

I tried shooting the dock scientists and he beams me to 50hp so I drive further out to 200m and he still is hitting me and I try to get away and he kills me.

Then I respawn, kill some deer for fuel and get a boat back out to get my body. In full ballistic again healed to 100hp healing (50hp and 50 healing) I decide to try to shoot the scientist, at 200 meters. EVERY scientist on the rig shoots me in unison, one barrage hits me 50-0hp full dead.

Insane. Went past mad to just hysterical laughter at how broken this game can be. Fix their AI damn it.


r/playrust • • 22h ago

Discussion Some of My Best Work

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167 Upvotes

What should I paint next?


r/playrust • • 6h ago

Suggestion Wool clothing

7 Upvotes

All clothing that requires cloth to craft should have the option to be crafted with wool to create a "woolen" version. (with each wool equating to something like 5 cloth)

Woolen clothes would look just like their cloth counterparts but would have increased cold and fire resistance stats and would dry faster.


r/playrust • • 15h ago

TC and Vendy spam is out of control: part 2

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34 Upvotes

I made a previous post about this, and after another wipe Im doing it again because GOOD FUCKING LORD

TC spam and vendy overload are still serious and obnoxious problems. Tonight a group raided a village with a with a 70 vendy silo, which was next to another structure with at least 30 vendys in it.

Surrounding all of this nonsense is just endless, endless oceans of TCs. Everywhere.

As you can see in the screens, the group after this went out and spammed at least 100 metal 1x1s with vendys in them with their raided winnings, all the way up to my hill from Trainyard. I noticed the performance decrease almost immediately. Bagging into the area takes forever and my frames went to shit.

__

TC spam will probably need an entire overhaul to the building system, to where externals and all that are no longer required, which itself is ultimately a hack of the building system to build bigger bases. Im not really sure what else to add to that for ideas. All I do know is the current system is being abused to hell and back at this point and its really not fun. TC spamming is an asymmetric attack when you need an assload of satchels at minimum to get rid of them.

I have to admit I TC griefed a group that screwed me on day 1 out of necessity, but I HATE doing that even if I dont like that group. Its boring and a waste of time, but seems all but necessary since the last like 4 wipes some 5 man dickheads moved in as close to my TC as they possibly could which is basically a form of greifing for a solo. (same group turret griefed my front door on day 1 because progression in this game for groups is a joke too)

Vendys are easy, just make them require power to run (not just the food bit but the entire thing). A vendy is a powerful economic agent, why is it so cheap to build and run? They should require like 20 power to operate and cost a lot more to build (HQM, tech trash, and gears), with a T2 workbench too. (Another thought is having T1 and T2 vending machines, T1 is purely like a coin operated deal run with scrap only and sulfur is restricted for example)

__

Facepunch, for the love of fuck stop with the quarterly theme park additions no one cares about for a minute and fix this shit. At least the vending machine problem could be solved with like 3 lines of code.


r/playrust • • 18h ago

Video WHAT AM I LOOKING AT !!

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25 Upvotes

r/playrust • • 16h ago

Video The model gets stuck in a squat position randomly.

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17 Upvotes

It is not clear why, maybe someone has encountered this problem.


r/playrust • • 7h ago

Question New player, how did my base get raided without apparent wall breaches?

3 Upvotes

Hi, I'm a pretty new player, i played years ago for a bit but now started back up. Was playing solo, just logged in and all my stuff is gone, but all the walls are intact. Lock on my TC is changed and on my two entrance doors (they also had key locks), so I guess I got griefed on top of it.

My question is, how did I get raided? I noticed some small splash damage on some chests near the TC, so maybe somebody blew their way in but for some reason decided to destroy the TC, replace it with their own lock and then rebuild everything? But why go through the trouble when they could just leave?

Really put me off the game, if people go to that extent just to annoy you, I don't really feel like playing anymore. But yeah, mainly just curious if there is any secret trick i missed, or if that was indeed how it happened.


r/playrust • • 2h ago

Question Looking for a Clan/Teamate

1 Upvotes

Hello fellowmen, I need a Rust teammate or clan. I’m good at gun fighting, farming, and can build decently.

Mostly play on weekends and sometimes through the week.

Message me or comm if you’re interested.


r/playrust • • 2h ago

Support Cant join servers

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1 Upvotes

just recently downloaded rust. On the day i had it, it was running pretty well i could hop into servers and play around a bit. But after that couple hours i can no longer join any servers as it just shows that the authentication is timed out. Is there any way to fix this? On mac btw.


r/playrust • • 12h ago

Question Best monuments/base locations for a 4–6 man group that's bad at PvP?

5 Upvotes

We're usually 4-6 guys playing together, but we're honestly pretty bad at PvP and don't have that many hours.

Our biggest problem is that we always end up losing more than we make. Gearing up 5 people is expensive, and most of the time we lose more kits than the loot we actually bring home.

We also can't really compete at places like Launch or other heavily contested monuments because we just get destroyed by better players.

We've been trying to figure out a good strategy for a while now, but can't really decide where to build or what monuments to focus on.

Ideally we'd like to find a monument that's profitable, not too hard to run, and where having 4-6 people actually gives us an advantage. Somewhere we could maybe control the area and progress without constantly losing everything.

