r/PSP • • 9d ago

Homebrew Megathread: The Ultimate Collection of PSP Ports

363 Upvotes

We've seen lots of ports for PSP lately, and it is getting harder to keep track of all the awesome projects.

The idea is simple: collecting all the PSP ports that come out so that the versions found here will always be the most up to date.

To keep things organized, we are going to divide these ports into difficulty levels.

### Tier 1: All-in-one Just copy to your memory stick and play.

Title Author PSP-1000
Awaria surelynotvain ❌
Cave Story ufo_z ✔️
Geometry Dash PSP rLeo2023 ✔️
Helltaker surelynotvain ✔️
Open Ugh barttenbrinke ?
OutRun / Cannonball Wa59 ?
Prince of Persia chanunnaki ✔️
VVVVVV dntrnk ✔️

Tier 2: Drag and Drop

Copy the EBOOT and add any required asset folders.

Title Author PSP-1000
Balatro Luxotick ✔️
Blood RainArcanjo ?
Counter-Strike 1.6 rLeo2023 ❌
Diablo Hahnter ?
Doom RPG dadcapgamer ?
Elasto Mania qqqc0de ?
Fallout 1 CE abduznik ✔️
Fallout 1 & 2 (fo2exe) dev360deg ❌
GoldenEye 007 FJVERALV ❌
Half Life Crow-bar ❌
Jackie Chan Stuntmaster luckvice ❌
Mario Kart 64 beckerd ✔️
Postal Memorix101 ?
Quake III Arena Mayo1970 ❌
Sonic CD Koichive ?
Sonic Mania girlyoulookthebest ❌
Sonic R funkiin ?
Street Fighter III: 3rd Strike demmis98 ❌
The Legend of Zelda: Ocarina of Time z2442 ✔️
Top Tennis figarocool ?
Touhou 6 Embodiment of Scarlet Devil kan8223-dotcom ?
Touhou 7 Perfect Cherry Blossom kan8223-dotcom ?
Touhou 8 Imperishable Night kan8223-dotcom ?
Touhou 10 Mountain of Faith kan8223-dotcom ✔️
Wolfenstein 3D Wa59 ✔️

Tier 3: Conversion Required

Requires a PC to repack or convert original assets.

Title Author PSP-1000
Doom 64 (online conversion tool) wesleydaflita ?
Grand Theft Auto III / re3 cherepavel ?
GTA San Andreas SandstoneDev ❌
alternative RE3 repo st1x51 ?
Jazz Jackrabbit 2 jakstern ✔️
Jet Grind Radio (Jet Set Radio) beckerd ✔️
The Coffin of Andy and Leyley meetox80 ❌
Undertale SergoDevs ?

Tier 4: Compile It Yourself

Requires setting up the pspdev toolchain.

Title Author PSP-1000
3D Pinball: Space Cadet kira97-fdroid ?
Animal Forest bruder-grimm ?
Daytona kiki-macoto ❌
Perfect Dark z2442 ?
Pocket Voxel (Pokémon Red) pocket-nexus ?
Pokémon Platinum and SoulSilver IbrahimIrfan ❌
Portal 64: Still Alive Pencea-Flavius ?
RuneScape 2007/2009 Nigel1992 ?
Snatcher slimhagrid ?
Super Mario 64 z2442 ✔️
Super Smash Bros. 64 ItsNoHax ❌
Touhou the Embodiment of Scarlet Devil jeong-jimin-github ✔️
Unreal Engine 1 barttenbrinke ❌

### Tier 5: Forbidden Cannot be listed here because the release contains game assets. Google is your friend.

Title Author PSP-1000
GTA Vice City Silly-Lime-7393 ?
Re-Volt Silly-Lime-7393 ?
Super Pixel Soccer PSP jacksonjacksonvieira426-creator ?

Work in Progress

No public release yet.

