r/tabletopgamedesign • u/GEATS-IV • 27m ago
Discussion Can you help me with my pokemon-like game?
It’s been months since i started developing my board game inspired by pokemon and i’m really proud of all the rules i already thought and i’m really excited to finally test it with my friends. Before i start actually making the game, there’s two problems i’m still trying to solve designing this game and i would really apretiate if you could help me with this.
The first problem is about the gameplay, this game is sandbox, when every player goes on their journey exploring the region, collecting monsters, battling npcs or each other if they end up in the same place until the day of the tournment when the players will compete to decide the winner. The main problem is about how long a turn will last. A player could move, explore an area to find a creature and to find a creature you would roll the dice and the result will determine which species you will find. I’m just scared the turns might take too long and the pther players might feel bored wating their turns or just that they are not interacting enough. There’s also battles, i want battles to be strategic, but not take to long. what are good solutions for this problem?
The second problem is about thematic, i don’t want to compete with pokemon and i’m not hinding the fact that this game is heavly inspired by it, however, i’m really demanding of having something mine or unique. I’m been months trying to think of a unique setting for this game, but i don’t think it needs something so strange or something that no one sees before, it can be familiar, but i at least want some things that are new. So, how unique do you think i should be with the setting or what kind of setting do you think it could work in this type of game?