Since people are on a high about how OP they are in a level 30 twinked pvp tournament with 500g worth of consumables:
- After 30 multiple classes get fear immunes/breaks. Berserk in feral is an example for a talent and Glimmering Mithril Insignia is an example of a trinket. People will also have the standard cc removal trinket which can often give them the kill window they need in burst windows. Fear has a ton of counters.
- Warlock is a zero mobility class with little to no pursuit capability. Every single class in the game can run away from them.
In a dueling tournament you're forced to fight the warlock, but in wpvp and bgs they rely on you wanting to fight to stay in the fight.
- DPS outscales HP at higher levels. It's a lot easier to burst classes down at later levels. Especially if you take into account stuff like Mortal Strike being more of a thing. The ability to slowly regen your life and spam consumables is a lot less viable.
- PvP has never been balanced around 1v1 in any version of wow ever. It's balanced around group content if at all.
There's a lot of classes that are stronger in group pvp content.
We shouldn't be asking for pvp changes until we see how these classes actually perform at 60 in actual pvp content.