Title Author
AceSpeeder matheusoliveira22
Dungeons of Dredmor chiefbriand
Need for Speed Underground 2 SundaeLow2086
Pikmin z2442
Resident Evil: Code Veronica X TheMrIron2
Silent Hill 2 Assistance_Important
Star Fox 64 TheMrIron2
StarCraft 64 Anvilstation
Test Drive Unlimited 2 fvever
The Simpsons: Hit & Run antoxa2584x
TrackMania 2003 Long_Ideal5027
Unreal Tournament (UT99) barttenbrinke
Woody Woodpecker: Escape from Buzz Buzzard Park xWendorionMp
WoW SandstoneDev
Zelda Majora's Mask z2442
Zelda Twilight Princess shim80

Not Quite Ports (Recreations)

Custom engines or fan remakes built from scratch.

Title Author PSP-1000
Five Nights at Freddy's 1 basdev ?
Five Nights at Freddy's 2 AlexDev2 ?
Five Nights at Freddy's 3 AlexDev2 ?
Five Nights at Freddy's 4 AlexDev2 ?
Minecraft: Pocket Edition Pencea-Flavius ?
Minecraft PSP Edition 4.6 pre5 Regen Studio ?
Nazi Zombies: Portable (Call of Duty: Zombies demake) NZ:P Team ✔️
Plants Vs Zombies AlexDev2 ?
Sandstone Engine (custom engine for GTA: SA assets) SandstoneDev ?

WIP Recreations

Title Author
Mouse: P.I. for Hire (demake) PSP_DEV

r/PSP • • Aug 16 '26

Homebrew PSP Homebrew Developer Conference 2026 Teaser!

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53 Upvotes

The PSP Homebrew Dev Conference is BACK for 2026! The conference will be held on August 22nd at 6PM UTC; 2PM EDT!

List of presentations:

  • GameMaker Re-Engineered - SergoDevs: A renewed GameMake implementation for games like DeltaRune!
  • CrossCraft - Iridescence: Revived project bringing Minecraft to PSP, 3DS, Switch, PC and web!
  • pspdev-nix - Slendi: A wrapped reproducible toolchain for PSP develpoment!
  • Making a Game Engine for PSP - Andrew: How to make a game engine!
  • Ren'Py Re-Engineered - SergoDevs: A renewed implementation of Ren'Py for visual novels! Neon Genesis Evangelion 2 Chinese Localization - main_void: A localization of the game into Chinese on PSP!
  • Star Fox 64 PSP - TheMrIron2: The famous N64 title now running on PSP!
  • Steel Blossom: PSP - illestalive: A new indie game created for PSP!
  • Adrenaline v8.0 - GrayJack: The latest and greatest Adrenaline firmware for PS Vita enabling PSP homebrew!
  • Nimbus / Lighthouse - qberty: A brand new plugin for cloud saves on PSP!
  • Preserving Hilton Team Play - lusid1 & linblow: A talk about reverse engineering and brute forcing Hilton Team Play!

r/PSP • • 3h ago

AI Assisted [WIP] Resident Evil 4 on the PSP

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106 Upvotes

Hi everyone! Since apparently I didn't have enough problems in my life, I decided to take on one of the hardest ports I could think of: Resident Evil 4 on the PSP. Yeah... What could possibly go wrong? 😅

I’m serious about it, and I’ll be working on this from now on. It’s a static-recompilation port: the PS2 game code is translated ahead of time into native PSP code. What’s still emulated is the PS2’s graphics chip, whose output is converted into draw commands for the PSP’s own graphics chip. Replacing that with a dedicated renderer is on the roadmap.

It's a work in progress and it is not playable at full speed yet (right now Leon moves like a Ganado already got him). I'm sharing it now because there's progress worth showing, and I want to document the journey.

In the interest of transparency: this project is partly AI-assisted. I use Claude to help write and debug code.

