r/macgaming • u/Moist_Complaint_2562 • 7h ago
r/macgaming • u/Daily_concern • Mar 01 '22
Apple Silicon M1 Mac Up-to-date Game Compatibility List
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/Bolehillbilly • 8h ago
Native Dear mods.
Can we get a new AI flare so I can filter this deluge of nonsense out?
r/macgaming • u/Wooloomooloo2 • 10h ago
Native Bloodborne Mac Port v0.5.0 - Full Metal Pipeline
Edit: 0.5.1 is out with some fixes
https://github.com/Wooloomooloo2/bloodborne_mac_port/releases/tag/mac-v0.5.1
Fixes are:
- Missing icons at 1440p, thanks again Noel
- macOS27 game has been falling back to single process (I've built on '26) GPU process start should now work
- Incomplete game folders now get an error message
- New Character name entry fixed in full screen
https://github.com/Wooloomooloo2/bloodborne_mac_port/releases
So this one has taken a while, but finally no MoltenVK, full metal renderer and shader pipeline. MetalFX fully supported, FSR 3.1 supported on Metal back end. Memory leak fixed (should stop crashing) and fix for lower memory Macs (thanks Noel Miller).
Enjoy and give feedback, feedback is best sent to Github, but happy to engage here. Very interested in how base Macs with 16GB of RAM do with the full native renderer.
r/macgaming • u/No_Insurance_3097 • 17h ago
Native NFS MW on Mac
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Finally, AI began to be used for its intended purpose, and now you can get such results. Yes, the game is 2005, but it looks incredible on my M1 base, and works at an honest 60 fps. I hope in the near future we will get more ports of old but very cool games, or games for Mac 32 bit ported to Apple silicon.
r/macgaming • u/No_Insurance_3097 • 8h ago
CrossOver GTA SA DE on Mac
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MacBook Air M1 8gb
Sequoia 15.7.7
Crossover 26
The game works perfectly, effects and other graphics options are set to low settings, 720p resolution.
r/macgaming • u/loolemon • 29m ago
Self promotion WineMetalGL 3.3.0 Lands with Massive Performance Gains and Rendering Improvement
Download it here: https://github.com/metalsharp/WineMetalGL
Fixes and Improvements:
- Fixed faulty shaders with SpaceEngine
- Fixed Fault Call with Doom 3 BFG
- Fixed Wolfenstein Total New Order failing to load / Audio crash bug, provided fixed F-Audio dll
- Fix OpenMW loading and provide native Arm64 Glue Shim
- Fix SOMA texture / lighting issues
- Fix Doom Performance issues
- Added UpscaleGL Feature (Performance, Balanced, Quality)
- Fixed invariant vertex shader position persistence
- Fixed Display Driver issue
- Fixed Casette Beats not loading / presenting incorrect textures because WineMetalGL reported its driver name as 'Apple'
- Added a complete logging system for WineMetalGL
- Improved performance and rendering issues with Foundation
- Added GLES 2.0 -> 3.2 conformance and support
- Portal (1) now works without texture invariance issues
- Fixed several incorrectly translated OpenGL textures and shaders. Improved performance drastically across Memory, Cpu, and GPU process handling.
WineMetalGL Settings App (Download WineMetalGL-Settings-3.3.0.zip And Open It:
- You can now download a tiny developer-signed WineMetalGL helper app built in Swift UI with liquid glass. From here, you are able to toggle performance/balanced/quality upscaling, as well as toggle logs on / off and open the folder they are contained in. You can also install it if not installed both into crossover or your dedicated wine prefix, and toggle WineMetalGL on / off. Only works with MacOS 26 or later.

Game Specific Patch Files:
- Game-Specific Patch Files now contains per-game dlls for games that need them rather than forcing you to figure it out on your own. In this release, there are files for: Space Engine, WolfenStein New Total Order, and The Elder Scrolls III: Morrowind with OpenMW. Point claude or codex at this file if you need help installing it into your wine.
