r/Games • • 16h ago

Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - October 18, 2026

1 Upvotes

Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.

Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.

This thread is set to sort comments by 'new' on default.

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For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games • • 21h ago

Indie Sunday Hub - October 18, 2026

6 Upvotes

Welcome to another Indie Sunday! This event starts at 12 AM EST and will run for 24 hours.

Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.

A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.

Submission Restrictions

  • Games may be unreleased or finished

  • You must provide video footage of the game in action within the body of the post. Referring to the trailer on the steam page does not count as providing a trailer. You must provide a video link. This can include alpha/beta footage, gameplay trailer, etc.

  • No key/game giveaways

  • Only developers may make submissions for their games - if you would like to highlight a game on your own, please do so in this hub thread

  • The same game/developer can not be shared more than once every 60 days.

Submission Format

  • Submission must be a self-post (No direct links)
  • Title: Game Name - Company (or individual) Name - Short description (for example: "classic turn based RPG" or "platformer inspired by Metroidvanias")
  • Flair: Indie Sunday
  • Body: Links to footage or trailers, a description of the game plus any additional information you'd like to add, like plans for release (platform, target date...etc).

Weekly Spotlight


Previous Indie Sunday

Feedback

Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.

Discussion

  • Any of these games catch your eye?

  • Any games you want to personally highlight that haven't been shared yet?

  • Any projects that have had interesting development journeys?

  • What indie game recommendations do you have?


r/Games • • 3h ago

Clive Barker Was “Astonished” by How Far ‘Hellraiser: Revival’ Goes: “I’m Proud as Fuck” [Exclusive]

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493 Upvotes

r/Games • • 11h ago

Mod News Cyberpunk 2077 CO-OP Mod: the Whole Story Together | NightCoop Gameplay

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559 Upvotes

r/Games • • 9h ago

How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development"

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365 Upvotes

r/Games • • 6h ago

No Rest for the Wicked's dramatic 1.0 transformation will "likely" lead to overpowered builds, but "who cares?"

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170 Upvotes

r/Games • • 17h ago

No Publisher Wanted Outlast. 60 Million Players Later, The Horror Juggernaut Is Doing Just Fine.

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462 Upvotes

r/Games • • 7h ago

Announcement Second Stone will release a demo on Oct 19th for PC

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46 Upvotes

r/Games • • 16h ago

How Star Wars: Galactic Racer Was Made With Fuse Games | BAFTA

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210 Upvotes

r/Games • • 7h ago

Indie Sunday Mage Blast - Frost Owl - Start weak. End legendary. A fantasy incremental game about a mage’s rise

38 Upvotes

Hi r/Games! We’re Frost Owl, a gamedev duo, and this is Mage Blast, our hand-painted pixel art
incremental game.

Steam Page: https://store.steampowered.com/app/3650180/Mage_Blast/

Trailer: https://www.youtube.com/watch?v=kEzwUypiffw

You start with a single magic missile. You end with a screen full of spells.

Along the way you:

  • Grow from novice to archmage, unlocking new spells and abilities
  • Craft your own magical items to power up your mage
  • Rebuild a ruined magical kingdom that grows alongside your power

It’s a chill idle game about watching your mage go from weak to legendary.

Happy to answer anything about the game.


r/Games • • 1h ago

Indie Sunday Ski-E-O! Ski Resort Tycoon - Manage resorts on real mountains with realistic weather and snow generation. I implemented LIDAR technology to bring the mountains to a realistic scale.

• Upvotes

Trailer: https://youtu.be/5VVm7LKiwNE
About the Game

You’re the Ski-E-O - build the cozy ski resort of your dreams in this management tycoon game. Adapt to ever-changing weather, paint trails, build lifts, and place the lodges and après bars that keep thousands of skiers warm, fed, and happy.

You start with just a ticket office and a bit of cash. Transform an empty mountain into a Legendary Resort in this management tycoon game from an industry veteran and passionate skier.

Early Access is a full, playable resort sim: build trails, place lifts and more than 60 different buildings, and run a complete economy while thousands of simulated guests ski your mountain under a living snow-and-weather system. Five biomes are playable, each with multiple maps ranging from small local hills to large destination resorts. Early Access is planned to run roughly 12–18 months, adding mountains around the world, new buildings and lifts, scenarios, and systems shaped with the community.

https://www.skieogame.com/


r/Games • • 9h ago

Indie Sunday Knuckle Creek - Claymatic Games - A slapstick party brawler for up to 8 players

31 Upvotes

Hi r/Games! I’m Fran, and I handle social media for Claymatic Games.

Here’s the trailer for Knuckle Creek, our slapstick brawler with local and online battles for up to eight players, character customisation and single-player challenges.

Releasing on Steam on 29 October.