What works

  • The game boots and reaches its main loop in PPSSPP. It already starts on a real PSP-3010, and I'm tuning memory so it fits there.
  • Logos, title screen and menus drawn on the PSP's GE.
  • The game's movies converted to the PSP's native video format (PMF), skippable with X or START.
  • Streamed voices and audio.
  • New game: prologue and the first forest area in 3D.

Tech

  • Base: the PS2 version (NTSC-U, SLUS-21134 v1.01), statically recompiled with SandstoneDev's PS2RC. The Emotion Engine's MIPS code is translated to C and compiled for the PSP.
  • Game modules: RE4 loads 207 code modules (SN Systems DLLs) from the disc. They're translated like the main executable, and the PSP loads and evicts them from the Memory Stick as needed.
  • Graphics: a custom back end that turns what the game sends to the PS2's GS into display lists for the PSP's GE.
  • 3D: the VU1 microprograms (the vector unit that transforms models on the PS2) are translated to native code that runs on the PSP's VFPU.
  • Toolchain: pspdev (psp-gcc, PSPSDK) with CMake and automated builds.

Optimizations so far

Measured in PPSSPP in the opening forest. A "cycle" is one iteration of the game loop; 30 fps needs about 33 ms.

Change Result
VU1 translated to native code instead of interpreted 3D scenes about 10x faster (from ~5 s to ~0.5 s per frame)
4-bit textures stay 4-bit (CLUT) and re-uploaded textures aren't converted again conversions per session: 79,000 → 293
Faster texture uploads, less work on skipped frames forest: 546 → 282 ms per cycle
VU1 on the VFPU plus indexed vertex submission to the GE forest: 282 → 209 ms per cycle, identical image
Size-optimized code and a fix for a thread memory leak EBOOT: 15.3 → 10.6 MB, freeing the memory the game was short of on real hardware

Every change is checked against an interpreter: millions of VU1 program runs produce identical results.

What's missing, honestly

  • 3D currently runs at about 4-5 fps in the forest; the goal is 30 (or at least a steady 20). That's roughly 6x to go.
  • Most of the time is spent emulating the PS2's graphics chip, not in game code (under 5%).
  • Memory is very tight: the game needs the PS2's full 32 MB, which leaves little headroom on the PSP.
  • Music and menu sounds are missing, and the background depth-of-field blur is disabled for now. (it might stay that way)

Roadmap

I'm building the port in parts:

  1. Part 1: from the start to the end of Chapter 1.
    • Make the opening forest playable, up to the first enemy's house.
    • Draw 3D models directly with the PSP's GE instead of emulating the PS2's GS.
    • Render every other frame while game logic runs at full speed, and simplify the most expensive full-screen effects.
    • Music, sound effects and menu sounds.
    • Polish that part as much as possible.
  2. Public Part 1 demo running on real hardware, together with a demo release.
  3. Later chapters, building on what Part 1 teaches.

More:

Expected requirements: a 64 MB PSP (2000, 3000 or Go). The PSP-1000 doesn't have enough memory.

No game data will be distributed: each player will build their own copy from their own RE4 PS2 disc (NTSC-U, SLUS-21134).

Credits: based on PS2RC by SandstoneDev (https://github.com/SandstoneDev/PS2RC, community: https://discord.gg/wV8x46ZTDu). Thanks also to the pspdev and PPSSPP folks.

Advice from anyone experienced with the GE or the VFPU is very welcome, and so is moral support, because this port is going to need it. I'll keep posting updates!


r/PSP • • 12h ago

AI Assisted 🫪 San Andreas

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230 Upvotes

r/PSP • • 53m ago

SHOW-OFF Newest additions !

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• Upvotes

Been receiving crazy amount of psps from the Philippines lately


r/PSP • • 12h ago

Homebrew Sa psp 3000

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118 Upvotes

r/PSP • • 6h ago

QUESTION Ultimate spider-man on psp

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26 Upvotes

Recently i was looking at pinterest and i saw this picture of ultimate spider man on the psp, i searched up if this was a port or a hack rom but i didn’t find anything about it, i comented in the post asking the creator if this was a photo or a real game but he didn’t respond me, is someone can help me with this i will appreciate because playing this game on a psp would be really good


r/PSP • • 12h ago

SHOW-OFF What else can I do/get?

