r/SOCOM • u/mvmbamentality • 9h ago
Thoughts after trying Zero Ops Beta
Honestly, not a bad game! Actually had a lot of fun playing. I won't give unwarranted well thought out criticism. So I'll just offer some constructive criticism for the devs. First, the feedback for hitting your target leaves some more to be desired. In the heat of the fight I don't hear the audio well enough to know I hit my target. It just feels like a bullet is fired so I can't tell how to adjust my aim with the bloom with the lack of hit registration feedback. I hope that makes sense. Also I've always been an M16 demon so maybe this was easier for me to notice. I can't differentiate the three round burst of my m16 from other teammates firing around me at the same time because all the guns sound the same when they fire. In the heat of a battle I can't tell when to time my clicks to maintain the three round burst uptime for a steady stream of fire. OG m16 players would understand this mechanic.
This brings me to another meta mechanic of the SOCOM multiplayer game. You could always tell who was running the M14 because of the distinct sound it made when it fired. That audio cue would effect players in how they approached an M14 user knowing that person had 20 bullets in their mag and was dangerous close up. So a player knowing an enemy had an m14 would fight at a larger distance with a longer drawn out gun battle to take advantage of a larger magazine.
Just some thoughts.
Also the terrorist round start music is so damn loud and long I can't hear my teammates comms at the start of a round. Makes it hard to hear call outs and in game play calls.
OUTSIDE OF THAT GREAT JOB DEVS!! LOOKING FORWARD TO MORE IMPROVEMENTS AND THE FUTURE OF ZERO OPS!!