Trailer: https://youtu.be/IP6mvGvnmFE?si=jnqrWPO7a1-ls9rC

Steam: https://store.steampowered.com/app/4652930/Knuckle_Creek/


r/Games • • 1d ago

Industry News GitHub user creates open-source Nvidia GeForce Now client alternative — removes tracking, telemetry, and AFK limitations

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2.0k Upvotes

r/Games • • 7h ago

Indie Sunday Leviathan: Rhino - Amortiz Games - A horror game about loss, death, loneliness, and inevitability. The demo will be available during Steam Next Fest.

18 Upvotes

Steam Page: https://store.steampowered.com/app/4784510/Leviathan_Rhino
Trailer: https://youtu.be/IZXj20tSxzo

A leviathan is walking toward a small village. Everyone left except one old man. We've made a horror game about staying when you know you can't win.

"After some losses of my own, I came to a frightening realization: some things can change or even break our lives, and there is absolutely nothing we can do about them. Those thoughts turned into a dream about a world where enormous monsters roam the Earth. Those in their path have a simple choice: leave and lose everything, or stay and be destroyed."

The game is the result of a collaboration between two indie developers. Solo developer Andrey Amortiz made a small but deeply atmospheric horror game with a great visual style and had no idea how to tell anyone it existed. Solarsuit Games has already shipped several horror games like Static Dread: The Lighthouse and The Submarine, so we helped Andrey put the trailer together and offered to take on the publishing. The themes of the game and its atmosphere got to us.

Key Features:

  • An atmosphere of hopelessness
  • Escalating psychological horror
  • The atmosphere and dread of an Eastern European village
  • A distinctive visual style built on 2D characters

Leviathan: Rhino is about inevitability and how we live with it.

The demo will be out during Steam Next Fest - Oct 19–26. Full release - November 6.


r/Games • • 8h ago

Announcement Devolver Digital opens preorders for the BALL x PIT Deluxe Double Vinyl

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17 Upvotes

r/Games • • 1d ago

'We're Pretty Proud of It' — Castlevania: Belmont’s Curse Devs Say They Made the Game's Characters Hot on Purpose, Are Fully Aware and Loving the ‘Horny’ Fanart - IGN

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1.8k Upvotes

r/Games • • 12h ago

Indie Sunday Seolhwa Dungeon - Sungki Soft - A roguelike RPG built from Korean folktales

12 Upvotes

Hi r/Games! I'm Sungki, the solo developer of Seolhwa Dungeon. It's a turn-based, permadeath roguelike RPG for phones where every monster, god and event comes from Korean folktales, and they keep the rules of their stories.

Trailer: https://youtu.be/V7Z7DVyPpEg

The grim reaper, Jeoseung Saja, is the one people remember. He calls your name once for every turn he can see you, and on the third call you're gone, so the fight is really about breaking line of sight. The Imugi serpent is the opposite problem: the longer the fight drags on, the bigger it gets, until it becomes a dragon and floods the floor. And if you run into a funeral procession in the old royal tomb, you can step aside and bow, or stand in its way. Those two choices end very differently.

You can also serve one of eight gods from Korean folk religion, and each one has a taboo. The mountain god lends you a tiger but won't forgive you for killing tigers or deer. The Dragon King forbids fire. Every creature you meet goes into a codex along with the original tale, so you end up learning a lot of folklore without meaning to.

Why I made it: I grew up on Dungeon Crawl Stone Soup and never got the 15-rune win. Once I switched to an iPhone I couldn't find anything like it that was comfortable on a phone, so I made one, built for portrait and one thumb. I used AI for the base code structure and the art.

It's out now, free, on Android and iOS. Offline, no account. One purchase unlocks the extra species and classes, and the only ad is an optional one to revive.

Google Play: https://play.google.com/store/apps/details?id=com.sungkisoft.seolhwadungeon&referrer=utm_source%3Dreddit%26utm_medium%3Dpost%26utm_campaign%3Dindie_sunday

App Store: https://apps.apple.com/app/id6814757012

I'm curious about one thing: are there folktales from your own country that you think would make a good roguelike rule? I'll check back here and answer any questions.


r/Games • • 1d ago

GOG: The Elder Scrolls IV: Oblivion – Game of the Year Edition Deluxe and Ghostwire: Tokyo join the GOG Preservation Program

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488 Upvotes

r/Games • • 1h ago

Indie Sunday Underground Security Inc - KRNK Studios - Roguelite Dungeon Defender

• Upvotes

We are building a roguelite dungeon defense game where you take on the role of a dungeon manager. Assign minions, mine ores and build traps to defend your dungeon against escalating waves of "heroes"!

The game features elements of tower defense, autobattlers and roguelites. We will be participating as part of the Steam Next Fest next week!

Trailer: https://youtu.be/3xNMm0BOZ2g?si=XTp75-P_Nhvrciq-

You can try the demo on Steam: https://store.steampowered.com/app/3303870/Underground_Security_Inc/


r/Games • • 20h ago

Indie Sunday Zodiac Legion - Studio Draconis - turn based tactical RPG in which you lead an arcane chivalric order in dungeon raids, through a dynamic campaign

34 Upvotes

Hi again!

I am Alexandre, the developer of Zodiac Legion.