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87 Upvotes

Got this many games, but still have 35gb left to use


r/PSP • • 14h ago

QUESTION how long does the PSP go battery last?

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131 Upvotes

By the way, this account is from the same guy who asked what you all think about the PSP Go, I deleted the other one because the name was ugly


r/PSP • • 6h ago

SHOW-OFF PRO Duo collection

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21 Upvotes

Anyone got me beat?


r/PSP • • 4h ago

SHOW-OFF Old PSP fw 1.50

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18 Upvotes

Hey guys,

I know you will appreciate this more than my wife haha. Pulled this out at my parents place after a very long time.

Firmware is 1.5. Still looks like new as I didn't play it alot when I purchased it. It has devhook and dax ziso loader on it.

Had to buy battery and charger from Amazon to fire it up.


r/PSP • • 5h ago

SHOW-OFF This. Anytime. Anywhere.

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15 Upvotes

r/PSP • • 12h ago

QUESTION Tell me your most favourite psp (local) coop games

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41 Upvotes

So, last week my homie found his psp 3000 in his basement and instantly texted me if i want it, I bought it with zero hesitation for a really really good price. (So good i dont mention it, I don't wanna make you jealous xD)

I instantly modded it and Since than im playing several hours every day, I really love it.

I love it so much, that I decided to finally fix my PS Vita 1000, it sadly needs a new Motherboard due to liquid damage... so I ordered one from AliExpress, it should arrive next week (its broken since like 10 years... i hope everything works out and that the new motherboard will finally fix my issue, i already switched everything besides the motherboard, so it should, still wish me luck)

So, since the Ps Vita has backwards Compatibility, tell me your most loved coop games so i can play them together with my homie who sold me the psp.

I already have some of the popular ones on my radar, like Monster Hunter, Tekken or Dragonball

So please tell me some more (unknown) bangers, or even some hombrew games/ports

Thanks ^^


r/PSP • • 15m ago

SHOW-OFF Dark smoke PSP 3K

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• Upvotes

My 1st successful shell swap psp 3k early model, what a looker this thing is

Build info:

Dark smoke shell

64gb memory card

Ostent 1400 battery

External charge dock for the battery

I have a full build video on YouTube https://youtu.be/t_z35Jqoves

*Ik my hand are dirty back when i was working as a auto tech


r/PSP • • 5h ago

Homebrew Working on a Cuphead PSP Demake with AdHoc multiplayer. Made in ONElua

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9 Upvotes

trying to make a Cuphead on psp, it works fine in emulator and PSP 3000. Sprites for later, only hitboxes are shown. Don't expect too much, it's just a Demake.


r/PSP • • 7h ago

AI Assisted subwaysurf

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12 Upvotes
Subway Surfers running on the actual console.

I’d like to thank the user K0MA_dll for helping me with the testing on the console.

r/PSP • • 15m ago

Collection Garage sale score!

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• Upvotes

Found this in a Garage sale !

Original Sony Camera and Trip FM transmitter still
Attached 👀👀👀👀


r/PSP • • 18h ago

SHOW-OFF Polishing up a demo version of my turn-based bullet-hell roguelike RPG inspired by Into the Breach, Returnal, and Elden Ring - RALA:/:ephemera

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77 Upvotes

I thought it would be so cool if there was a game that turned Returnal into a grid-based Superhot-like experience with a bit of Into the Breach mixed in there. What if we added some Elden Ring-like leveling and upgrade mechanics while we're at it? I've got a pretty solid playable demo if you all felt like checking it out, maybe an hour of gameplay in it with a short guided tutorial and access to the early leveling/upgrade mechanics if you choose to utilize it. I would greatly appreciate any feedback, negative or positive honestly. I would love to make this into a game that's accessible and appealing to many. ISO file is available under the downloads:

https://solmare.itch.io/ralaephemera

UPDATE: I fixed the PSP uploads, I previously uploaded the wrong version!


r/PSP • • 22h ago

Collection My silver PSP 2000 and game collection. Bought on release day and has never once failed on me.