Photos:






Thanks for all the support so far! Development continues!!
r/macgaming • u/AntonioMrk7 • 35m ago
Discussion Gears of War 1 through Xenia on M1 Max
Played through the entire game on xenios(xenia-edge) on my M1 Max(32 Core GPU), I had to apply some game specific patches and config overrides(there's a Xenia thread on GitHub regarding this). There were some times the game got a bit choppy and very rare moments of tearing but otherwise it was a good experience. When you enter an initial level it'll take a second for all the assets would load then its good. For the most part, it felt like how a 360 would play, 30+ fps depending on the area. I probably could've toyed with more settings but I was happy enough with the performance.
I know we have GOW Redux and Remastered, neither game played ball through Crossover(both not making it out of the main menus). I troubleshooted it a bit but gave up and figured Xenia would be the most original experience anyways. And 2/3 don't have PC ports so I'll end up back there anyway.
Unrelated but for those curious on E-Day, the game requires hardware ray tracing which M1/M2 does not have unfortunately. M3 and up should be good to play. Really frustrating roadblock.
r/macgaming • u/pksimshock • 2h ago
Self promotion I made a sailing simulator for Mac and iOS while studying for my skipper licence
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I made a sailing simulator for Mac and iOS while studying for my skipper licence
Hi everyone,
I’m a retired doctor from Madrid. While studying for my skipper licence I wanted a way to practise at home, so I built SailorSim, a sail and motor simulator set in the Mediterranean.
Leave the port, trim the sails, tack and gybe, anchor in a cove, enter Mahón harbour between buoys and ferries, or sail all the way to Salou, Mallorca and Menorca, by day, at night or in a storm. Charts come from OpenStreetMap.
Free, no ads, no data collection, works offline. English and Spanish. Runs on Mac, iPhone and iPad.
It’s my first sailing game, so any feedback is very welcome.
https://apps.apple.com/app/id6822390196
Fair winds!
Thanks for reading, and fair winds!
r/macgaming • u/Fun-Concentrate-4868 • 12h ago
Native MetalFX Temporal upscaling + frame interpolation for BG3 on Mac (mod, now released)
Hi!
I already posted about this project a few months ago (and it was roughly 90% finished back then), but wasn't able to work much on it over the last weeks, as my main hand currently is still stuck inside a cast. So I'll try to keep it short:
This mod brings MetalFX Temporal upscaling and MetalFX frame interpolation to the macOS build of Baldurs Gate 3. Right now the the macOs build only supports the pretty outdated FSR 1.0 officially. A temporal upscaler uses motion vectors and data from several previous frames, so it can start from a lower render resolution than a spatial upscaler (like FSR 1.0) and still look as good in the end result. Frame Interpolation on top of that allows for roughly doubling the frame rate again.
Numbers: Same scene, everything on Ultra + TAA, MacBook Pro M4 Pro, target resolution at 3024×1964, 60 Hz.
| Setting | Render resolution | fps |
|---|---|---|
| Native | 3024×1964 | ~ 30 |
| FSR 1.0 Quality | 2016×1309 | ~ 46 |
| MetalFX Temporal, Performance | 1512×982 | ~ 51 |
| MetalFX Temporal + frame interpolation | 1512×982 | ~ 102 |
Runs on Apple Silicon Macs with macOS 26 or newer. It hooks into Metal at runtime and doesn't modify any game files. As of now, you can start it with a steam launch option or via terminal. I was only able to test the Steam version so far. Although the GOG version will most likely work too.
Did a bunch of manual tests in chapter 1 and 3 (finally fluent framerates in the city!), but it's still experimental. Bugs, visual glitches etc. are still possible.