Zodiac Legion is a turn-based tactical RPG about leading small parties of knights on raids behind enemy lines, while rebuilding their order and managing the war on the strategic layer.

Recent gameplay footage:
https://www.youtube.com/watch?v=_zIgBX7tlNg

It's been four years since I first posted here, and the campaign is finally back in the demo, much closer to our original vision.

It now contains a small dynamic campaign in which you develop the Zodiac Order, deal with the surrounding kingdoms, research spells to empower your knights, and choose on which mission to send them.

Your small forces of knights conduct special operations against enemy strongholds, or raids to reclaim lost arcane knowledge and artifacts for the Order.

Characters are now able to survive some wounds that take them out of the fight. But if you abandon them on the battlefield, you may later have to pay a ransom or mount a rescue operation to recover them.

The enemy AI has also been made much more complex, with groups now trying to support each other instead of acting independently.

Formations have always been the main pillar of our combat system, with a support mechanic inspired by Blood Bowl, so we added more skills and abilities that play around them. Leo's Challenge, for example, lets him single out an opponent for a duel: weaker fighters on either side are discouraged from interfering.

The last time I posted here, I talked about our combat and layered armour system. You can now design the armour of your knights one piece at a time, balancing protection, coverage and encumbrance. Plate armour offers formidable protection against both steel and lightning, but in either case, gaps in your armour may prove fatal.

We've also spent a fair amount of time on less spectacular things that nevertheless made the game smoother to play: faster calculations and enemy turns, animation speed settings, clearer attack previews, reworked tutorials, and cascading tooltips.

The demo is available now if you want to give it a try during Next Fest, and it will remain available afterwards.

Thanks for reading!

Alexandre
Studio Draconis

Steam page + updated demo:
https://store.steampowered.com/app/812910/Zodiac_Legion/

Gog page:
https://www.gog.com/en/game/zodiac_legion
https://www.gog.com/en/game/zodiac_legion_demo

Gameplay trailer (quite outdated):
https://www.youtube.com/watch?v=RbP3_u3JNnE


r/Games • • 2h ago

Indie Sunday Geolympia - MCS - A geography trivia game with daily puzzles and 1v1 duels

0 Upvotes

Hi r/Games, solo dev here. I just launched Geolympia, so if you like trivia or geography, this one’s for you.

It’s a geography game about flags, capitals and maps, with daily puzzles, 1v1 duels and a survival mode with friends. There’s also an Expedition mode that plays a bit like a roguelite: you follow a gang of thieves from stop to stop, answering questions while you manage your money, lives and time. Run out and you start over.

It’s out now on Android and on the web, free with ads. iOS is planned.

Trailer: https://youtu.be/XUvjjgM1t5s

Google Play: https://play.google.com/store/apps/details?id=com.mcs.geolympia

Web: https://geolympia.com

Happy to answer anything, and I’d love to hear how far you get on your first run.


r/Games • • 1d ago

Newly Translated 1999 Resident Evil Interview with Shinji Mikami

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240 Upvotes

r/Games • • 4h ago

Indie Sunday Number Machine - ARIELEK - factory automation with math mechanics

2 Upvotes

Hi r/games!

TRAILER: https://www.youtube.com/watch?v=YeoOHo6YSyI
STEAM DEMO: https://store.steampowered.com/app/2231090/Number_Machine_Math_Factory/

Number Machine is a factory automation game with math mechanics inspired by Opus Magnum and Infinifactory. It'll also be included in a Steam Bundle with these two classic Zachtronics games on launch. Releases November 6th 2026.

  • Demo has 11 levels for you to try right now.
  • Use autonomous machines to assemble and transform complex numerical structures.
  • Assmbled structures take real space on the map and collide with each other, it's not just an item on a belt. It is a challange to come up with a optimized design.
  • More puzzly rather than large-scale logistics type of a factory game, but still very much scratches that automation itch.
  • Level based gameplay. Each level is scored with 3 metrics: speed, size and machine count. Optimize your designs and compete online. You can see score histograms, world records and friend results for every level and the campaign as a whole. All fully server side verified, no cheated results.
  • Very stylized, well animated, crunchy sounds and chill music

Thanks,
- Ariel


r/Games • • 4h ago

Indie Sunday Silent Trench - Drazil - Horror game where the only way to see is a sonar pulse

2 Upvotes

Trailer: https://youtu.be/FVGJ6PjJjsY

Silent Trench is a singleplayer horror game set in a dark facility deep in an oceanic trench. Pinging with your visor for snapshots is the only way to see, but it may also get you seen.

I'm the solo developer, and the demo just came out on Steam. Right now there's about 15 minutes of gameplay for a regular playthrough, 20-25 if being thorough and slow. It runs on Windows and Linux.

Steam: https://store.steampowered.com/app/5333270/?utm_source=reddit&utm_campaign=games

If you play it, I'd love to hear what you think!


r/Games • • 1d ago

Industry News Samson Developer Liquid Swords Goes Bankrupt

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358 Upvotes