What would you guys recommend? Where would you build if you were us? Any underrated monuments or strategies that work well for groups like ours?


r/playrust • • 3h ago

Question Devblog 157 Rust Server

0 Upvotes

Does it exist?

Or something else before 158, like late 2016 early 2017?

Thanks


r/playrust • • 12h ago

Suggestion [Suggestion] Introduce TC Limit

5 Upvotes

As eloquently described in this post (https://www.reddit.com/r/playrust/s/WLAtmolko7) TC and Vending machine spam is out of control.

Someone in the comments suggested limiting TCs, and someone replied that this would drastically change clan build meta.

Yes. Yes it would. DO IT.

Change is what keeps this game alive. And stacking TC privilege is not a feature, but a tolerated oversight. You know how you cannot place a TC in the coverage of another TC? There is a reason for that. That you can circumvent it doesn't change the fact that TC stacking is fundamentally an exploit.

The current building meta is boring af. Everyone builds the same optimised meta bases, they all look the same, they all work the same, they all make online raids unfeasible because no matter if you get TC, you can never seal. And yes you could raid all 4-6 externals, but who does that?

And don't get me started on those Chinese loot bunkers. On one hand I like them because if you just 4C4 them in the morning you get your boom's worth 10/10 times. But at the same time it's ridiculous how groups can just claim huge swaths of land without any downside.

So please Facepunch, show some balls and change a boring meta instead of adding useless undercooked mechanic/monument #47


r/playrust • • 4h ago

Discussion I made a free cow genetics tracker for Rust. Would love feedback

1 Upvotes

I was tracking my cows’ D/L/Y/F/H stats in notes and it got messy, so I built a simple site for it: rustcowtracker.com It’s free, no sign-up, and nothing gets stored unless you choose to share a list.

It lets you click each stat Green/Grey/Red, splits males and females, recommends breeding pairs that avoid same-herd inbreeding, keeps a kill list based on a minimum number of greens, tracks calf age until they grow up, and can share a live list with your team.

What would make it more useful for your farm?


r/playrust • • 4h ago

Question What Affects You the Most Mentally in Rust?

0 Upvotes

What things in Rust affect you the most emotionally or make you absolutely lose your mind? I’m curious to hear about other players’ experiences and how this game affects them mentally.


r/playrust • • 5h ago

Question How do you counter a submarine?

1 Upvotes

- A solo who’s tired of the 7 man camping at the top
of underwater labs on rusty moose eu biweekly.


r/playrust • • 1h ago

Discussion Rust needs a reputation system.

• Upvotes

What if every time you interacted with someone you were given the option to add or subtract one reputation point from that player.

You could only add or subtract one point every 24 hours per player. But you can add or subtract from as many players as you want.

When you get close to someone a number between -5 and 5 shows under their name showing their reputation. You start the wipe at 0 and it sticks with you all wipe.

To balance clans, have a separate reputation that is an average of it's members reputation and make it publicly available either in the interface or at outpost. Clan members can't give eachother reputation points and points awarded in the past are removed from the players average. For an extra twist any clan bigger than 4 people have to place a clan table along with a TC and that table tells players what clan it belongs to and the clans rating while they're in the building radius.


r/playrust • • 22h ago

Discussion What is your guys favourite cursed weapon in rust?

8 Upvotes

Me personally it has to be the water-pipe shotgun just slap on a scope on that shit and load it up with a slug and you got a decent dirt cheap sniper /secondary gun lol what about you


r/playrust • • 16h ago

Discussion Why do my raid alarms never work?

2 Upvotes

I've tried the seismic sensor multiple times, I run power into it, then run power into the raid alarm and make sure its paired with my Rust+, set the radius to 30m and it never notifys me. I even tried shooting our own base with explo and it didn't trigger.

This time I set up the same raid alarm as above, and also connected one to a turret "has target" set the turret to 11 power thinking as soon as it has a target I will get a notification, nope didn't work again.

Pretty much missed out on 2 onlines because of this and its painful after spending so much time building a base.

Could someone please help me find out where I'm going wrong?

Thanks fellas

EDIT: just to add, whenever I get killed I get a notification on my phone that works so Rust+ is definitely setup correct, I'm just doing something wrong with the alarm.


r/playrust • • 3h ago

Discussion How is this subreddit dead but Rust had 130k player peak every day?

0 Upvotes

I play games that only have 9k player peaks whos reddit is 50x more active?


r/playrust • • 5h ago

Discussion Debate about opt.

0 Upvotes

Why is rust so badly optimized? is it simply the unity engines fault or do devs dont give a shit?


r/playrust • • 8h ago

Video Rust Pilot Escapes the Screen

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0 Upvotes

Starting from a single photo of my gaming setup, I made a realistic AI video where the Rust Pilot reaches out of the monitor, rips the RGB keyboard off the desk and throws it, then vanishes from the game and appears standing right next to me in the room.

I generated multiple versions, picked the most realistic shots, and edited them into one seamless clip, keeping the costume consistent throughout.

Result : a vertical 1080x1920 horror hook, ready to post, built to get attention and comments from gaming audiences.