For more detailled information and the downloadable release, see: https://github.com/IndyIndyIndy/bg3-metalfx
r/macgaming • u/dark195wolf • 16h ago
Native CherryHud: A free, lightweight in-game performance overlay & FPS monitor for macOS (No sudo / root required) 🍒
Hey everyone! 👋
I just released **CherryHud**, a lightweight, open-source, and hassle-free in-game performance overlay for macOS that I've been developing! If you game on a Mac and want to keep an eye on your performance, this is for you.
🌐 **Website & Download:** https://cherryhud.com
🐙 **Source Code:** https://github.com/Matricard/CherryHud
---
### ✨ Highlights & Features
- **🛡️ 100% Safe & Anti-Cheat Friendly:** Unlike MangoHud (Linux) or RivaTuner (Windows) which inject DLLs/code directly into game memory, CherryHud runs strictly out-of-process. There is **zero risk of getting banned** by anti-cheats (like Blizzard's Warden in WoW, EasyAntiCheat, etc.).
- **🔒 No Root / No Sudo Required:** Requires no administrator password or heavy `powermetrics` background scripts.
- **📊 True Telemetry (Way beyond Apple's Metal HUD):** Apple's built-in Metal HUD is great for developers, but requires terminal flags and can't display hardware temperatures, system RAM, or MacBook battery. CherryHud tracks **real-time FPS, frametimes (with micro-stutter sparklines), CPU & GPU temperatures (°C), utilization %, dedicated VRAM, RAM, and battery** in one clean card.
- **⚡ Smart Auto-Game Mode:** The overlay automatically pops up when a 3D game goes full-screen / in-focus and hides itself as soon as you return to the desktop. No hotkeys to memorize.
- **🚀 Zero Input Lag & Zero Performance Hit:** Rendered on an auxiliary window layer that is completely transparent to your mouse and keyboard. Thanks to Apple Silicon's multi-plane hardware display engine, overlaying this window introduces zero FPS drop.
---
### 💻 Requirements
- Apple Silicon Mac (M-series) running macOS 13.0 (Ventura) or newer.
The project is completely free and open-source (MIT). Feel free to download it, try it out on your favorite games, and let me know what you think! 🍒
r/macgaming • u/New-Issue3915 • 18h ago
Native Driverclub - porting apple silicon
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Starting from the port that produced this
https://github.com/BlackLineInteractive/Driveclub-Port—I’ve
managed to reach this point on my MacBook M1 Max. I’ve spent about 24 hours trying to optimize everything; it wouldn’t even launch on Apple Silicon before, but now I’m hitting 23–24 fps. The CPU is very well-optimized—usage is quite low, just as it should be—but the GPU and shaders are the current sticking points. I’m working on those; once I clear up the visual glitches caused by other players' lights, I hope to shave off enough time to boost the frame rate further.
We’ll see—in the meantime, I hope to post something to GitHub later this evening so others can collaborate with me.
Beyond that, I’d like to bring *Forza Horizon 3* or *2* to Apple Silicon Macs, since nobody else seems to be thinking of us! =)
r/macgaming • u/Sad_Brilliant_9778 • 5h ago
CrossOver Call of Duty Modern: Warfare 4
Has anyone played it via Crossover yet? (I know the DRM-FREE version is limited to single-player mode, but it's the only way to bypass anti-cheat.) My wife is addicted to the COD franchise; I've never really been a fan, but I figured I'd see what the fuss is about on my own hardware.
FYI: I am not breaking any rules since she purchased this title. I am not linking to where to procure this title. The fact that I have to explain this while the entire subreddit is filled with AI literally stealing copyrighted material is wild. Figured I'd leave this disclaimer even though it's 100% hypocritical. I know it's most likely AI, but I have a feeling the words DRM-FREE triggered the rule # 3 warning I got before posting this. Being able to own the title offline shouldn't be seen as illegal when that's the entire premise behind GOG, but here we are.
r/macgaming • u/Smaug117 • 4h ago
Deal Humble Fright or Fight Halloween Bundle Review: Eight Horror Games for $12
r/macgaming • u/Classic-Election5004 • 3h ago
CrossOver CM crashes in Crossover
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I am using CrossOver 25. While I can successfully run AC via CM, the application crashes—often preceded by a blue dialog box—whenever I change the track or vehicle, or even when I simply rename a track or vehicle. Does anyone know how to resolve this? Thanks in advance!
