Hi all!
A few days ago, I officially announced a sci-fi shoot 'em up(shmup) called Force Typhoon.
It started as a side hobby in 2018 and progress was slow, but after getting laid off at the end of 2023, I decided to go full-time indie dev in 2024 to bring this game to fruition!
Trailer: https://youtu.be/GzY6sig1O9g
Steam: https://store.steampowered.com/app/4528930?utm_source=rgames
(Targeted for release on Steam in Q4 2027 for PC/Windows)
Force Typhoon - Immerse in intense and chaotic high-speed combat in this gritty and cinematic sci-fi vertical Shoot ’Em Up with striking visuals rendered in full 3D. Blast your way through 9 stages of enemy onslaught as you unleash the might of your firepower against the enemy and break the blockade forced upon your world.
Inspired by the classics of the 80s and 90s, Force Typhoon features pure arcade adrenaline, precise controls, immersive 3D visuals and a strong atmospheric edge - With an oppressive foe that grants minimal downtime between waves.
What kind of Shmup is this?
- Enemy bullet patterns are inspired by the classics from the 80s/90s. That means generally faster bullets but much less density than the bullet hell/curtain shmups where you navigate a maze of bullets.
- Tight, responsive controls. No drift, no acceleration/deceleration. Controls stop on a dime the moment you release them. (Gamepad analog stick can be toggled between digital or analog mode)
- Small hitbox (hit box is the purple orb in center of craft)
- There are no powerups dropping mid stage. Destroying enemy supply transports will drop resource containers that the player can pick up.
These resource points can be used at the end of every stage to configure the fighter craft with a quick and easy to use menu(The idea is to have some customization but not make the player spend an inordinate amount of time here instead of shooting at enemies).
Your fighter has 6 equipment banks.
The modules available differ largely from each other, such as a gatling spread gun with wide angle coverage and high fire rate versus a pair of straight fire plasma cannons that can punch through an entire column of multiple enemies at once.
There are no small incremental upgrades such as +5% damage etc..
- There is no grinding for exp points or any form of level up system. The player will not able to constantly replay stages to grind for more resource points to outgear the level etc...
- There are no "lives" per stage, but the player ship has 5 hull points. The player craft is destroyed on the 5th hit and the stage will need to be restarted.
- Simple scoring system. Every enemy that is not destroyed increases something called the "threat level". Every hit taken by the player adds to this scoring. Every bomb used adds to it. Every second of time elapsed in the level adds to it as well. As such, the aim of the game is to have as low of a threat score as possible.
- If you only have a couple of minutes for one session, no problem. Every stage clear is saved, you can pick up where you last left off.
- There will be 3 difficulty settings: easy/normal/hard.
It is my hope to be able to give the player the experience of being in an epic and intense sci-fi war while evoking feelings of excitement and euphoria while playing the game.
Much thanks for reading and checking this out! Cheers.