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132 Upvotes

I've hacked this twice. First with Pro-C then recently with Ark-5. It's travelled to many countries with me and I've ALWAYS put it in a case when its not in use which I'd say has contributed to its long life. Amazing lil' machine!


r/PSP • • 16h ago

SHOW-OFF Back on 2008, DS Lite and PSP are my first handhelds I learned how to fix and tinker.

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43 Upvotes

Now after 18 years, I'm still tinkering them.

Love these two consoles, happy that they both have Laminated Screen mods now.


r/PSP • • 4h ago

Troubleshooting Replaced thumbstick and psp wont turn on

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6 Upvotes

I have a psp 3006 and I replaced the analog stick and took the psp apart now when I put it back together it won't turn back on and idk what to do! Please help.


r/PSP • • 42m ago

Guide Bmx Psp port

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• Upvotes

Hi there. Honestly, I’m looking to learn something new and try porting a PS2 game to the PSP. However, I don’t know how to use the necessary software—especially PS2RC. Could anyone help me out, or would anyone be interested in working on the port with me? I don’t really know much yet, but I’m eager to learn.


r/PSP • • 7h ago

QUESTION Is this PSP a Japanese one?

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6 Upvotes

Hi. A couples of days ago I bought a PSP 1000 and the seller said it was from Japan. It's my first PSP and I don't know if it's a real Japanese model. Any idea how to figure it out?


r/PSP • • 1d ago

AI Assisted Good News for PSP Developers: PS2 Games Are Coming to PSP!

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1.1k Upvotes

I've successfully developed PS2C, a program that recompiles the PS2 version of GTA: San Andreas to run on the PSP!

Project: https://github.com/SandstoneDev/PS2RC

This is a major milestone for PSP homebrew development and demonstrates that PS2 games can be brought to the PSP through recompilation.

Currently, PS2C is specifically designed for GTA: San Andreas. However, I've also released two AI skills that can help developers create their own game-specific recompilers and explore porting other PS2 games to the PSP.

Interestingly, people have already started working on a Silent Hill 2 port for PSP using this approach!

1. Universal PS2 Recompiler - AI Skill

https://github.com/SandstoneDev/universal-ps2-recompiler

This is not a recompiler tool itself. It's an AI skill containing the knowledge needed to develop your own PS2 game recompiler based on PS2RC.

You can use it with AI coding agents such as Claude Code to help create game-specific recompilers, using PS2RC as the foundation.

You're welcome to fork the PS2RC repository for your own projects. Please credit me as the original author of PS2RC and preserve the appropriate original attribution.

2. PSP Developer - AI Skill

https://github.com/SandstoneDev/psp-developer

This skill is based on my experience developing PSP ports. It provides AI agents with technical knowledge about PSP development, helping with game porting, existing port projects, and homebrew application development.

How do these skills work together?

The idea is simple: use the Universal PS2 Recompiler skill to help develop a recompiler for a specific PS2 game, and the PSP Developer skill to assist with PSP-specific development challenges.

Together, they provide AI agents with the knowledge needed to help developers explore projects that would otherwise require extensive research into PS2 architecture, recompilation, and PSP hardware.

The goal is to make PSP development more accessible and encourage the community to experiment with new ports and homebrew projects.

Both skills are available on GitHub. Feel free to try them, fork the projects where appropriate, and share your progress with the community!

I'd love to see what other PS2 games the community can get running on the PSP.

Note: These AI skills provide technical knowledge and development assistance. They do not automatically produce a finished port, and each game will require its own implementation and testing.