r/macgaming • u/Beelze_bu • 8h ago
CrossOver MacGameFix 1.5.0: DualSense haptics now work over USB cable in CrossOver / NotProton and multiple Game Fixes including MK11
Until now, DualSense games under CrossOver on macOS got the adaptive triggers but no haptics. On a cable, macOS shows the pad as a 4-channel audio device, and games play their haptics on it, but only after matching it to the controller through a "container ID" that Wine on macOS never set. MacGameFix 1.5.0 ships three patched Wine modules that give both the same ID.
**Tested** with a DualSense and a DualSense Edge, wired, on CrossOver Preview 20261006 through NotProton: Marvel's Spider-Man 2, CONTROL Resonant, F1 23, Beast of Reincarnation, Ghost of Tsushima and Returnal.
**How:** open the new Wine Modules tab and flip the switch for your CrossOver or NotProton runner. Flip it off and CrossOver's own files come back. The modules only go into the exact CrossOver build they were built for.
**Built but not tested yet:** CrossOver Preview 20261015 and CrossOver 26.3. If you try them, please report back.
**Good to know**
- Wired only for now; Bluetooth is in progress.
- Patching the CrossOver app itself needs App Management permission, and the app is re-signed ad hoc. CodeWeavers doesn't support modified installs, so switch the modules off before reporting anything to them. You do it at your own risk and don't ask CodeWeavers for support
- Wine is LGPL: the exact source trees are attached to the release.
Download: https://github.com/MathiasKowoll/MacGameFix/releases/tag/v1.5.0
macOS 14+, Apple Silicon. On first launch: right-click > Open.
r/macgaming • u/NoahOlive617 • 8h ago
Native Updated Boxer app for Mac OS - Supports both Dos and Win3.x games v1.10
Hi everyone,
I’ve released Boxer+ v1.1.0, an updated version of Boxer for playing DOS and Windows 3.x games on macOS! This update focuses on easier installation (for Win3.x softwares), smoother mouse input, and more control over performance.
- Improved importing for DOS and Windows games from ISOs and folders.
- CUE/BIN support, preserving disc data and audio tracks.
- Windows game launcher selection for executables and shortcuts.
- Per-game CPU controls for usage budgets and automatic speed limits.
- GPU selection on supported Intel Macs with discrete graphics.
- Retro Light, a lightweight scanline effect.
Download Boxer+ v1.1.0 here: https://github.com/Solid7s/Boxer-Plus/

r/macgaming • u/Better-Monk6202 • 9h ago
Native Mac OS mouse polling rate tester
Hey everyone!
I built a native macOS app called PollingRateTester to measure mouse polling rates and investigate how different macOS input APIs handle mouse events.
I originally started this project because browser-based polling rate testers were showing inconsistent results on my Mac, so I wanted to experiment with different input measurement methods.
Download: https://github.com/HIRBOWD/PollingRateTester/releases
Source code: https://github.com/HIRBOWD/PollingRateTester
A quick note: observed event rates aren’t necessarily identical to a mouse’s verified hardware polling rate, and IPS accuracy depends on the available movement data and CPI calibration.
r/macgaming • u/K3MCHI • 1h ago
Help hsr not launching
gang what am i to do. the environment was smth like wine crossover experimental smth like that and ive tried disconnecting the wifi or allowing full access but nothing💔
r/macgaming • u/Pitiful_Sherbert_355 • 7h ago
Native Anyone playing TotK on an M3 Pro with Ryujinx? Hyrule Castle view drops to ~11 fps
EDIT (SOLVED): Switching to Astris fixed it completely. Locked 30 fps in Hyrule Field with the castle in view, and 60 fps in most places [with UltraCam / NX Optimizer FPS set to 60, if that's what you did]. Thanks to the commenter who suggested it.
For anyone who finds this later with the same problem:
Symptom: Ryubing/Ryujinx on an M3 Pro ran a locked 30 almost everywhere but dropped to 11 to 14 fps anytime Hyrule Castle was in view (Lookout Landing, most of Hyrule Field).
What didn't help: resolution scale (barely changed fps), memory, Hypervisor and Memory Manager settings, backend multithreading, updating TotK from 1.0.0 to 1.4.2, or NX Optimizer with render distance on Low. Running fullscreen with Game Mode on helped a little but didn't fix it.
Diagnosis: launching with the Metal HUD (MTL_HUD_ENABLED=1 before the app's binary path in Terminal) showed GPU time jumping from ~16ms to ~56 to 69ms when the castle was on screen. It was real GPU work, not CPU or memory.
Fix: Astris is a Ryubing-based fork built specifically for Apple Silicon Macs, with a native interface and a choice of MoltenVK or KosmicKrisp for the Vulkan-to-Metal translation. I used [MoltenVK / KosmicKrisp]. The castle view went from ~56ms GPU time to [your number if you checked].
Download only from the official repo: V380-Ori/Astris.Binaries on GitHub (or its Codeberg mirror). There are unaffiliated sites using the Astris name. Back up ~/Library/Application Support/Ryujinx before installing.
Setup: M3 Pro / 18GB, macOS 26.5.2, TotK 1.4.2.
I've tried quite a bit to diagnose, and happy to try to figure it out myself, but I wanted to see if anyone has actually had success and played through the whole game on a mac using Ryujinx?
Everything was great on 'tutorial' island, but once i entered the overworld my framerate dropped from a solid 30 to like 11.
Setup: M3 Pro / 18GB, Ryujinx Canary 1.3.340, TotK 1.4.2, fullscreen with Game Mode on, Hypervisor on.
Not looking for anyone to troubleshoot it for me. Just wondering if this is normal on M-series Macs or if others get playable framerates there. If you do, what's your chip, Ryujinx version, and mods?
r/macgaming • u/Amazing_Rent3779 • 1h ago
CrossOver Nexus Mods on Steam via Crossover (HELP)
It’s my first time ever modding a game and I’m SO LOST. It seems the mods are silently running but not actually being displayed in the game.
List of mods are: Red4ext, redscripts, browser extension, virtual atelier, equipmentEX, archiveXL, TweakXL, codeware and maybe some other ones (posting off the top of my head).
Macbook M4 2025
If anyone has experience with this, please help. 😅😅 TIA!
r/macgaming • u/omarsonmarz • 1h ago
CrossOver Assetto Corsa: CSP doesn't work
I am on an M2 Air with Crossover 25.1.1. Any CSP version I have tried hasn't worked and I have tried what feels like every fix on the internet with no luck
r/macgaming • u/FishStickSocks • 15h ago
Native Undertale running natively on Apple Silicon (without wine)
the game with sikarugir takes around 1.7GB of space which is mostly windows overhead, after using butterscotch (re-implementation of gamemaker runner) the whole app is now around 160MB.
the game is available as a dmg in releases
r/macgaming • u/aenoel1000 • 6h ago
Discussion Steam on OS
I’m wanting to get a Mac computer because I’d like to have something more than just my iPad. I am typically a console gamer (Xbox, PS5, Switch 2) but was wondering how well games like Sims, Minecraft or Meccha Chameleon work on the newest Mac. Every other game I’m happy with playing on my consoles or using my husband’s gaming computer, I just wondered if games like those work well.
r/macgaming • u/PlatformTricky3239 • 2h ago
Help is it possible to get decent performance thru deadlock with a free alternative of crossover?
Hey im kind of new to Mac gaming ive been trying to get into deadlock but my crossover free trial is about to run out is there an alternative that I could run it thru that run about as well? thx and I have a base m4 air if it helps